// 線程池控制器,高3位表明狀態,低29位表示線程池的大小
// 例如:11100000000000000000000000000001,高3位111表明線程池處於RUNNING狀態,低29位00000000000000000000000000001表明當前有一個工做線程.
private final AtomicInteger ctl = new AtomicInteger(ctlOf(RUNNING, 0));
// COUNT_BITS爲29
private static final int COUNT_BITS = Integer.SIZE - 3;
// 線程池最大容量爲2^30 - 1,也就是ctl的低29位所有爲1.
// 二進制值:000111111111111111111111111111111
private static final int CAPACITY = (1 << COUNT_BITS) - 1;
// runState is stored in the high-order bits
// RUNNING:11100000000000000000000000000000
private static final int RUNNING = -1 << COUNT_BITS;
// SHUTDOWN:00000000000000000000000000000000
private static final int SHUTDOWN = 0 << COUNT_BITS;
// STOP:00100000000000000000000000000000
private static final int STOP = 1 << COUNT_BITS;
// TIDYING:01000000000000000000000000000000
private static final int TIDYING = 2 << COUNT_BITS;
// TERMINATED:01100000000000000000000000000000
private static final int TERMINATED = 3 << COUNT_BITS;
// Packing and unpacking ctl
// 計算線程池當前的狀態.
// 例如:當前ctl(也就是傳入的參數c)爲01100000000000000000000000000111, ~CAPACITY爲CAPACITY取反.
// 那麼c & ~CAPACITY也就是01100000000000000000000000000111 & 11100000000000000000000000000000,結果爲:01100000000000000000000000000000
private static int runStateOf(int c) { return c & ~CAPACITY; }
// 與runStateOf方法相似,不過這是求當前線程池中的線程數量
private static int workerCountOf(int c) { return c & CAPACITY; }
// 求控制器,rs表明線程池的runState,wc表明線程池當前的線程數量,作或操做其實就是求出當前線程池的控制器的值.
private static int ctlOf(int rs, int wc) { return rs | wc; }
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public void execute(Runnable command) {
// 任務爲null,直接拋出異常
if (command == null)
throw new NullPointerException();
// 獲取控制器
int c = ctl.get();
// 計算工做線程數是否小於corePoolSize
if (workerCountOf(c) < corePoolSize) {
// 添加工做線程
if (addWorker(command, true))
// 添加成功,返回
return;
// 從新獲取控制器,可能有其餘線程對其進行了修改.
c = ctl.get();
}
// 線程池是RUNNING狀態,而且任務放入隊列成功.
if (isRunning(c) && workQueue.offer(command)) {
// 再次獲取控制器
int recheck = ctl.get();
// 線程狀態不是RUNNING,從隊列中刪除任務,並調用RejectedExecutionHandler進行處理.
if (! isRunning(recheck) && remove(command))
reject(command);
else if (workerCountOf(recheck) == 0) // 判斷工做線程數是否爲0,爲0則添加工做線程.
addWorker(null, false);
}
// 線程池的任務數大於corePoolSize,而且隊列也已經放滿,則添加工做線程來對任務進行處理,若是添加失敗,執行reject策略.
else if (!addWorker(command, false))
reject(command);
}
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private boolean addWorker(Runnable firstTask, boolean core) {
retry:
for (;;) {
int c = ctl.get();
int rs = runStateOf(c);
// Check if queue empty only if necessary.
// 狀態判斷
// rs >= SHUTDOWN表示狀態爲SHUTDOWN、STOP、TIDYING或者TERMINATED
// 總體意思爲,若是當前線程池的狀態爲非RUNNING狀態,而且狀態不爲SHUTDOWN或者入參任務不爲null或者任務隊列爲空的狀況下,再也不建立工做線程.
if (rs >= SHUTDOWN &&
! (rs == SHUTDOWN &&
firstTask == null &&
! workQueue.isEmpty()))
return false;
// 該循環的意思相似於CAS操做,經過循環不停的去對線程池的工做線程數量+1.
for (;;) {
// 獲取工做線程數量.
