1. position是根據世界原點爲中心
2. localPosition是根據父節點爲中心,若是沒有父節點,localpositon和position是沒有區別的
3.選中一個物體左上角Global和Local切換看物體世界座標軸和本地座標軸this
using UnityEngine; using System.Collections; public class TestPostiton : MonoBehaviour { void OnGUI() { if (GUI.Button(new Rect(0, 0, 200, 50), "世界座標移動")) { this.gameObject.transform.position = new Vector3(gameObject.transform.position.x+1 ,gameObject.transform.position.y , gameObject.transform.position.z); } if (GUI.Button(new Rect(0, 50, 200, 50), "本地座標移動")) { this.gameObject.transform.localPosition = new Vector3(gameObject.transform.localPosition.x+1 , gameObject.transform.localPosition.y , gameObject.transform.localPosition.z); } GUI.Label(new Rect(210, 0, 300, 50), "世界座標:" + string.Format("({0},{1},{2})", gameObject.transform.position.x, gameObject.transform.position.y, gameObject.transform.position.z)); GUI.Label(new Rect(210, 50, 300, 50), "本地座標:" + string.Format("({0},{1},{2})", gameObject.transform.localPosition.x, gameObject.transform.localPosition.y, gameObject.transform.localPosition.z)); } }