Android開發中經過源碼完全理解ListView工做原理【超詳細】

能夠看到,ListView的繼承結構仍是至關複雜的,它是直接繼承自的AbsListView,而AbsListView有兩個子實現類,一個是 ListView,另外一個就是GridView,所以咱們從這一點就能夠猜出來,ListView和GridView在工做原理和實現上都是有不少共同點 的。而後AbsListView又繼承自AdapterView,AdapterView繼承自ViewGroup,後面就是咱們所熟知的了。先把 ListView的繼承結構瞭解一下,待會兒有助於咱們更加清晰地分析代碼。

Adapter的做用

Adapter 相信你們都不會陌生,咱們平時使用ListView的時候必定都會用到它。那麼話說回來你們有沒有仔細想過,爲何須要Adapter這個東西呢?總感受 正由於有了Adapter,ListView的使用變得要比其它控件複雜得多。那麼這裏咱們就先來學習一下Adapter到底起到了什麼樣的一個做用。

其 實說到底,控件就是爲了交互和展現數據用的,只不過ListView更加特殊,它是爲了展現不少不少數據用的,可是ListView只承擔交互和展現工做 而已,至於這些數據來自哪裏,ListView是不關心的。所以,咱們能設想到的最基本的ListView工做模式就是要有一個ListView控件和一 個數據源。

不過若是真的讓ListView和數據源直接打交道的話,那ListView所要作的適配工做就很是繁雜了。由於數據源這個概念太模糊了,咱們只知道它包含了不少數據而已,至於這個數據源究竟是什麼樣類型,並無嚴格的定義,有多是數組,也有多是集合,甚至有多是 數據庫表 中查詢出來的遊標。因此說若是ListView真的去爲每一種數據源都進行適配操做的話,一是擴展性會比較差,內置了幾種適配就只有幾種適配,不能動態進 行添加。二是超出了它自己應該負責的工做範圍,再也不是僅僅承擔交互和展現工做就能夠了,這樣ListView就會變得比較臃腫。

那麼顯然 Android開發團隊是不會容許這種事情發生的,因而就有了Adapter這樣一個機制的出現。顧名思義,Adapter是適配器的意思,它在 ListView和數據源之間起到了一個橋樑的做用,ListView並不會直接和數據源打交道,而是會藉助Adapter這個橋樑來去訪問真正的數據 源,與以前不一樣的是,Adapter的接口都是統一的,所以ListView不用再去擔憂任何適配方面的問題。而Adapter又是一個接口 (interface),它能夠去實現各類各樣的子類,每一個子類都能經過本身的邏輯來去完成特定的功能,以及與特定數據源的適配操做,好比說 ArrayAdapter能夠用於數組和List類型的數據源適配,SimpleCursorAdapter能夠用於遊標類型的數據源適配,這樣就很是巧 妙地把數據源適配困難的問題解決掉了,而且還擁有至關不錯的擴展性。 php

固然Adapter的做用不只僅只有數據源適配這一點,還有一個很是很是重要的方法也須要咱們在Adapter當中去重寫,就是getView()方法,這個在下面的文章中還會詳細講到。 html

RecycleBin機制

那麼在開始分析ListView的源碼以前,還有一個東西是咱們提早須要了 解的,就是RecycleBin機制,這個機制也是ListView可以實現成百上千條數據都不會OOM最重要的一個緣由。其實RecycleBin的代 碼並很少,只有300行左右,它是寫在AbsListView中的一個內部類,因此全部繼承自AbsListView的子類,也就是ListView和 GridView,均可以使用這個機制。那咱們來看一下RecycleBin中的主要代碼,以下所示: android


    /**
     * The RecycleBin facilitates reuse of views across layouts. The RecycleBin
     * has two levels of storage: ActiveViews and ScrapViews. ActiveViews are
     * those views which were onscreen at the start of a layout. By
     * construction, they are displaying current information. At the end of
     * layout, all views in ActiveViews are demoted to ScrapViews. ScrapViews
     * are old views that could potentially be used by the adapter to avoid
     * allocating views unnecessarily.
     *  
     * @see android.widget.AbsListView#setRecyclerListener(android.widget.AbsListView.RecyclerListener)
     * @see android.widget.AbsListView.RecyclerListener
     */  
    class RecycleBin {  
        private RecyclerListener mRecyclerListener;  
       
        /**
         * The position of the first view stored in mActiveViews.
         */  
        private int mFirstActivePosition;  
       
        /**
         * Views that were on screen at the start of layout. This array is
         * populated at the start of layout, and at the end of layout all view
         * in mActiveViews are moved to mScrapViews. Views in mActiveViews
         * represent a contiguous range of Views, with position of the first
         * view store in mFirstActivePosition.
         */  
        private View[] mActiveViews = new View[0];  
       
        /**
         * Unsorted views that can be used by the adapter as a convert view.
         */  
        private ArrayList[] mScrapViews;  
       
        private int mViewTypeCount;  
       
        private ArrayList mCurrentScrap;  
       
        /**
         * Fill ActiveViews with all of the children of the AbsListView.
         *  
         * @param childCount
         *            The minimum number of views mActiveViews should hold
         * @param firstActivePosition
         *            The position of the first view that will be stored in
         *            mActiveViews
         */  
        void fillActiveViews(int childCount, int firstActivePosition) {  
            if (mActiveViews.length < childCount) {  
                mActiveViews = new View[childCount];  
            }  
            mFirstActivePosition = firstActivePosition;  
            final View[] activeViews = mActiveViews;  
            for (int i = 0; i < childCount; i++) {  
                View child = getChildAt(i);  
                AbsListView.LayoutParams lp = (AbsListView.LayoutParams) child.getLayoutParams();  
                // Don't put header or footer views into the scrap heap  
                if (lp != null && lp.viewType != ITEM_VIEW_TYPE_HEADER_OR_FOOTER) {  
                    // Note: We do place AdapterView.ITEM_VIEW_TYPE_IGNORE in  
                    // active views.  
                    // However, we will NOT place them into scrap views.  
                    activeViews[i] = child;  
                }  
            }  
        }  
       
        /**
         * Get the view corresponding to the specified position. The view will
         * be removed from mActiveViews if it is found.
         *  
         * @param position
         *            The position to look up in mActiveViews
         * @return The view if it is found, null otherwise
         */  
        View getActiveView(int position) {  
            int index = position - mFirstActivePosition;  
            final View[] activeViews = mActiveViews;  
            if (index >= 0 && index < activeViews.length) {  
                final View match = activeViews[index];  
                activeViews[index] = null;  
                return match;  
            }  
            return null;  
        }  
       
        /**
         * Put a view into the ScapViews list. These views are unordered.
         *  
         * @param scrap
         *            The view to add
         */  
        void addScrapView(View scrap) {  
            AbsListView.LayoutParams lp = (AbsListView.LayoutParams) scrap.getLayoutParams();  
            if (lp == null) {  
                return;  
            }  
            // Don't put header or footer views or views that should be ignored  
            // into the scrap heap  
            int viewType = lp.viewType;  
            if (!shouldRecycleViewType(viewType)) {  
                if (viewType != ITEM_VIEW_TYPE_HEADER_OR_FOOTER) {  
                    removeDetachedView(scrap, false);  
                }  
                return;  
            }  
            if (mViewTypeCount == 1) {  
                dispatchFinishTemporaryDetach(scrap);  
                mCurrentScrap.add(scrap);  
            } else {  
                dispatchFinishTemporaryDetach(scrap);  
                mScrapViews[viewType].add(scrap);  
            }  
       
            if (mRecyclerListener != null) {  
                mRecyclerListener.onMovedToScrapHeap(scrap);  
            }  
        }  
       
        /**
         * @return A view from the ScrapViews collection. These are unordered.
         */  
        View getScrapView(int position) {  
            ArrayList scrapViews;  
            if (mViewTypeCount == 1) {  
                scrapViews = mCurrentScrap;  
                int size = scrapViews.size();  
                if (size > 0) {  
                    return scrapViews.remove(size - 1);  
                } else {  
                    return null;  
                }  
            } else {  
                int whichScrap = mAdapter.getItemViewType(position);  
                if (whichScrap >= 0 && whichScrap < mScrapViews.length) {  
                    scrapViews = mScrapViews[whichScrap];  
                    int size = scrapViews.size();  
                    if (size > 0) {  
                        return scrapViews.remove(size - 1);  
                    }  
                }  
            }  
            return null;  
        }  
       
        public void setViewTypeCount(int viewTypeCount) {  
            if (viewTypeCount < 1) {  
                throw new IllegalArgumentException("Can't have a viewTypeCount < 1");  
            }  
            // noinspection unchecked  
            ArrayList[] scrapViews = new ArrayList[viewTypeCount];  
            for (int i = 0; i < viewTypeCount; i++) {  
                scrapViews[i] = new ArrayList();  
            }  
            mViewTypeCount = viewTypeCount;  
            mCurrentScrap = scrapViews[0];  
            mScrapViews = scrapViews;  
        }  
       