int wc = workerCountOf(c);
// 若是工做線程的數量大於CAPACITY(2^30 - 1)或者大於了設定的參數值(當core爲true時是corePoolSize,不然爲maximumPoolSize),直接返回失敗
// 返回失敗以後的處理有兩種狀況:若是core爲true的話,會把任務放入任務隊列中;若是core爲false的話,會執行reject策略.
if (wc >= CAPACITY ||
wc >= (core ? corePoolSize : maximumPoolSize))
return false;
// 利用原子類的CAS操做對工做線程數量+1
if (compareAndIncrementWorkerCount(c))
// +1成功,退出retry循環.
break retry;
c = ctl.get(); // Re-read ctl
// 狀態發生了變化,則從新進行retry循環,從新進行狀態檢查,不然只需在當前循環中繼續cas操做.
if (runStateOf(c) != rs)
continue retry;
}
}
boolean workerStarted = false;
boolean workerAdded = false;
Worker w = null;
try {
w = new Worker(firstTask);
final Thread t = w.thread;
if (t != null) {
// 獲取鎖
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
int rs = runStateOf(ctl.get());
// 若是狀態爲RUNNING或者狀態爲SHUTDOWN而且任務爲null.
if (rs < SHUTDOWN ||
(rs == SHUTDOWN && firstTask == null)) {
// 判斷線程是否已啓動.
if (t.isAlive()) // precheck that t is startable
throw new IllegalThreadStateException();
// 加入工做線程隊列
workers.add(w);
// 更新線程池的大小(largestPoolSize:線程池的工做線程的最大數量),加鎖主要是爲了更新該字段.
int s = workers.size();
if (s > largestPoolSize)
largestPoolSize = s;
workerAdded = true;
}
} finally {
mainLock.unlock();
}
// 若是添加到工做線程隊列成功,則啓動線程,將workerStarted參數設置爲true.
if (workerAdded) {
t.start();
workerStarted = true;
}
}
} finally {
if (! workerStarted)
// 添加工做線程失敗的處理邏輯.
addWorkerFailed(w);
}
return workerStarted;
}
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addWorkerFailed(w)方法解析程序員
private void addWorkerFailed(Worker w) {
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
if (w != null)
// worker不爲null,從工做線程隊列中移除.
workers.remove(w);
// worker數量-1.
decrementWorkerCount();
// 檢查terminate.
tryTerminate();
} finally {
mainLock.unlock();
}
}
final void tryTerminate() {
for (;;) {
int c = ctl.get();
// 若是狀態時RUNNING,或者狀態是TIDYING或TERMINATED,或者狀態是SHUTDOWN而且任務隊列不爲空的狀況,直接返回.
// 狀態時RUNNING的狀況,不能執行terminate操做
// 狀態時TIDYING或者TERMINATED的狀況,不須要再執行一次terminate操做.
// 當是SHUTDOWN狀態可是任務隊列不爲空的話,說明還有任務須要執行,也沒法執行terminate操做.
if (isRunning(c) ||
runStateAtLeast(c, TIDYING) ||
(runStateOf(c) == SHUTDOWN && ! workQueue.isEmpty()))
return;
// 若是worker的數量不爲0,則將其中一個worker的中斷標誌設置爲true,並返回.
if (workerCountOf(c) != 0) { // Eligible to terminate
interruptIdleWorkers(ONLY_ONE);
return;
}
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
// 將狀態設置爲TIDYING
if (ctl.compareAndSet(c, ctlOf(TIDYING, 0))) {
try {
// hook方法.空實現
terminated();
} finally {
// 將狀態設置爲TERMINATED
ctl.set(ctlOf(TERMINATED, 0));
// 喚醒全部在maintain lock上等待的線程.
