1、在作小抽獎系統時,遇到了個問題,就是控件要隨着窗口的放大,位置和大小也隨着改變,在網上找了不少資料,都是修改Anchor和Dock屬性值,但不符合我想要的效果;皇天不負苦心人啊,最後終於讓我找到了(以下)ide
private float X, Y; private void setTag(Control cons) { foreach (Control con in cons.Controls) { con.Tag = con.Width + ":" + con.Height + ":" + con.Left + ":" + con.Top + ":" + con.Font.Size; if (con.Controls.Count > 0) setTag(con); } } private void setControls(float newx, float newy, Control cons) { foreach (Control con in cons.Controls) { string[] mytag = con.Tag.ToString().Split(new char[] { ':' }); float a = Convert.ToSingle(mytag[0]) * newx; con.Width = (int)a; a = Convert.ToSingle(mytag[1]) * newy; con.Height = (int)(a); a = Convert.ToSingle(mytag[2]) * newx; con.Left = (int)(a); a = Convert.ToSingle(mytag[3]) * newy; con.Top = (int)(a); Single currentSize = Convert.ToSingle(mytag[4]) * newy; con.Font = new Font(con.Font.Name, currentSize, con.Font.Style, con.Font.Unit); if (con.Controls.Count > 0) { setControls(newx, newy, con); } } } private void FrmClinicalTV_Load(object sender, EventArgs e) { this.Resize += new EventHandler(FrmClinicalTV_Resize); X = this.Width; Y = this.Height; // y = this.statusStrip1.Height; setTag(this); } private void FrmClinicalTV_Resize(object sender, EventArgs e) { // throw new Exception("The method or operation is not implemented."); float newx = (this.Width) / X; // float newy = (this.Height - this.statusStrip1.Height) / (Y - y); float newy = this.Height / Y; setControls(newx, newy, this); //this.Text = this.Width.ToString() + " " + this.Height.ToString(); }
2、在啓動winfrom窗體時,界面會出現閃爍的狀況,這就會影響用戶的體驗感了,加入一段代碼就能夠減小這種狀況的出現this
//減小閃爍 this.SetStyle(ControlStyles.OptimizedDoubleBuffer | ControlStyles.AllPaintingInWmPaint | ControlStyles.UserPaint, true);