    } 算法

這裏的RecycleBin代碼並不全,我只是把最主要的幾個方法提了出來。那麼咱們先來對這幾個方法進行簡單解讀,這對後面分析ListView的工做原理將會有很大的幫助。

    fillActiveViews() 這個方法接收兩個參數,第一個參數表示要存儲的view的數量,第二個參數表示ListView中第一個可見元素的position值。 RecycleBin當中使用mActiveViews這個數組來存儲View,調用這個方法後就會根據傳入的參數來將ListView中的指定元素存儲 到mActiveViews數組當中。
    getActiveView() 這個方法和fillActiveViews()是對應的,用於從mActiveViews數組當中獲取數據。該方法接收一個position參數,表示元 素在ListView當中的位置,方法內部會自動將position值轉換成mActiveViews數組對應的下標值。須要注意的 是,mActiveViews當中所存儲的View,一旦被獲取了以後就會從mActiveViews當中移除,下次獲取一樣位置的View將會返回 null,也就是說mActiveViews不能被重複利用。
    addScrapView() 用於將一個廢棄的View進行緩存,該方法接收一個View參數,當有某個View肯定要廢棄掉的時候(好比滾動出了屏幕),就應該調用這個方法來對 View進行緩存,RecycleBin當中使用mScrapViews和mCurrentScrap這兩個List來存儲廢棄View。
    getScrapView 用於從廢棄緩存中取出一個View,這些廢棄緩存中的View是沒有順序可言的,所以getScrapView()方法中的算法也很是簡單,就是直接從mCurrentScrap當中獲取尾部的一個scrap view進行返回。
    setViewTypeCount() 咱們都知道Adapter當中能夠重寫一個getViewTypeCount()來表示ListView中有幾種類型的數據項,而 setViewTypeCount()方法的做用就是爲每種類型的數據項都單獨啓用一個RecycleBin緩存機制。實際 上,getViewTypeCount()方法一般狀況下使用的並非不少,因此咱們只要知道RecycleBin當中有這樣一個功能就好了。

了 解了RecycleBin中的主要方法以及它們的用處以後,下面就能夠開始來分析ListView的工做原理了,這裏我將仍是按照之前分析源碼的方式來進 行,即跟着主線執行流程來逐步閱讀並點到即止,否則的話要是把ListView全部的代碼都貼出來,那麼本篇文章將會很長很長了。 數據庫

第一次Layout

無論怎麼說,ListView即便再特殊最終仍是繼承自View的,所以它的執行流程還將會按照View的規則來執行,對於這方面不太熟悉的朋友能夠參考我以前寫的 Android視圖繪製流程徹底解析,帶你一步步深刻了解View(二) 。

View 的執行流程無非就分爲三步,onMeasure()用於測量View的大小,onLayout()用於肯定View的佈局,onDraw()用於將 View繪製到界面上。而在ListView當中,onMeasure()並無什麼特殊的地方,由於它終歸是一個View,佔用的空間最多而且一般也就 是整個屏幕。onDraw()在ListView當中也沒有什麼意義,由於ListView自己並不負責繪製,而是由ListView當中的子元素來進行 繪製的。那麼ListView大部分的神奇功能其實都是在onLayout()方法中進行的了,所以咱們本篇文章也是主要分析的這個方法裏的內容。

若是你到ListView源碼中去找一找,你會發現ListView中是沒有onLayout()這個方法的,這是由於這個方法是在ListView的父類AbsListView中實現的,代碼以下所示: 數組

    /**
     * Subclasses should NOT override this method but {@link #layoutChildren()}
     * instead.
     */  
    @Override  
    protected void onLayout(boolean changed, int l, int t, int r, int b) {  
        super.onLayout(changed, l, t, r, b);  
        mInLayout = true;  
        if (changed) {  
            int childCount = getChildCount();  
            for (int i = 0; i < childCount; i++) {  
                getChildAt(i).forceLayout();  
            }  
            mRecycler.markChildrenDirty();  
        }  
        layoutChildren();  
        mInLayout = false;  
    } 緩存

能夠看到,onLayout()方法中並無作什麼複雜的邏輯操做,主要就是一個判斷,若是ListView的大小或者位置發生了變化,那麼 changed變量就會變成true,此時會要求全部的子佈局都強制進行重繪。除此以外倒沒有什麼難理解的地方了,不過咱們注意到,在第16行調用了 layoutChildren()這個方法,從方法名上咱們就能夠猜出這個方法是用來進行子元素佈局的,不過進入到這個方法當中你會發現這是個空方法,沒 有一行代碼。這固然是能夠理解的了,由於子元素的佈局應該是由具體的實現類來負責完成的,而不是由父類完成。那麼進入ListView的 layoutChildren()方法,代碼以下所示: app


   @Override  
    protected void layoutChildren() {  
        final boolean blockLayoutRequests = mBlockLayoutRequests;  
        if (!blockLayoutRequests) {  
            mBlockLayoutRequests = true;  
        } else {  
            return;  
        }  
        try {  
            super.layoutChildren();  
            invalidate();  
            if (mAdapter == null) {  
                resetList();  
                invokeOnItemScrollListener();  
                return;  
            }  
            int childrenTop = mListPadding.top;  
            int childrenBottom = getBottom() - getTop() - mListPadding.bottom;  
            int childCount = getChildCount();  
            int index = 0;  
            int delta = 0;  
            View sel;  
            View oldSel = null;  
            View oldFirst = null;  
            View newSel = null;  
            View focusLayoutRestoreView = null;  
            // Remember stuff we will need down below  
            switch (mLayoutMode) {  
            case LAYOUT_SET_SELECTION:  
                index = mNextSelectedPosition - mFirstPosition;  
                if (index >= 0 && index < childCount) {  
                    newSel = getChildAt(index);  
                }  
                break;  
            case LAYOUT_FORCE_TOP:  
            case LAYOUT_FORCE_BOTTOM:  
            case LAYOUT_SPECIFIC:  
            case LAYOUT_SYNC:  
                break;  
            case LAYOUT_MOVE_SELECTION:  
            default:  
                // Remember the previously selected view  
                index = mSelectedPosition - mFirstPosition;  
                if (index >= 0 && index < childCount) {  
                    oldSel = getChildAt(index);  
                }  
                // Remember the previous first child  
                oldFirst = getChildAt(0);  
                if (mNextSelectedPosition >= 0) {  
                    delta = mNextSelectedPosition - mSelectedPosition;  
                }  
                // Caution: newSel might be null  
                newSel = getChildAt(index + delta);  
            }  
            boolean dataChanged = mDataChanged;  
            if (dataChanged) {  
                handleDataChanged();  
            }  
            // Handle the empty set by removing all views that are visible  
            // and calling it a day  
            if (mItemCount == 0) {  
                resetList();  
                invokeOnItemScrollListener();  
                return;  
            } else if (mItemCount != mAdapter.getCount()) {  
                throw new IllegalStateException("The content of the adapter has changed but "  
                        + "ListView did not receive a notification. Make sure the content of "  
                        + "your adapter is not modified from a background thread, but only "  
                        + "from the UI thread. [in ListView(" + getId() + ", " + getClass()   
                        + ") with Adapter(" + mAdapter.getClass() + ")]");  
            }  
            setSelectedPositionInt(mNextSelectedPosition);  
            // Pull all children into the RecycleBin.  
            // These views will be reused if possible  
            final int firstPosition = mFirstPosition;  
            final RecycleBin recycleBin = mRecycler;  
            // reset the focus restoration  
            View focusLayoutRestoreDirectChild = null;  
            // Don't put header or footer views into the Recycler. Those are  
            // already cached in mHeaderViews;  
            if (dataChanged) {  
                for (int i = 0; i < childCount; i++) {  
                    recycleBin.addScrapView(getChildAt(i));  
                    if (ViewDebug.TRACE_RECYCLER) {  
                        ViewDebug.trace(getChildAt(i),  
                                ViewDebug.RecyclerTraceType.MOVE_TO_SCRAP_HEAP, index, i);  
                    }  
                }  
            } else {  
                recycleBin.fillActiveViews(childCount, firstPosition);  
            }  
            // take focus back to us temporarily to avoid the eventual  
            // call to clear focus when removing the focused child below  
            // from messing things up when ViewRoot assigns focus back  
            // to someone else  
            final View focusedChild = getFocusedChild();  
            if (focusedChild != null) {  
                // TODO: in some cases focusedChild.getParent() == null  
                // we can remember the focused view to restore after relayout if the  
                // data hasn't changed, or if the focused position is a header or footer  
                if (!dataChanged || isDirectChildHeaderOrFooter(focusedChild)) {  
                    focusLayoutRestoreDirectChild = focusedChild;  
                    // remember the specific view that had focus  
                    focusLayoutRestoreView = findFocus();  
                    if (focusLayoutRestoreView != null) {  
                        // tell it we are going to mess with it  
                        focusLayoutRestoreView.onStartTemporaryDetach();  
                    }  
                }  
                requestFocus();  
            }  
            // Clear out old views  
            detachAllViewsFromParent();  
            switch (mLayoutMode) {  
            case LAYOUT_SET_SELECTION:  
                if (newSel != null) {  
                    sel = fillFromSelection(newSel.getTop(), childrenTop, childrenBottom);  
                } else {  
                    sel = fillFromMiddle(childrenTop, childrenBottom);  
                }  
                break;  
            case LAYOUT_SYNC:  
                sel = fillSpecific(mSyncPosition, mSpecificTop);  
                break;  
            case LAYOUT_FORCE_BOTTOM:  
                sel = fillUp(mItemCount - 1, childrenBottom);  
                adjustViewsUpOrDown();  
                break;  
            case LAYOUT_FORCE_TOP:  
                mFirstPosition = 0;  
                sel = fillFromTop(childrenTop);  
                adjustViewsUpOrDown();  
                break;  
            case LAYOUT_SPECIFIC:  
                sel = fillSpecific(reconcileSelectedPosition(), mSpecificTop);  
                break;  
            case LAYOUT_MOVE_SELECTION:  
                sel = moveSelection(oldSel, newSel, delta, childrenTop, childrenBottom);  
                break;  
            default:  
                if (childCount == 0) {  
                    if (!mStackFromBottom) {  
                        final int position = lookForSelectablePosition(0, true);  
                        setSelectedPositionInt(position);  
                        sel = fillFromTop(childrenTop);  
                    } else {  
                        final int position = lookForSelectablePosition(mItemCount - 1, false);  
                        setSelectedPositionInt(position);  
                        sel = fillUp(mItemCount - 1, childrenBottom);  
                    }  
                } else {  
                    if (mSelectedPosition >= 0 && mSelectedPosition < mItemCount) {  
                        sel = fillSpecific(mSelectedPosition,  
                                oldSel == null ? childrenTop : oldSel.getTop());  
                    } else if (mFirstPosition < mItemCount) {  
                        sel = fillSpecific(mFirstPosition,  
                                oldFirst == null ? childrenTop : oldFirst.getTop());  
                    } else {  
                        sel = fillSpecific(0, childrenTop);  
                    }  
                }  
                break;  
            }  
            // Flush any cached views that did not get reused above  
            recycleBin.scrapActiveViews();  
            if (sel != null) {  
                // the current selected item should get focus if items  
                // are focusable  
                if (mItemsCanFocus && hasFocus() && !sel.hasFocus()) {  
                    final boolean focusWasTaken = (sel == focusLayoutRestoreDirectChild &&  
                            focusLayoutRestoreView.requestFocus()) || sel.requestFocus();  
                    if (!focusWasTaken) {  
                        // selected item didn't take focus, fine, but still want  
                        // to make sure something else outside of the selected view  
                        // has focus  
                        final View focused = getFocusedChild();  
                        if (focused != null) {  
                            focused.clearFocus();  
                        }  
                        positionSelector(sel);  
                    } else {  
                        sel.setSelected(false);  
                        mSelectorRect.setEmpty();  
                    }  
                } else {  
                    positionSelector(sel);  
                }  
                mSelectedTop = sel.getTop();  
            } else {  
                if (mTouchMode > TOUCH_MODE_DOWN && mTouchMode < TOUCH_MODE_SCROLL) {  
                    View child = getChildAt(mMotionPosition - mFirstPosition);  
                    if (child != null) positionSelector(child);  
                } else {  
                    mSelectedTop = 0;  
                    mSelectorRect.setEmpty();  
                }  
                // even if there is not selected position, we may need to restore  
                // focus (i.e. something focusable in touch mode)  
                if (hasFocus() && focusLayoutRestoreView != null) {  
                    focusLayoutRestoreView.requestFocus();  
                }  
            }  
            // tell focus view we are done mucking with it, if it is still in  
            // our view hierarchy.  
            if (focusLayoutRestoreView != null  
                    && focusLayoutRestoreView.getWindowToken() != null) {  
                focusLayoutRestoreView.onFinishTemporaryDetach();  
            }  
            mLayoutMode = LAYOUT_NORMAL;  
            mDataChanged = false;  
            mNeedSync = false;  
            setNextSelectedPositionInt(mSelectedPosition);  
            updateScrollIndicators();  
            if (mItemCount > 0) {  
                checkSelectionChanged();  
            }  
            invokeOnItemScrollListener();  
        } finally {  
            if (!blockLayoutRequests) {  
                mBlockLayoutRequests = false;  
            }  
        }  
    } ide