// 好比,若是主線程使用了executor的awaitTermination方法,那麼就會在該語句以後被喚醒.
termination.signalAll();
}
return;
}
} finally {
mainLock.unlock();
}
// else retry on failed CAS
}
}
private void interruptIdleWorkers(boolean onlyOne) {
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
for (Worker w : workers) {
Thread t = w.thread;
// 線程處於非interrupted狀態,而且獲取到了worker對象的鎖
// 這裏獲取worker對象鎖的主要緣由是防止線程正在執行任務而被中斷.
if (!t.isInterrupted() && w.tryLock()) {
try {
t.interrupt();
} catch (SecurityException ignore) {
} finally {
w.unlock();
}
}
if (onlyOne)
break;
}
} finally {
mainLock.unlock();
}
}
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Worker繼承了AQS,而且實現了Runnable接口.bash
Worker(Runnable firstTask) {
// 這裏state是AQS中一個volatile變量,Worker中的tryLock和unlock方法都是基於該變量實現的.
// 將state的值設置爲-1,禁止在執行runWorker以前被中斷.
setState(-1);
this.firstTask = firstTask;
this.thread = getThreadFactory().newThread(this);
}
public void run() {
// 重點方法.
runWorker(this);
}
final void runWorker(Worker w) {
Thread wt = Thread.currentThread();
Runnable task = w.firstTask;
w.firstTask = null;
// 釋放鎖(將state的值設置爲0),使調用interruptIdleWorkers()方法的線程能夠獲取鎖來設置線程的中斷標誌.
w.unlock(); // allow interrupts
// 是否忽然完成,好比用戶代碼發生異常,致使直接走到finally代碼塊中.
boolean completedAbruptly = true;
try {
// task不爲null,或者從任務隊列中獲取task不爲null.
// 若設置了中斷標誌爲true,那麼在getTask方法上阻塞的線程能夠直接拋出InterruptedException,從而結束線程.
while (task != null || (task = getTask()) != null) {
// 加鎖,防止在執行任務的過程當中線程被中斷.
w.lock();
// If pool is stopping, ensure thread is interrupted;
// if not, ensure thread is not interrupted. This
// requires a recheck in second case to deal with
// shutdownNow race while clearing interrupt
// 上面的英文意思很清楚,這裏想說的是爲何代碼要這麼寫
// 查看Thread的源碼能夠看到Thread.interrupted()方法會清除掉當前線程的中斷標誌.
// 所以當||操做符前面的條件爲false時(也就是狀態不爲STOP、TIDYING、TERMINATED)時,就會調用Thread.interrupted()方法,將線程的中斷標誌清除掉.
if ((runStateAtLeast(ctl.get(), STOP) ||
(Thread.interrupted() &&
runStateAtLeast(ctl.get(), STOP))) &&
!wt.isInterrupted())
wt.interrupt();
// 執行任務.
try {
beforeExecute(wt, task);
Throwable thrown = null;
try {
task.run();
} catch (RuntimeException x) {
thrown = x; throw x;
} catch (Error x) {
thrown = x; throw x;
} catch (Throwable x) {
thrown = x; throw new Error(x);
} finally {
afterExecute(task, thrown);
}
} finally {
task = null;
w.completedTasks++;
w.unlock();
}
}
completedAbruptly = false;
} finally {
// 請看下面的代碼分析.
processWorkerExit(w, completedAbruptly);
}
}
private Runnable getTask() {
boolean timedOut = false; // Did the last poll() time out?
for (;;) {
int c = ctl.get();
int rs = runStateOf(c);
// Check if queue empty only if necessary.
// 狀態檢查
if (rs >= SHUTDOWN && (rs >= STOP || workQueue.isEmpty())) {
decrementWorkerCount();
return null;
}
int wc = workerCountOf(c);
// Are workers subject to culling?
// 判斷是否須要超時
// wc > corePoolSize表示工做線程數大於corePoolSize,在獲取任務的時候要加超時操做.
boolean timed = allowCoreThreadTimeOut || wc > corePoolSize;
// 就是檢查上一次操做是否超時以及任務隊列是否爲空.
if ((wc > maximumPoolSize || (timed && timedOut))
&& (wc > 1 || workQueue.isEmpty())) {
// worker線程數-1
if (compareAndDecrementWorkerCount(c))
// -1成功,返回null,使線程退出while循環,正常結束.
return null;
// 繼續for循環.
continue;
}
try {
// 從任務隊列中拉取任務,若是timed爲false,則線程會一直阻塞,直到任務隊列中有值爲止;若是timed爲true,超時返回null,將timedOut設置爲true,而後在上面的if判斷中進行判斷.
