今天在看FragmentManager源碼的時候看見了一段關於優化動畫性能的代碼,通過真機實測,發現確實達到了不錯的性能優化效果,分享給你們java
前提: 手機爲真機, 魅族MX5E, 系統 5.0( api 26的模擬器下看GPU 條形圖不知道爲何優化代碼反而不如不優化的,多是沒有硬件加速致使的吧)android
優化前效果以下 canvas
優化後效果以下 api
通過對比發現,確實性能優化很多性能優化
我這邊給出我扣出來的代碼(kotlin版本)bash
class AnimateOnHWLayerIfNeededListener(private var mView: View?) : Animator.AnimatorListener {
private var mShouldRunOnHWLayer = false
override fun onAnimationStart(animation: Animator) {
mShouldRunOnHWLayer = shouldRunOnHWLayer(mView, animation)
if (mShouldRunOnHWLayer) {
mView!!.setLayerType(View.LAYER_TYPE_HARDWARE, null)
}
}
override fun onAnimationEnd(animation: Animator) {
if (mShouldRunOnHWLayer) {
mView!!.setLayerType(View.LAYER_TYPE_NONE, null)
}
mView = null
animation.removeListener(this)
}
override fun onAnimationCancel(animation: Animator) {
}
override fun onAnimationRepeat(animation: Animator) {
}
fun shouldRunOnHWLayer(v: View?, anim: Animator?): Boolean {
return if (v == null || anim == null) {
false
} else v.layerType == View.LAYER_TYPE_NONE
&& v.hasOverlappingRendering()
&& modifiesAlpha(anim)
}
private fun modifiesAlpha(anim: Animator?): Boolean {
if (anim == null) {
return false
}
if (anim is ValueAnimator) {
val valueAnim = anim as ValueAnimator?
val values = valueAnim!!.values
for (i in values.indices) {
if ("alpha" == values[i].propertyName) {
return true
}
}
} else if (anim is AnimatorSet) {
val animList = anim.childAnimations
for (i in animList.indices) {
if (modifiesAlpha(animList[i])) {
return true
}
}
}
return false
}
}
複製代碼
java 版本以下app
static class AnimateOnHWLayerIfNeededListener implements Animator.AnimatorListener {
private boolean mShouldRunOnHWLayer = false;
private View mView;
public AnimateOnHWLayerIfNeededListener(final View v) {
if (v == null) {
return;
}
mView = v;
}
@Override
public void onAnimationStart(Animator animation) {
mShouldRunOnHWLayer = shouldRunOnHWLayer(mView, animation);
if (mShouldRunOnHWLayer) {
mView.setLayerType(View.LAYER_TYPE_HARDWARE, null);
}
}
@Override
public void onAnimationEnd(Animator animation) {
if (mShouldRunOnHWLayer) {
mView.setLayerType(View.LAYER_TYPE_NONE, null);
}
mView = null;
animation.removeListener(this);
}
@Override
public void onAnimationCancel(Animator animation) {
}
@Override
public void onAnimationRepeat(Animator animation) {
}
static boolean shouldRunOnHWLayer(View v, Animator anim) {
if (v == null || anim == null) {
return false;
}
return v.getLayerType() == View.LAYER_TYPE_NONE
&& v.hasOverlappingRendering()
&& modifiesAlpha(anim);
}
static boolean modifiesAlpha(Animator anim) {
if (anim == null) {
return false;
}
if (anim instanceof ValueAnimator) {
ValueAnimator valueAnim = (ValueAnimator) anim;
PropertyValuesHolder[] values = valueAnim.getValues();
for (int i = 0; i < values.length; i++) {
if (("alpha").equals(values[i].getPropertyName())) {
return true;
}
}
} else if (anim instanceof AnimatorSet) {
List<Animator> animList = ((AnimatorSet) anim).getChildAnimations();
for (int i = 0; i < animList.size(); i++) {
if (modifiesAlpha(animList.get(i))) {
return true;
}
}
}
return false;
}
}
複製代碼
測試代碼 xml以下 ,佈局很簡單5個寬高全屏幕的View,而後作alpha動畫 ide
重點就是alphaAnimation.addListener(AnimateOnHWLayerIfNeededListener(v))
這句代碼,就是用了FragmentManager源碼中扣出來的動畫優化代碼。佈局
上述代碼解決了alpha動畫的優化,那麼若是是scale,x,y移動動畫呢,同理啦,就是把判斷alpha的代碼去掉就好了,核心其實就是動畫開始前啓用離屏緩衝,也就是mView.setLayerType(View.LAYER_TYPE_HARDWARE, null);
,而後動畫結束的時候,關閉離屏緩衝,也就是mView.setLayerType(View.LAYER_TYPE_NONE, null);
,不少朋友搞不清楚,硬件加速和View.LAYER_TYPE_HARDWARE的關係,我這裏說一下,android 4.0之後全部頁面默認所有開啓硬件加速,View樹無特殊狀況,LayerType是View.LAYER_TYPE_NONE
,LAYER_TYPE_HARDWARE這個叫作硬件層面的離屏緩衝(學過java swing的同窗應該知道一個叫雙緩衝的東西,LAYER_TYPE_HARDWARE就是使用了硬件作雙緩衝),LAYER_TYPE_HARDWARE和硬件加速關係是當硬件加速開啓的時候才能使用硬件離屏緩衝(硬件雙緩衝)LAYER_TYPE_HARDWARE,而若是你指定View的LayerType爲LAYER_TYPE_SOFTWARE 這個叫作軟離屏緩衝(用內存作雙緩衝),使用了LAYER_TYPE_SOFTWARE等於主動放棄了硬件加速,那爲何要主動放棄可以提升渲染性能的硬件加速呢?由於有一些canvas的操做不支持硬件加速,這些不支持的點你能夠去android開發者文檔官網找到。性能
在說一下,上述思路解決了屬性(alpha,scale,x,y)動畫優化,若是要使用動畫改變控件的寬高的時候如何優化呢?很明顯會卡死,原理就是會致使在極端的時間了全局的requestLayout 從新measure layout draw整個視圖樹,優化方法能夠看到我以前的基於recyclerView add子view思想動態改變控件寬高 優化的文章,連接爲www.imooc.com/article/219…
好了,分享到此結束。喜歡就點個推薦吧。歡迎加我QQ 819151780和我討論android技術。