這段代碼比較長,咱們挑重點的看。首先能夠肯定的是,ListView當中目前尚未任何子View,數據都仍是由Adapter管理的,並無展現到界 面上,所以第19行getChildCount()方法獲得的值確定是0。接着在第81行會根據dataChanged這個布爾型的值來判斷執行邏 輯,dataChanged只有在數據源發生改變的狀況下才會變成true,其它狀況都是false,所以這裏會進入到第90行的執行邏輯,調用 RecycleBin的fillActiveViews()方法。按理來講,調用fillActiveViews()方法是爲了將ListView的子 View進行緩存的,但是目前ListView中尚未任何的子View,所以這一行暫時還起不了任何做用。

接下來在第114行會根據 mLayoutMode的值來決定佈局模式,默認狀況下都是普通模式LAYOUT_NORMAL,所以會進入到第140行的default語句當中。而下 面又會緊接着進行兩次if判斷,childCount目前是等於0的,而且默認的佈局順序是從上往下,所以會進入到第145行的 fillFromTop()方法,咱們跟進去瞧一瞧: 佈局

    /**
     * Fills the list from top to bottom, starting with mFirstPosition
     *
     * @param nextTop The location where the top of the first item should be
     *        drawn
     *
     * @return The view that is currently selected
     */  
    private View fillFromTop(int nextTop) {  
        mFirstPosition = Math.min(mFirstPosition, mSelectedPosition);  
        mFirstPosition = Math.min(mFirstPosition, mItemCount - 1);  
        if (mFirstPosition < 0) {  
            mFirstPosition = 0;  
        }  
        return fillDown(mFirstPosition, nextTop);  
    }

從這個方法的註釋中能夠看出,它所負責的主要任務就是從mFirstPosition開始,自頂至底去填充ListView。而這個方法自己並無什麼邏 輯,就是判斷了一下mFirstPosition值的合法性,而後調用fillDown()方法,那麼咱們就有理由能夠猜想,填充ListView的操做 是在fillDown()方法中完成的。進入fillDown()方法,代碼以下所示:


    /**
     * Fills the list from pos down to the end of the list view.
     *
     * @param pos The first position to put in the list
     *
     * @param nextTop The location where the top of the item associated with pos
     *        should be drawn
     *
     * @return The view that is currently selected, if it happens to be in the
     *         range that we draw.
     */  
    private View fillDown(int pos, int nextTop) {  
        View selectedView = null;  
        int end = (getBottom() - getTop()) - mListPadding.bottom;  
        while (nextTop < end && pos < mItemCount) {  
            // is this the selected item?  
            boolean selected = pos == mSelectedPosition;  
            View child = makeAndAddView(pos, nextTop, true, mListPadding.left, selected);  
            nextTop = child.getBottom() + mDividerHeight;  
            if (selected) {  
                selectedView = child;  
            }  
            pos++;  
        }  
        return selectedView;  
    }

能夠看到,這裏使用了一個while循環來執行重複邏輯,一開始nextTop的值是第一個子元素頂部距離整個ListView頂部的像素值,pos則是 剛剛傳入的mFirstPosition的值,而end是ListView底部減去頂部所得的像素值,mItemCount則是Adapter中的元素數 量。所以一開始的狀況下nextTop一定是小於end值的,而且pos也是小於mItemCount值的。那麼每執行一次while循環,pos的值都 會加1,而且nextTop也會增長,當nextTop大於等於end時,也就是子元素已經超出當前屏幕了,或者pos大於等於mItemCount時, 也就是全部Adapter中的元素都被遍歷結束了,就會跳出while循環。

那麼while循環當中又作了什麼事情呢?值得讓人留意的就是第18行調用的makeAndAddView()方法,進入到這個方法當中,代碼以下所示

private View makeAndAddView(int position, int y, boolean flow, int childrenLeft,  

            boolean selected) {  
        View child;  
        if (!mDataChanged) {  
            // Try to use an exsiting view for this position  
            child = mRecycler.getActiveView(position);  
            if (child != null) {  
                // Found it -- we're using an existing child  
                // This just needs to be positioned  
                setupChild(child, position, y, flow, childrenLeft, selected, true);  
                return child;  
            }  
        }  
        // Make a new view for this position, or convert an unused view if possible  
        child = obtainView(position, mIsScrap);  
        // This needs to be positioned and measured  
        setupChild(child, position, y, flow, childrenLeft, selected, mIsScrap[0]);  
        return child;  
    }
這裏在第19行嘗試從RecycleBin當中快速獲取一個active view,不過很遺憾的是目前RecycleBin當中尚未緩存任何的View,因此這裏獲得的值確定是null。那麼取得了null以後就會繼續向下 運行,到第28行會調用obtainView()方法來再次嘗試獲取一個View,此次的obtainView()方法是能夠保證必定返回一個View 的,因而下面馬上將獲取到的View傳入到了setupChild()方法當中。那麼obtainView()內部究竟是怎麼工做的呢?咱們先進入到這個 方法裏面看一下:

View obtainView(int position, boolean[] isScrap) {  

        isScrap[0] = false;  
        View scrapView;  
        scrapView = mRecycler.getScrapView(position);  
        View child;  
        if (scrapView != null) {  
            child = mAdapter.getView(position, scrapView, this);  
            if (child != scrapView) {  
                mRecycler.addScrapView(scrapView);  
                if (mCacheColorHint != 0) {  
                    child.setDrawingCacheBackgroundColor(mCacheColorHint);  
                }  
            } else {  
                isScrap[0] = true;  
                dispatchFinishTemporaryDetach(child);  
            }  
        } else {  
            child = mAdapter.getView(position, null, this);  
            if (mCacheColorHint != 0) {  
                child.setDrawingCacheBackgroundColor(mCacheColorHint);  
            }  
        }  
        return child;  
    }
obtainView()方法中的代碼並很少,但卻包含了很是很是重要的邏輯,不誇張的說,整個ListView中最重要的內容可能就在這個方法裏了。那 麼咱們仍是按照執行流程來看,在第19行代碼中調用了RecycleBin的getScrapView()方法來嘗試獲取一個廢棄緩存中的View,一樣 的道理,這裏確定是獲取不到的,getScrapView()方法會返回一個null。這時該怎麼辦呢?沒有關係,代碼會執行到第33行,調用 mAdapter的getView()方法來去獲取一個View。那麼mAdapter是什麼呢?固然就是當前ListView關聯的適配器了。而 getView()方法又是什麼呢?還用說嗎,這個就是咱們平時使用ListView時最最常常重寫的一個方法了,這裏getView()方法中傳入了三 個參數,分別是position,null和this。