Runnable r = timed ?
workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) :
workQueue.take();
if (r != null)
return r;
timedOut = true;
} catch (InterruptedException retry) {
timedOut = false;
}
}
}
private void processWorkerExit(Worker w, boolean completedAbruptly) {
// completedAbruptly若是是true,也就是忽然完成,業務代碼拋出了異常,worker的數量-1.
// 若是是worker是正常退出的話,只有多是設置了allowCoreThreadTimeOut,該字段的意思是容許核心worker線程超時.
// 意思是就算工做線程數小於或等於corePoolSize,當某個線程未在keepAliveTime內獲取到任務時,也將退出循環,結束線程.
if (completedAbruptly)
decrementWorkerCount();
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
// 完成的任務數+1
completedTaskCount += w.completedTasks;
// 從隊列中移除worker
workers.remove(w);
} finally {
mainLock.unlock();
}
// 參考上面該方法的解析
tryTerminate();
int c = ctl.get();
if (runStateLessThan(c, STOP)) {
// 線程正常退出.
if (!completedAbruptly) {
// 若是容許核心線程數超時,則min爲0,不然爲corePoolSize
int min = allowCoreThreadTimeOut ? 0 : corePoolSize;
// 若是min爲0,而且任務隊列不爲空,則最小線程數爲1
if (min == 0 && ! workQueue.isEmpty())
min = 1;
// 若是工做線程的數量大於等於min,則退出方法.
if (workerCountOf(c) >= min)
return; // replacement not needed
}
// 添加工做線程,參考上面addWorker方法解析.
addWorker(null, false);
}
}
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在ThreadPoolExecutor中實現了4種默認的拒絕策略ui
public void rejectedExecution(Runnable r, ThreadPoolExecutor e) {
if (!e.isShutdown()) {
r.run();
}
}
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public void rejectedExecution(Runnable r, ThreadPoolExecutor e) {
throw new RejectedExecutionException("Task " + r.toString() +
" rejected from " +
e.toString());
}
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public void rejectedExecution(Runnable r, ThreadPoolExecutor e) {
}
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public void rejectedExecution(Runnable r, ThreadPoolExecutor e) {
if (!e.isShutdown()) {
e.getQueue().poll();
e.execute(r);
}
}
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shutdown和shutDownNow的區別主要是,shutdown會等線程將當前任務執行完成才進行interrupt操做,而shutDownNow是無論線程是否正在執行任務都進行interrupt操做.shutdown是將線程池狀態修改成SHUTDOWN,而shutDownNow是將線程池的狀態修改成STOP.this
public void shutdown() {
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
checkShutdownAccess();
// 將狀態設置爲SHUTDOWN
advanceRunState(SHUTDOWN);
// 這個方法是和shutDownNow的區別.interruptIdleWorkers方法上面已經分析過
interruptIdleWorkers();
onShutdown(); // hook for ScheduledThreadPoolExecutor
} finally {
mainLock.unlock();
}
tryTerminate();
}
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public List<Runnable> shutdownNow() {
List<Runnable> tasks;
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
checkShutdownAccess();
// 將狀態設置爲STOP
advanceRunState(STOP);
// 和shutdown調用的方法也不同.
interruptWorkers();
tasks = drainQueue();
} finally {
mainLock.unlock();
}
tryTerminate();
return tasks;
}
private void interruptWorkers() {
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
for (Worker w : workers)
// 主要是該方法.
w.interruptIfStarted();
} finally {
mainLock.unlock();
}
}
// Worker對象的方法
void interruptIfStarted() {
Thread t;
// state的狀態只有在Worker對象未調用runWorker以前纔會是負數,所以只要worker調用了runWorker方法,不論是加鎖仍是未加鎖,getState方法的返回值都是大於等於0的.
if (getState() >= 0 && (t = thread) != null && !t.isInterrupted()) {
try {
t.interrupt();
} catch (SecurityException ignore) {
}
}
}
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