精靈菜單類MenuItemSprite,它的其中一個建立函數create定義以下:html
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<span style="font-size:14px;">static MenuItemSprite* create ( Node * normalSprite, //菜單項正常顯示時候的精靈 函數
Node * selectedSprite, //選擇菜單項時候的精靈 this
Node * disabledSprite, //菜單項禁用時候的精靈 spa
const ccMenuCallback & callback //菜單操做的回調函數指針 .net
)</span> 指針
使用MenuItemSprite比較麻煩,在建立MenuItemSprite以前要先建立三種狀態時候的精靈(即normalSprite、selectedSprite和disabledSprite)。MenuItemSprite還有一些create函數,在這些函數中能夠省略disabledSprite參數。code
若是精靈是由圖片構成的,咱們可使用圖片菜單MenuItemImage實現與精靈菜單一樣的效果。MenuItemImage類的其中一個建立函數create定義以下:orm
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<span style="font-size:14px;">static MenuItemImage* create ( const std::string & normalImage, //菜單項正常顯示時候的圖片
const std::string & selectedImage, //選擇菜單項時候的圖片
const std::string & disabledImage, //菜單項禁用時候的圖片
const ccMenuCallback & callback //菜單操做的回調函數指針
)</span>
MenuItemImage還有一些create函數,在這些函數中能夠省略disabledImage參數。
咱們經過一個實例介紹一下精靈菜單和圖片菜單的使用,這個實例以下圖所示。
下面咱們看看HelloWorldScene.cpp中init函數以下:
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<span style="font-size:14px;">bool HelloWorld::init()
{
if ( !Layer::init() )
{
return false;
}
Size visibleSize = Director::getInstance()->getVisibleSize();
Point origin = Director::getInstance()->getVisibleOrigin();
Sprite *bg = Sprite::create("menu/background.png");
bg->setPosition(Point(origin.x + visibleSize.width/2,
origin.y + visibleSize.height/2));
this->addChild(bg);
//開始精靈
Sprite *startSpriteNormal =Sprite::create("menu/start-up.png"); ①
Sprite *startSpriteSelected =Sprite::create("menu/start-down.png"); ②
MenuItemSprite*startMenuItem = MenuItemSprite::create(startSpriteNormal,
startSpriteSelected,
CC_CALLBACK_1(HelloWorld::menuItemStartCallback,this)); ③
startMenuItem->setPosition(Director::getInstance()->convertToGL(Point(700,170))); ④
//設置圖片菜單
MenuItemImage *settingMenuItem = MenuItemImage::create(
"menu/setting-up.png",
"menu/setting-down.png",
CC_CALLBACK_1(HelloWorld::menuItemSettingCallback,this)); ⑤
settingMenuItem->setPosition(Director::getInstance()->convertToGL(Point(480,400))); ⑥
//幫助圖片菜單
MenuItemImage *helpMenuItem = MenuItemImage::create(
"menu/help-up.png",
"menu/help-down.png",
CC_CALLBACK_1(HelloWorld::menuItemHelpCallback,this)); ⑦
helpMenuItem->setPosition(Director::getInstance()->convertToGL(Point(860,480))); ⑧
Menu*mu = Menu::create(startMenuItem, settingMenuItem, helpMenuItem, NULL); ⑨
mu->setPosition(Point::ZERO); ⑩
this->addChild(mu);
return true;
}</span>
在上面的代碼中第①~②行是建立兩種不一樣狀態的精靈,第③行代碼是建立精靈菜單MenuItemSprite對象,第④行代碼是設置開始菜單項(startMenuItem)位置,注意這個座標是(700,170),因爲(700, 170)的座標是UI座標,須要轉換爲OpenGL座標。
第⑤和⑦行代碼是建立圖片菜單MenuItemImage對象,第⑥和⑧行代碼是設置圖片菜單位置。第⑨行代碼是菜單Menu對象,第⑩行代碼是菜單的位置mu->setPosition(Point::ZERO),設置的位置是Point::ZERO,它等價於Point(0.0f,0.0f)。
還有因爲背景圖片大小是1136 x 640,而Win32默認窗口大小是960 x 640,咱們須要從新設置大小,修改AppDelegate.cpp代碼以下:
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bool HelloWorld::init()
{
if ( !Layer::init() )
{
return false;
}
Size visibleSize = Director::getInstance()->getVisibleSize();
Point origin = Director::getInstance()->getVisibleOrigin();
Sprite *bg = Sprite::create("menu/background.png");
bg->setPosition(Point(origin.x + visibleSize.width/2,
origin.y + visibleSize.height/2));
this->addChild(bg);
//開始精靈
Sprite *startSpriteNormal =Sprite::create("menu/start-up.png"); ①
Sprite *startSpriteSelected =Sprite::create("menu/start-down.png"); ②
MenuItemSprite*startMenuItem = MenuItemSprite::create(startSpriteNormal,
startSpriteSelected,
CC_CALLBACK_1(HelloWorld::menuItemStartCallback,this)); ③
startMenuItem->setPosition(Director::getInstance()->convertToGL(Point(700,170))); ④
//設置圖片菜單
MenuItemImage *settingMenuItem = MenuItemImage::create(
"menu/setting-up.png",
"menu/setting-down.png",
CC_CALLBACK_1(HelloWorld::menuItemSettingCallback,this)); ⑤
settingMenuItem->setPosition(Director::getInstance()->convertToGL(Point(480,400))); ⑥
//幫助圖片菜單
MenuItemImage *helpMenuItem = MenuItemImage::create(
"menu/help-up.png",
"menu/help-down.png",
CC_CALLBACK_1(HelloWorld::menuItemHelpCallback,this)); ⑦
helpMenuItem->setPosition(Director::getInstance()->convertToGL(Point(860,480))); ⑧
Menu*mu = Menu::create(startMenuItem, settingMenuItem, helpMenuItem, NULL); ⑨
mu->setPosition(Point::ZERO); ⑩
this->addChild(mu);
return true;
}
在上面的代碼中第①~②行是建立兩種不一樣狀態的精靈,第③行代碼是建立精靈菜單MenuItemSprite對象,第④行代碼是設置開始菜單項(startMenuItem)位置,注意這個座標是(700,170),因爲(700, 170)的座標是UI座標,須要轉換爲OpenGL座標。
第⑤和⑦行代碼是建立圖片菜單MenuItemImage對象,第⑥和⑧行代碼是設置圖片菜單位置。第⑨行代碼是菜單Menu對象,第⑩行代碼是菜單的位置mu->setPosition(Point::ZERO),設置的位置是Point::ZERO,它等價於Point(0.0f,0.0f)。
還有因爲背景圖片大小是1136 x 640,而Win32默認窗口大小是960 x 640,咱們須要從新設置大小,修改AppDelegate.cpp代碼以下:
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<pre code_snippet_id="340364" snippet_file_name="blog_20140512_5_4431376" name="code" class="html">boolAppDelegate::applicationDidFinishLaunching() {
// initialize director
auto director = Director::getInstance();
auto glview = director->getOpenGLView();
if(!glview) {
glview = GLView::create("My Game");
glview->setFrameSize(1136, 640); ①
director->setOpenGLView(glview);
}
… …
}</pre>
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咱們須要在第①行添加glview->setFrameSize(1136, 640)代碼。