那麼咱們平時寫ListView的Adapter時,getView()方法一般會怎麼寫呢?這裏我舉個簡單的例子:

 public View getView(int position, View convertView, ViewGroup parent) {  

        Fruit fruit = getItem(position);  
        View view;  
        if (convertView == null) {  
            view = LayoutInflater.from(getContext()).inflate(resourceId, null);  
        } else {  
            view = convertView;  
        }  
        ImageView fruitImage = (ImageView) view.findViewById(R.id.fruit_image);  
        TextView fruitName = (TextView) view.findViewById(R.id.fruit_name);  
        fruitImage.setImageResource(fruit.getImageId());  
        fruitName.setText(fruit.getName());  
        return view;  
    }
getView()方法接受的三個參數,第一個參數position表明當前子元素的的位置,咱們能夠經過具體的位置來獲取與其相關的數據。第二個參數 convertView,剛纔傳入的是null,說明沒有convertView能夠利用,所以咱們會調用LayoutInflater的 inflate()方法來去加載一個佈局。接下來會對這個view進行一些屬性和值的設定,最後將view返回。

那麼這個View也會做 爲obtainView()的結果進行返回,並最終傳入到setupChild()方法當中。其實也就是說,第一次layout過程中,全部的子 View都是調用LayoutInflater的inflate()方法加載出來的,這樣就會相對比較耗時,可是不用擔憂,後面就不會再有這種狀況了,那 麼咱們繼續往下看:

 /** 

     * Add a view as a child and make sure it is measured (if necessary) and 
     * positioned properly. 
     * 
     * @param child The view to add 
     * @param position The position of this child 
     * @param y The y position relative to which this view will be positioned 
     * @param flowDown If true, align top edge to y. If false, align bottom 
     *        edge to y. 
     * @param childrenLeft Left edge where children should be positioned 
     * @param selected Is this position selected? 
     * @param recycled Has this view been pulled from the recycle bin? If so it 
     *        does not need to be remeasured. 
     */  
    private void setupChild(View child, int position, int y, boolean flowDown, int childrenLeft,  
            boolean selected, boolean recycled) {  
        final boolean isSelected = selected && shouldShowSelector();  
        final boolean updateChildSelected = isSelected != child.isSelected();  
        final int mode = mTouchMode;  
        final boolean isPressed = mode > TOUCH_MODE_DOWN && mode < TOUCH_MODE_SCROLL &&  
                mMotionPosition == position;  
        final boolean updateChildPressed = isPressed != child.isPressed();  
        final boolean needToMeasure = !recycled || updateChildSelected || child.isLayoutRequested();  
        // Respect layout params that are already in the view. Otherwise make some up...  
        // noinspection unchecked  
        AbsListView.LayoutParams p = (AbsListView.LayoutParams) child.getLayoutParams();  
        if (p == null) {  
            p = new AbsListView.LayoutParams(ViewGroup.LayoutParams.MATCH_PARENT,  
                    ViewGroup.LayoutParams.WRAP_CONTENT, 0);  
        }  
        p.viewType = mAdapter.getItemViewType(position);  
        if ((recycled && !p.forceAdd) || (p.recycledHeaderFooter &&  
                p.viewType == AdapterView.ITEM_VIEW_TYPE_HEADER_OR_FOOTER)) {  
            attachViewToParent(child, flowDown ? -1 : 0, p);  
        } else {  
            p.forceAdd = false;  
            if (p.viewType == AdapterView.ITEM_VIEW_TYPE_HEADER_OR_FOOTER) {  
                p.recycledHeaderFooter = true;  
            }  
            addViewInLayout(child, flowDown ? -1 : 0, p, true);  
        }  
        if (updateChildSelected) {  
            child.setSelected(isSelected);  
        }  
        if (updateChildPressed) {  
            child.setPressed(isPressed);  
        }  
        if (needToMeasure) {  
            int childWidthSpec = ViewGroup.getChildMeasureSpec(mWidthMeasureSpec,  
                    mListPadding.left + mListPadding.right, p.width);  
            int lpHeight = p.height;  
            int childHeightSpec;  
            if (lpHeight > 0) {  
                childHeightSpec = MeasureSpec.makeMeasureSpec(lpHeight, MeasureSpec.EXACTLY);  
            } else {  
                childHeightSpec = MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED);  
            }  
            child.measure(childWidthSpec, childHeightSpec);  
        } else {  
            cleanupLayoutState(child);  
        }  
        final int w = child.getMeasuredWidth();  
        final int h = child.getMeasuredHeight();  
        final int childTop = flowDown ? y : y - h;  
        if (needToMeasure) {  
            final int childRight = childrenLeft + w;  
            final int childBottom = childTop + h;  
            child.layout(childrenLeft, childTop, childRight, childBottom);  
        } else {  
            child.offsetLeftAndRight(childrenLeft - child.getLeft());  
            child.offsetTopAndBottom(childTop - child.getTop());  
        }  
        if (mCachingStarted && !child.isDrawingCacheEnabled()) {  
            child.setDrawingCacheEnabled(true);  
        }  
    }
setupChild()方法當中的代碼雖然比較多,可是咱們只看核心代碼的話就很是簡單了,剛纔調用obtainView()方法獲取到的子元素 View,這裏在第40行調用了addViewInLayout()方法將它添加到了ListView當中。那麼根據fillDown()方法中的 while循環,會讓子元素View將整個ListView控件填滿而後就跳出,也就是說即便咱們的Adapter中有一千條數據,ListView也只 會加載第一屏的數據,剩下的數據反正目前在屏幕上也看不到,因此不會去作多餘的加載工做,這樣就能夠保證ListView中的內容可以迅速展現到屏幕上。

那麼到此爲止,第一次Layout過程結束。
第二次Layout

雖 然我在源碼中並無找出具體的緣由,但若是你本身作一下實驗的話就會發現,即便是一個再簡單的View,在展現到界面上以前都會經歷至少兩次 onMeasure()和兩次onLayout()的過程。其實這只是一個很小的細節,平時對咱們影響並不大,由於無論是onMeasure()或者 onLayout()幾回,反正都是執行的相同的邏輯,咱們並不須要進行過多關心。可是在ListView中狀況就不同了,由於這就意味着 layoutChildren()過程會執行兩次,而這個過程中涉及到向ListView中添加子元素,若是相同的邏輯執行兩遍的話,那麼 ListView中就會存在一份重複的數據了。所以ListView在layoutChildren()過程中作了第二次Layout的邏輯處理,很是 巧妙地解決了這個問題,下面咱們就來分析一下第二次Layout的過程。

其實第二次Layout和第一次Layout的基本流程是差很少的,那麼咱們仍是從layoutChildren()方法開始看起:

protected void layoutChildren() {  

        final boolean blockLayoutRequests = mBlockLayoutRequests;  
        if (!blockLayoutRequests) {  
            mBlockLayoutRequests = true;  
        } else {  
            return;  
        }  
        try {  
            super.layoutChildren();  
            invalidate();  
            if (mAdapter == null) {  
                resetList();  
                invokeOnItemScrollListener();  
                return;  
            }  
            int childrenTop = mListPadding.top;  
            int childrenBottom = getBottom() - getTop() - mListPadding.bottom;  
            int childCount = getChildCount();  
            int index = 0;  
            int delta = 0;  
            View sel;  
            View oldSel = null;  
            View oldFirst = null;  
            View newSel = null;  
            View focusLayoutRestoreView = null;  
            // Remember stuff we will need down below  
            switch (mLayoutMode) {  
            case LAYOUT_SET_SELECTION:  
                index = mNextSelectedPosition - mFirstPosition;  
                if (index >= 0 && index < childCount) {  
                    newSel = getChildAt(index);  
                }  
                break;  
            case LAYOUT_FORCE_TOP:  
            case LAYOUT_FORCE_BOTTOM:  
            case LAYOUT_SPECIFIC:  
            case LAYOUT_SYNC:  
                break;  
            case LAYOUT_MOVE_SELECTION:  
            default:  
                // Remember the previously selected view  
                index = mSelectedPosition - mFirstPosition;  
                if (index >= 0 && index < childCount) {  
                    oldSel = getChildAt(index);  
                }  
                // Remember the previous first child  
                oldFirst = getChildAt(0);  
                if (mNextSelectedPosition >= 0) {  
                    delta = mNextSelectedPosition - mSelectedPosition;  
                }  
                // Caution: newSel might be null  
                newSel = getChildAt(index + delta);  
            }  
            boolean dataChanged = mDataChanged;  
            if (dataChanged) {  
                handleDataChanged();  
            }  
            // Handle the empty set by removing all views that are visible  
            // and calling it a day  
            if (mItemCount == 0) {  
                resetList();  
                invokeOnItemScrollListener();  
                return;  
            } else if (mItemCount != mAdapter.getCount()) {  
                throw new IllegalStateException("The content of the adapter has changed but "  
                        + "ListView did not receive a notification. Make sure the content of "  
                        + "your adapter is not modified from a background thread, but only "  
                        + "from the UI thread. [in ListView(" + getId() + ", " + getClass()   
                        + ") with Adapter(" + mAdapter.getClass() + ")]");  
            }  
            setSelectedPositionInt(mNextSelectedPosition);  
            // Pull all children into the RecycleBin.  
            // These views will be reused if possible  
            final int firstPosition = mFirstPosition;  
            final RecycleBin recycleBin = mRecycler;  
            // reset the focus restoration  
            View focusLayoutRestoreDirectChild = null;  
            // Don't put header or footer views into the Recycler. Those are  
            // already cached in mHeaderViews;  
            if (dataChanged) {  
                for (int i = 0; i < childCount; i++) {  
                    recycleBin.addScrapView(getChildAt(i));  
                    if (ViewDebug.TRACE_RECYCLER) {  
                        ViewDebug.trace(getChildAt(i),  
                                ViewDebug.RecyclerTraceType.MOVE_TO_SCRAP_HEAP, index, i);  
                    }  
                }  
            } else {  
                recycleBin.fillActiveViews(childCount, firstPosition);  
            }  
            // take focus back to us temporarily to avoid the eventual  
            // call to clear focus when removing the focused child below  
            // from messing things up when ViewRoot assigns focus back  
            // to someone else  
            final View focusedChild = getFocusedChild();  
            if (focusedChild != null) {  
                // TODO: in some cases focusedChild.getParent() == null  
                // we can remember the focused view to restore after relayout if the  
                // data hasn't changed, or if the focused position is a header or footer  
                if (!dataChanged || isDirectChildHeaderOrFooter(focusedChild)) {  
                    focusLayoutRestoreDirectChild = focusedChild;  
                    // remember the specific view that had focus  
                    focusLayoutRestoreView = findFocus();  
                    if (focusLayoutRestoreView != null) {  
                        // tell it we are going to mess with it  
                        focusLayoutRestoreView.onStartTemporaryDetach();  
                    }  
                }  
                requestFocus();  
            }  
            // Clear out old views  
            detachAllViewsFromParent();  
            switch (mLayoutMode) {  
            case LAYOUT_SET_SELECTION:  
                if (newSel != null) {  
                    sel = fillFromSelection(newSel.getTop(), childrenTop, childrenBottom);  
                } else {  
                    sel = fillFromMiddle(childrenTop, childrenBottom);  
                }  
                break;  
            case LAYOUT_SYNC:  
                sel = fillSpecific(mSyncPosition, mSpecificTop);  
                break;  
            case LAYOUT_FORCE_BOTTOM:  
                sel = fillUp(mItemCount - 1, childrenBottom);  
                adjustViewsUpOrDown();  
                break;  
            case LAYOUT_FORCE_TOP:  
                mFirstPosition = 0;  
                sel = fillFromTop(childrenTop);  
                adjustViewsUpOrDown();  
                break;  
            case LAYOUT_SPECIFIC:  
                sel = fillSpecific(reconcileSelectedPosition(), mSpecificTop);  
                break;  
            case LAYOUT_MOVE_SELECTION:  
                sel = moveSelection(oldSel, newSel, delta, childrenTop, childrenBottom);  
                break;  
            default:  
                if (childCount == 0) {  
                    if (!mStackFromBottom) {  
                        final int position = lookForSelectablePosition(0, true);  
                        setSelectedPositionInt(position);  
                        sel = fillFromTop(childrenTop);  
                    } else {  
                        final int position = lookForSelectablePosition(mItemCount - 1, false);  
                        setSelectedPositionInt(position);  
                        sel = fillUp(mItemCount - 1, childrenBottom);  
                    }  
                } else {  
                    if (mSelectedPosition >= 0 && mSelectedPosition < mItemCount) {  
                        sel = fillSpecific(mSelectedPosition,  
                                oldSel == null ? childrenTop : oldSel.getTop());  
                    } else if (mFirstPosition < mItemCount) {  
                        sel = fillSpecific(mFirstPosition,  
                                oldFirst == null ? childrenTop : oldFirst.getTop());  
                    } else {  
                        sel = fillSpecific(0, childrenTop);  
                    }  
                }  
                break;  
            }  
            // Flush any cached views that did not get reused above  
            recycleBin.scrapActiveViews();  
            if (sel != null) {  
                // the current selected item should get focus if items  
                // are focusable  
                if (mItemsCanFocus && hasFocus() && !sel.hasFocus()) {  
                    final boolean focusWasTaken = (sel == focusLayoutRestoreDirectChild &&  
                            focusLayoutRestoreView.requestFocus()) || sel.requestFocus();  
                    if (!focusWasTaken) {  
                        // selected item didn't take focus, fine, but still want  
                        // to make sure something else outside of the selected view  
                        // has focus  
                        final View focused = getFocusedChild();  
                        if (focused != null) {  
                            focused.clearFocus();  
                        }  
                        positionSelector(sel);  
                    } else {  
                        sel.setSelected(false);  
                        mSelectorRect.setEmpty();  
                    }  
                } else {  
                    positionSelector(sel);  
                }  
                mSelectedTop = sel.getTop();  
            } else {  
                if (mTouchMode > TOUCH_MODE_DOWN && mTouchMode < TOUCH_MODE_SCROLL) {  
                    View child = getChildAt(mMotionPosition - mFirstPosition);  
                    if (child != null) positionSelector(child);  
                } else {  
                    mSelectedTop = 0;  
                    mSelectorRect.setEmpty();  
                }  
                // even if there is not selected position, we may need to restore  
                // focus (i.e. something focusable in touch mode)  
                if (hasFocus() && focusLayoutRestoreView != null) {  
                    focusLayoutRestoreView.requestFocus();  
                }  
            }  
            // tell focus view we are done mucking with it, if it is still in  
            // our view hierarchy.  
            if (focusLayoutRestoreView != null  
                    && focusLayoutRestoreView.getWindowToken() != null) {  
                focusLayoutRestoreView.onFinishTemporaryDetach();  
            }  
            mLayoutMode = LAYOUT_NORMAL;  
            mDataChanged = false;  
            mNeedSync = false;  
            setNextSelectedPositionInt(mSelectedPosition);  
            updateScrollIndicators();  
            if (mItemCount > 0) {  
                checkSelectionChanged();  
            }  
            invokeOnItemScrollListener();  
        } finally {  
            if (!blockLayoutRequests) {  
                mBlockLayoutRequests = false;  
            }  
        }  
    }
一樣仍是在第19行,調用getChildCount()方法來獲取子View的數量,只不過如今獲得的值不會再是0了,而是ListView中一屏能夠 顯示的子View數量,由於咱們剛剛在第一次Layout過程中向ListView添加了這麼多的子View。下面在第90行調用了 RecycleBin的fillActiveViews()方法,此次效果可就不同了,由於目前ListView中已經有子View了,這樣全部的子 View都會被緩存到RecycleBin的mActiveViews數組當中,後面將會用到它們。

接下來將會是很是很是重要的一個操 做,在第113行調用了detachAllViewsFromParent()方法。這個方法會將全部ListView當中的子View所有清除掉,從而 保證第二次Layout過程不會產生一份重複的數據。那有的朋友可能會問了,這樣把已經加載好的View又清除掉,待會還要再從新加載一遍,這不是嚴重影 響效率嗎?不用擔憂,還記得咱們剛剛調用了RecycleBin的fillActiveViews()方法來緩存子View嗎,待會兒將會直接使用這些緩 存好的View來進行加載,而並不會從新執行一遍inflate過程,所以效率方面並不會有什麼明顯的影響。

那麼咱們接着看,在第141 行的判斷邏輯當中,因爲再也不等於0了,所以會進入到else語句當中。而else語句中又有三個邏輯判斷,第一個邏輯判斷不成立,由於默認狀況下咱們沒有 選中任何子元素,mSelectedPosition應該等於-1。第二個邏輯判斷一般是成立的,由於mFirstPosition的值一開始是等於0 的,只要adapter中的數據大於0條件就成立。那麼進入到fillSpecific()方法當中,代碼以下所示:

   /**
     * Put a specific item at a specific location on the screen and then build
     * up and down from there.
     *
     * @param position The reference view to use as the starting point
     * @param top Pixel offset from the top of this view to the top of the
     *        reference view.
     *
     * @return The selected view, or null if the selected view is outside the
     *         visible area.
     */  
    private View fillSpecific(int position, int top) {  
        boolean tempIsSelected = position == mSelectedPosition;  
        View temp = makeAndAddView(position, top, true, mListPadding.left, tempIsSelected);  
        // Possibly changed again in fillUp if we add rows above this one.  
        mFirstPosition = position;  
        View above;  
        View below;  
        final int dividerHeight = mDividerHeight;  
        if (!mStackFromBottom) {  
            above = fillUp(position - 1, temp.getTop() - dividerHeight);  
            // This will correct for the top of the first view not touching the top of the list  
            adjustViewsUpOrDown();  
            below = fillDown(position + 1, temp.getBottom() + dividerHeight);  
            int childCount = getChildCount();  
            if (childCount > 0) {  
                correctTooHigh(childCount);  
            }  
        } else {  
            below = fillDown(position + 1, temp.getBottom() + dividerHeight);  
            // This will correct for the bottom of the last view not touching the bottom of the list  
            adjustViewsUpOrDown();  
            above = fillUp(position - 1, temp.getTop() - dividerHeight);  
            int childCount = getChildCount();  
            if (childCount > 0) {  
                 correctTooLow(childCount);  
            }  
        }  
        if (tempIsSelected) {  
            return temp;  
        } else if (above != null) {  
            return above;  
        } else {  
            return below;  
        }  
    }

fillSpecific()這算是一個新方法了,不過其實它和fillUp()、fillDown()方法功能也是差很少的,主要的區別在 於,fillSpecific()方法會優先將指定位置的子View先加載到屏幕上,而後再加載該子View往上以及往下的其它子View。那麼因爲這裏 咱們傳入的position就是第一個子View的位置,因而fillSpecific()方法的做用就基本上和fillDown()方法是差很少的了, 這裏咱們就不去關注太多它的細節,而是將精力放在makeAndAddView()方法上面。再次回到makeAndAddView()方法,代碼以下所 示:

private View makeAndAddView(int position, int y, boolean flow, int childrenLeft,  

            boolean selected) {  
        View child;  
        if (!mDataChanged) {  
            // Try to use an exsiting view for this position  
            child = mRecycler.getActiveView(position);  
            if (child != null) {  
                // Found it -- we're using an existing child  
                // This just needs to be positioned  
                setupChild(child, position, y, flow, childrenLeft, selected, true);  
                return child;  
            }  
        }  
        // Make a new view for this position, or convert an unused view if possible  
        child = obtainView(position, mIsScrap);  
        // This needs to be positioned and measured  
        setupChild(child, position, y, flow, childrenLeft, selected, mIsScrap[0]);  
        return child;  
    }
仍然仍是在第19行嘗試從RecycleBin當中獲取Active View,然而此次就必定能夠獲取到了,由於前面咱們調用了RecycleBin的fillActiveViews()方法來緩存子View。那麼既然如 此,就不會再進入到第28行的obtainView()方法,而是會直接進入setupChild()方法當中,這樣也省去了不少時間,由於若是在 obtainView()方法中又要去infalte佈局的話,那麼ListView的初始加載效率就大大下降了。

注意在第23行,setupChild()方法的最後一個參數傳入的是true,這個參數代表當前的View是以前被回收過的,那麼咱們再次回到setupChild()方法當中:

private void setupChild(View child, int position, int y, boolean flowDown, int childrenLeft,  

            boolean selected, boolean recycled) {  
        final boolean isSelected = selected && shouldShowSelector();  
        final boolean updateChildSelected = isSelected != child.isSelected();  
        final int mode = mTouchMode;  
        final boolean isPressed = mode > TOUCH_MODE_DOWN && mode < TOUCH_MODE_SCROLL &&  
                mMotionPosition == position;  
        final boolean updateChildPressed = isPressed != child.isPressed();  
        final boolean needToMeasure = !recycled || updateChildSelected || child.isLayoutRequested();  
        // Respect layout params that are already in the view. Otherwise make some up...  
        // noinspection unchecked  
        AbsListView.LayoutParams p = (AbsListView.LayoutParams) child.getLayoutParams();  
        if (p == null) {  
            p = new AbsListView.LayoutParams(ViewGroup.LayoutParams.MATCH_PARENT,  
                    ViewGroup.LayoutParams.WRAP_CONTENT, 0);  
        }  
        p.viewType = mAdapter.getItemViewType(position);  
        if ((recycled && !p.forceAdd) || (p.recycledHeaderFooter &&  
                p.viewType == AdapterView.ITEM_VIEW_TYPE_HEADER_OR_FOOTER)) {  
            attachViewToParent(child, flowDown ? -1 : 0, p);  
        } else {  
            p.forceAdd = false;  
            if (p.viewType == AdapterView.ITEM_VIEW_TYPE_HEADER_OR_FOOTER) {  
                p.recycledHeaderFooter = true;  
            }  
            addViewInLayout(child, flowDown ? -1 : 0, p, true);  
        }  
        if (updateChildSelected) {  
            child.setSelected(isSelected);  
        }  
        if (updateChildPressed) {  
            child.setPressed(isPressed);  
        }  
        if (needToMeasure) {  
            int childWidthSpec = ViewGroup.getChildMeasureSpec(mWidthMeasureSpec,  
                    mListPadding.left + mListPadding.right, p.width);  
            int lpHeight = p.height;  
            int childHeightSpec;  
            if (lpHeight > 0) {  
                childHeightSpec = MeasureSpec.makeMeasureSpec(lpHeight, MeasureSpec.EXACTLY);  
            } else {  
                childHeightSpec = MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED);  
            }  
            child.measure(childWidthSpec, childHeightSpec);  
        } else {  
            cleanupLayoutState(child);  
        }  
        final int w = child.getMeasuredWidth();  
        final int h = child.getMeasuredHeight();  
        final int childTop = flowDown ? y : y - h;  
        if (needToMeasure) {  
            final int childRight = childrenLeft + w;  
            final int childBottom = childTop + h;  
            child.layout(childrenLeft, childTop, childRight, childBottom);  
        } else {  
            child.offsetLeftAndRight(childrenLeft - child.getLeft());  
            child.offsetTopAndBottom(childTop - child.getTop());  
        }  
        if (mCachingStarted && !child.isDrawingCacheEnabled()) {  
            child.setDrawingCacheEnabled(true);  
        }  
    }
能夠看到,setupChild()方法的最後一個參數是recycled,而後在第32行會對這個變量進行判斷,因爲recycled如今是 true,因此會執行attachViewToParent()方法,而第一次Layout過程則是執行的else語句中的 addViewInLayout()方法。這兩個方法最大的區別在於,若是咱們須要向ViewGroup中添加一個新的子View,應該調用 addViewInLayout()方法,而若是是想要將一個以前detach的View從新attach到ViewGroup上,就應該調用 attachViewToParent()方法。那麼因爲前面在layoutChildren()方法當中調用了 detachAllViewsFromParent()方法,這樣ListView中全部的子View都是處於detach狀態的,因此這裏 attachViewToParent()方法是正確的選擇。

經歷了這樣一個detach又attach的過程,ListView中全部的子View又均可以正常顯示出來了,那麼第二次Layout過程結束。
滑動加載更多數據

經 歷了兩次Layout過程,雖然說咱們已經能夠在ListView中看到內容了,然而關於ListView最神奇的部分咱們卻尚未接觸到,由於目前 ListView中只是加載並顯示了第一屏的數據而已。好比說咱們的Adapter當中有1000條數據,可是第一屏只顯示了10條,ListView中 也只有10個子View而已,那麼剩下的990是怎樣工做並顯示到界面上的呢?這就要看一下ListView滑動部分的源碼了,由於咱們是經過手指滑動來 顯示更多數據的。

因爲滑動部分的機制是屬於通用型的,即ListView和GridView都會使用一樣的機制,所以這部分代碼就確定是 寫在AbsListView當中的了。那麼監聽觸控事件是在onTouchEvent()方法當中進行的,咱們就來看一下AbsListView中的這個 方法:

    @Override  
    public boolean onTouchEvent(MotionEvent ev) {  
        if (!isEnabled()) {  
            // A disabled view that is clickable still consumes the touch  
            // events, it just doesn't respond to them.  
            return isClickable() || isLongClickable();  
        }  
        final int action = ev.getAction();  
        View v;  
        int deltaY;  
        if (mVelocityTracker == null) {  
            mVelocityTracker = VelocityTracker.obtain();  
        }  
        mVelocityTracker.addMovement(ev);  
        switch (action & MotionEvent.ACTION_MASK) {  
        case MotionEvent.ACTION_DOWN: {  
            mActivePointerId = ev.getPointerId(0);  
            final int x = (int) ev.getX();  
            final int y = (int) ev.getY();  
            int motionPosition = pointToPosition(x, y);  
            if (!mDataChanged) {  
                if ((mTouchMode != TOUCH_MODE_FLING) && (motionPosition >= 0)  
                        && (getAdapter().isEnabled(motionPosition))) {  
                    // User clicked on an actual view (and was not stopping a  
                    // fling). It might be a  
                    // click or a scroll. Assume it is a click until proven  
                    // otherwise  
                    mTouchMode = TOUCH_MODE_DOWN;  
                    // FIXME Debounce  
                    if (mPendingCheckForTap == null) {  
                        mPendingCheckForTap = new CheckForTap();  
                    }  
                    postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());  
                } else {  
                    if (ev.getEdgeFlags() != 0 && motionPosition < 0) {  
                        // If we couldn't find a view to click on, but the down  
                        // event was touching  
                        // the edge, we will bail out and try again. This allows  
                        // the edge correcting  
                        // code in ViewRoot to try to find a nearby view to  
                        // select  
                        return false;  
                    }  
       
                    if (mTouchMode == TOUCH_MODE_FLING) {  
                        // Stopped a fling. It is a scroll.  
                        createScrollingCache();  
                        mTouchMode = TOUCH_MODE_SCROLL;  
                        mMotionCorrection = 0;  
                        motionPosition = findMotionRow(y);  
                        reportScrollStateChange(OnScrollListener.SCROLL_STATE_TOUCH_SCROLL);  
                    }  
                }  
            }  
            if (motionPosition >= 0) {  
                // Remember where the motion event started  
                v = getChildAt(motionPosition - mFirstPosition);  
                mMotionViewOriginalTop = v.getTop();  
            }  
            mMotionX = x;  
            mMotionY = y;  
            mMotionPosition = motionPosition;  
            mLastY = Integer.MIN_VALUE;  
            break;  
        }  
        case MotionEvent.ACTION_MOVE: {  
            final int pointerIndex = ev.findPointerIndex(mActivePointerId);  
            final int y = (int) ev.getY(pointerIndex);  
            deltaY = y - mMotionY;  
            switch (mTouchMode) {  
            case TOUCH_MODE_DOWN:  
            case TOUCH_MODE_TAP:  
            case TOUCH_MODE_DONE_WAITING:  
                // Check if we have moved far enough that it looks more like a  
                // scroll than a tap  
                startScrollIfNeeded(deltaY);  
                break;  
            case TOUCH_MODE_SCROLL:  
                if (PROFILE_SCROLLING) {  
                    if (!mScrollProfilingStarted) {  
                        Debug.startMethodTracing("AbsListViewScroll");  
                        mScrollProfilingStarted = true;  
                    }  
                }  
                if (y != mLastY) {  
                    deltaY -= mMotionCorrection;  
                    int incrementalDeltaY = mLastY != Integer.MIN_VALUE ? y - mLastY : deltaY;  
                    // No need to do all this work if we're not going to move  
                    // anyway  
                    boolean atEdge = false;  
                    if (incrementalDeltaY != 0) {  
                        atEdge = trackMotionScroll(deltaY, incrementalDeltaY);  
                    }  
                    // Check to see if we have bumped into the scroll limit  
                    if (atEdge && getChildCount() > 0) {  
                        // Treat this like we're starting a new scroll from the  
                        // current  
                        // position. This will let the user start scrolling back  
                        // into  
                        // content immediately rather than needing to scroll  
                        // back to the  
                        // point where they hit the limit first.  
                        int motionPosition = findMotionRow(y);  
                        if (motionPosition >= 0) {  
                            final View motionView = getChildAt(motionPosition - mFirstPosition);  
                            mMotionViewOriginalTop = motionView.getTop();  
                        }  
                        mMotionY = y;  
                        mMotionPosition = motionPosition;  
                        invalidate();  
                    }  
                    mLastY = y;  
                }  
                break;  
            }  
            break;  
        }  
        case MotionEvent.ACTION_UP: {  
            switch (mTouchMode) {  
            case TOUCH_MODE_DOWN:  
            case TOUCH_MODE_TAP:  
            case TOUCH_MODE_DONE_WAITING:  
                final int motionPosition = mMotionPosition;  
                final View child = getChildAt(motionPosition - mFirstPosition);  
                if (child != null && !child.hasFocusable()) {  
                    if (mTouchMode != TOUCH_MODE_DOWN) {  
                        child.setPressed(false);  
                    }  
                    if (mPerformClick == null) {  
                        mPerformClick = new PerformClick();  
                    }  
                    final AbsListView.PerformClick performClick = mPerformClick;  
                    performClick.mChild = child;  
                    performClick.mClickMotionPosition = motionPosition;  
                    performClick.rememberWindowAttachCount();  
                    mResurrectToPosition = motionPosition;  
                    if (mTouchMode == TOUCH_MODE_DOWN || mTouchMode == TOUCH_MODE_TAP) {  
                        final Handler handler = getHandler();  
                        if (handler != null) {  
                            handler.removeCallbacks(mTouchMode == TOUCH_MODE_DOWN ? mPendingCheckForTap  
                                    : mPendingCheckForLongPress);  
                        }  
                        mLayoutMode = LAYOUT_NORMAL;  
                        if (!mDataChanged && mAdapter.isEnabled(motionPosition)) {  
                            mTouchMode = TOUCH_MODE_TAP;  
                            setSelectedPositionInt(mMotionPosition);  
                            layoutChildren();  
                            child.setPressed(true);  
                            positionSelector(child);  
                            setPressed(true);  
                            if (mSelector != null) {  
                                Drawable d = mSelector.getCurrent();  
                                if (d != null && d instanceof TransitionDrawable) {  
                                    ((TransitionDrawable) d).resetTransition();  
                                }  
                            }  
                            postDelayed(new Runnable() {  
                                public void run() {  
                                    child.setPressed(false);  
                                    setPressed(false);  
                                    if (!mDataChanged) {  
                                        post(performClick);  
                                    }  
                                    mTouchMode = TOUCH_MODE_REST;  
                                }  
                            }, ViewConfiguration.getPressedStateDuration());  
                        } else {  
                            mTouchMode = TOUCH_MODE_REST;  
                        }  
                        return true;  
                    } else if (!mDataChanged && mAdapter.isEnabled(motionPosition)) {  
                        post(performClick);  
                    }  
                }  
                mTouchMode = TOUCH_MODE_REST;  
                break;  
            case TOUCH_MODE_SCROLL:  
                final int childCount = getChildCount();  
                if (childCount > 0) {  
                    if (mFirstPosition == 0  
                            && getChildAt(0).getTop() >= mListPadding.top  
                            && mFirstPosition + childCount < mItemCount  
                            && getChildAt(childCount - 1).getBottom()  mMinimumVelocity) {  
                            if (mFlingRunnable == null) {  
                                mFlingRunnable = new FlingRunnable();  
                            }  
                            reportScrollStateChange(OnScrollListener.SCROLL_STATE_FLING);  
                            mFlingRunnable.start(-initialVelocity);  
                        } else {  
                            mTouchMode = TOUCH_MODE_REST;  
                            reportScrollStateChange(OnScrollListener.SCROLL_STATE_IDLE);  
                        }  
                    }  
                } else {  
                    mTouchMode = TOUCH_MODE_REST;  
                    reportScrollStateChange(OnScrollListener.SCROLL_STATE_IDLE);  
                }  
                break;  
            }  
            setPressed(false);  
            // Need to redraw since we probably aren't drawing the selector  
            // anymore  
            invalidate();  
            final Handler handler = getHandler();  
            if (handler != null) {  
                handler.removeCallbacks(mPendingCheckForLongPress);  
            }  
            if (mVelocityTracker != null) {  
                mVelocityTracker.recycle();  
                mVelocityTracker = null;  
            }  
            mActivePointerId = INVALID_POINTER;  
            if (PROFILE_SCROLLING) {  
                if (mScrollProfilingStarted) {  
                    Debug.stopMethodTracing();  
                    mScrollProfilingStarted = false;  
                }  
            }  
            break;  
        }  
        case MotionEvent.ACTION_CANCEL: {  
            mTouchMode = TOUCH_MODE_REST;  
            setPressed(false);  
            View motionView = this.getChildAt(mMotionPosition - mFirstPosition);  
            if (motionView != null) {  
                motionView.setPressed(false);  
            }  
            clearScrollingCache();  
            final Handler handler = getHandler();  
            if (handler != null) {  
                handler.removeCallbacks(mPendingCheckForLongPress);  
            }  
            if (mVelocityTracker != null) {  
                mVelocityTracker.recycle();  
                mVelocityTracker = null;  
            }  
            mActivePointerId = INVALID_POINTER;  
            break;  
        }  
        case MotionEvent.ACTION_POINTER_UP: {  
            onSecondaryPointerUp(ev);  
            final int x = mMotionX;  
            final int y = mMotionY;  
            final int motionPosition = pointToPosition(x, y);  
            if (motionPosition >= 0) {  
                // Remember where the motion event started  
                v = getChildAt(motionPosition - mFirstPosition);  
                mMotionViewOriginalTop = v.getTop();  
                mMotionPosition = motionPosition;  
            }  
            mLastY = y;  
            break;  
        }  
        }  
        return true;  
    }

這個方法中的代碼就很是多了,由於它所處理的邏輯也很是多,要監聽各類各樣的觸屏事件。可是咱們目前所關心的就只有手指在屏幕上滑動這一個事件而已,對應的是ACTION_MOVE這個動做,那麼咱們就只看這部分代碼就能夠了。

可 以看到,ACTION_MOVE這個case裏面又嵌套了一個switch語句,是根據當前的TouchMode來選擇的。那這裏我能夠直接告訴你們,當 手指在屏幕上滑動時,TouchMode是等於TOUCH_MODE_SCROLL這個值的,至於爲何那又要牽扯到另外的好幾個方法,這裏限於篇幅緣由 就再也不展開講解了,喜歡尋根究底的朋友們能夠本身去源碼裏找一找緣由。

這樣的話,代碼就應該會走到第78行的這個case裏面去了,在這 個case當中並無什麼太多須要注意的東西,惟一一點很是重要的就是第92行調用的trackMotionScroll()方法,至關於咱們手指只要在 屏幕上稍微有一點點移動,這個方法就會被調用,而若是是正常在屏幕上滑動的話,那麼這個方法就會被調用不少次。那麼咱們進入到這個方法中瞧一瞧,代碼以下 所示:

    boolean trackMotionScroll(int deltaY, int incrementalDeltaY) {  
        final int childCount = getChildCount();  
        if (childCount == 0) {  
            return true;  
        }  
        final int firstTop = getChildAt(0).getTop();  
        final int lastBottom = getChildAt(childCount - 1).getBottom();  
        final Rect listPadding = mListPadding;  
        final int spaceAbove = listPadding.top - firstTop;  
        final int end = getHeight() - listPadding.bottom;  
        final int spaceBelow = lastBottom - end;  
        final int height = getHeight() - getPaddingBottom() - getPaddingTop();  
        if (deltaY < 0) {  
            deltaY = Math.max(-(height - 1), deltaY);  
        } else {  
            deltaY = Math.min(height - 1, deltaY);  
        }  
        if (incrementalDeltaY < 0) {  
            incrementalDeltaY = Math.max(-(height - 1), incrementalDeltaY);  
        } else {  
            incrementalDeltaY = Math.min(height - 1, incrementalDeltaY);  
        }  
        final int firstPosition = mFirstPosition;  
        if (firstPosition == 0 && firstTop >= listPadding.top && deltaY >= 0) {  
            // Don't need to move views down if the top of the first position  
            // is already visible  
            return true;  
        }  
        if (firstPosition + childCount == mItemCount && lastBottom <= end && deltaY <= 0) {  
            // Don't need to move views up if the bottom of the last position  
            // is already visible  
            return true;  
        }  
        final boolean down = incrementalDeltaY < 0;  
        final boolean inTouchMode = isInTouchMode();  
        if (inTouchMode) {  
            hideSelector();  
        }  
        final int headerViewsCount = getHeaderViewsCount();  
        final int footerViewsStart = mItemCount - getFooterViewsCount();  
        int start = 0;  
        int count = 0;  
        if (down) {  
            final int top = listPadding.top - incrementalDeltaY;  
            for (int i = 0; i < childCount; i++) {  
                final View child = getChildAt(i);  
                if (child.getBottom() >= top) {  
                    break;  
                } else {  
                    count++;  
                    int position = firstPosition + i;  
                    if (position >= headerViewsCount && position < footerViewsStart) {  
                        mRecycler.addScrapView(child);  
                    }  
                }  
            }  
        } else {  
            final int bottom = getHeight() - listPadding.bottom - incrementalDeltaY;  
            for (int i = childCount - 1; i >= 0; i--) {  
                final View child = getChildAt(i);  
                if (child.getTop() = headerViewsCount && position < footerViewsStart) {  
                        mRecycler.addScrapView(child);  
                    }  
                }  
            }  
        }  
        mMotionViewNewTop = mMotionViewOriginalTop + deltaY;  
        mBlockLayoutRequests = true;  
        if (count > 0) {  
            detachViewsFromParent(start, count);  
        }  
        offsetChildrenTopAndBottom(incrementalDeltaY);  
        if (down) {  
            mFirstPosition += count;  
        }  
        invalidate();  
        final int absIncrementalDeltaY = Math.abs(incrementalDeltaY);  
        if (spaceAbove < absIncrementalDeltaY || spaceBelow < absIncrementalDeltaY) {  
            fillGap(down);  
        }  
        if (!inTouchMode && mSelectedPosition != INVALID_POSITION) {  
            final int childIndex = mSelectedPosition - mFirstPosition;  
            if (childIndex >= 0 && childIndex < getChildCount()) {  
                positionSelector(getChildAt(childIndex));  
            }  
        }  
        mBlockLayoutRequests = false;  
        invokeOnItemScrollListener();  
        awakenScrollBars();  
        return false;  
    }

這個方法接收兩個參數,deltaY表示從手指按下時的位置到當前手指位置的距離,incrementalDeltaY則表示據上次觸發event事件手 指在Y方向上位置的改變量,那麼其實咱們就能夠經過incrementalDeltaY的正負值狀況來判斷用戶是向上仍是向下滑動的了。如第34行代碼所 示,若是incrementalDeltaY小於0,說明是向下滑動,不然就是向上滑動。

下面將會進行一個邊界值檢測的過程,能夠看到,從第43行開始,當ListView向下滑動的時候,就會進入一個for循環當 中,從上往下依次獲取子View,第47行當中,若是該子View的bottom值已經小於top值了,就說明這個子View已經移出屏幕了,因此會調用 RecycleBin的addScrapView()方法將這個View加入到廢棄緩存當中,並將count計數器加1,計數器用於記錄有多少個子 View被移出了屏幕。那麼若是是ListView向上滑動的話,其實過程是基本相同的,只不過變成了從下往上依次獲取子View,而後判斷該子View 的top值是否是大於bottom值了,若是大於的話說明子View已經移出了屏幕,一樣把它加入到廢棄緩存中,並將計數器加1。

接下來 在第76行,會根據當前計數器的值來進行一個detach操做,它的做用就是把全部移出屏幕的子View所有detach掉,在ListView的概念當 中,全部看不到的View就沒有必要爲它進行保存,由於屏幕外還有成百上千條數據等着顯示呢,一個好的回收策略才能保證ListView的高性能和高效 率。緊接着在第78行調用了offsetChildrenTopAndBottom()方法,並將incrementalDeltaY做爲參數傳入,這個 方法的做用是讓ListView中全部的子View都按照傳入的參數值進行相應的偏移,這樣就實現了隨着手指的拖動,ListView的內容也會隨着滾動 的效果。

而後在第84行會進行判斷,若是ListView中最後一個View的底部已經移入了屏幕,或者ListView中第一個 View的頂部移入了屏幕,就會調用fillGap()方法,那麼所以咱們就能夠猜出fillGap()方法是用來加載屏幕外數據的,進入到這個方法中瞧 一瞧,以下所示:

 */  

    abstract void fillGap(boolean down);  
OK,AbsListView中的fillGap()是一個抽象方法,那麼咱們馬上就可以想到,它的具體實現確定是在ListView中完成的了。回到ListView當中,fillGap()方法的代碼以下所示:
    void fillGap(boolean down) {  
        final int count = getChildCount();  
        if (down) {  
            final int startOffset = count > 0 ? getChildAt(count - 1).getBottom() + mDividerHeight :  
                    getListPaddingTop();  
            fillDown(mFirstPosition + count, startOffset);  
            correctTooHigh(getChildCount());  
        } else {  
            final int startOffset = count > 0 ? getChildAt(0).getTop() - mDividerHeight :  
                    getHeight() - getListPaddingBottom();  
            fillUp(mFirstPosition - 1, startOffset);  
            correctTooLow(getChildCount());  
        }  
    }
down參數用於表示ListView是向下滑動仍是向上滑動的,能夠看到,若是是向下滑動的話就會調用fillDown()方法,而若是是向上滑動的話 就會調用fillUp()方法。那麼這兩個方法咱們都已經很是熟悉了,內部都是經過一個循環來去對ListView進行填充,因此這兩個方法咱們就不看 了,可是填充ListView會經過調用makeAndAddView()方法來完成,又是makeAndAddView()方法,但此次的邏輯再次不一樣 了,因此咱們仍是回到這個方法瞧一瞧:

private View makeAndAddView(int position, int y, boolean flow, int childrenLeft,  

            boolean selected) {  
        View child;  
        if (!mDataChanged) {  
            // Try to use an exsiting view for this position  
            child = mRecycler.getActiveView(position);  
            if (child != null) {  
                // Found it -- we're using an existing child  
                // This just needs to be positioned  
                setupChild(child, position, y, flow, childrenLeft, selected, true);  
                return child;  
            }  
        }  
        // Make a new view for this position, or convert an unused view if possible  
        child = obtainView(position, mIsScrap);  
        // This needs to be positioned and measured  
        setupChild(child, position, y, flow, childrenLeft, selected, mIsScrap[0]);  
        return child;  
    }
無論怎麼說,這裏首先仍然是會嘗試調用RecycleBin的getActiveView()方法來獲取子佈局,只不過確定是獲取不到的了,由於在第二次 Layout過程當中咱們已經從mActiveViews中獲取過了數據,而根據RecycleBin的機制,mActiveViews是不可以重複利用 的,所以這裏返回的值確定是null。

既然getActiveView()方法返回的值是null,那麼就仍是會走到第28行的obtainView()方法當中,代碼以下所示:

View obtainView(int position, boolean[] isScrap) {  

        isScrap[0] = false;  
        View scrapView;  
        scrapView = mRecycler.getScrapView(position);  
        View child;  
        if (scrapView != null) {  
            child = mAdapter.getView(position, scrapView, this);  
            if (child != scrapView) {  
                mRecycler.addScrapView(scrapView);  
                if (mCacheColorHint != 0) {  
                    child.setDrawingCacheBackgroundColor(mCacheColorHint);  
                }  
            } else {  
                isScrap[0] = true;  
                dispatchFinishTemporaryDetach(child);  
            }  
        } else {  
            child = mAdapter.getView(position, null, this);  
            if (mCacheColorHint != 0) {  
                child.setDrawingCacheBackgroundColor(mCacheColorHint);  
            }  
        }  
        return child;  
    }
這裏在第19行會調用RecyleBin的getScrapView()方法來嘗試從廢棄緩存中獲取一個View,那麼廢棄緩存有沒有View呢?固然 有,由於剛纔在trackMotionScroll()方法中咱們就已經看到了,一旦有任何子View被移出了屏幕,就會將它加入到廢棄緩存中,而從 obtainView()方法中的邏輯來看,一旦有新的數據須要顯示到屏幕上,就會嘗試從廢棄緩存中獲取View。因此它們之間就造成了一個生產者和消費 者的模式,那麼ListView神奇的地方也就在這裏體現出來了,無論你有任意多條數據須要顯示,ListView中的子View其實來來回回就那麼幾 個,移出屏幕的子View會很快被移入屏幕的數據從新利用起來,於是無論咱們加載多少數據都不會出現OOM的狀況,甚至內存都不會有所增長。

那麼另外還有一點是須要你們留意的,這裏獲取到了一個scrapView,而後咱們在第22行將它做爲第二個參數傳入到了Adapter的getView()方法當中。那麼第二個參數是什麼意思呢?咱們再次看一下一個簡單的getView()方法示例

@Override  

    public View getView(int position, View convertView, ViewGroup parent) {  
        Fruit fruit = getItem(position);  
        View view;  
        if (convertView == null) {  
            view = LayoutInflater.from(getContext()).inflate(resourceId, null);  
        } else {  
            view = convertView;  
        }  
        ImageView fruitImage = (ImageView) view.findViewById(R.id.fruit_image);  
        TextView fruitName = (TextView) view.findViewById(R.id.fruit_name);  
        fruitImage.setImageResource(fruit.getImageId());  
        fruitName.setText(fruit.getName());  
        return view;  
    }
第二個參數就是咱們最熟悉的convertView呀,難怪平時咱們在寫getView()方法是要判斷一下convertView是否是等於null, 若是等於null才調用inflate()方法來加載佈局,不等於null就能夠直接利用convertView,由於convertView就是咱們之 間利用過的View,只不過被移出屏幕後進入到了廢棄緩存中,如今又從新拿出來使用而已。而後咱們只須要把convertView中的數據更新成當前位置 上應該顯示的數據,那麼看起來就好像是全新加載出來的一個佈局同樣,這背後的道理你是否是已經徹底搞明白了? 以後的代碼又都是咱們熟悉的流程了,從緩存中拿到子View以後再調用setupChild()方法將它從新attach到ListView當中,由於緩存中的View也是以前從ListView中detach掉的,這部分代碼就再也不重複進行分析了
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