樣條曲線catmull rom轉bezier

b0,..,b3是貝塞爾,c-1, c2是catmull rom控制點app

[b0] = 1 [ 0  6  0  0] [c_1]
[b1]   - [-1  6  1  0] [c0]
[b2]   6 [ 0  1  6 -1] [c1]
[b3]     [ 0  0  6  0] [c2]

Qt版本代碼:ui

    QList<QPointF> cps;
    cps.append(QPointF(0, 100));
    cps.append(QPointF(75, 75));
    cps.append(QPointF(200, 150));
    cps.append(QPointF(325, 25));
    cps.append(QPointF(400, 100));

    QPainter p(this);

    //draw control point
    foreach(const QPointF& pos, cps)
        p.drawEllipse(pos, 5, 5);

    QPainterPath path;
    //create bezier from catrull-rom
    /*
        full conversion matrix (inverse bezier * catmull-rom): 4*4(matrix, 4* 1(catrull-rom control points)
        0.000,  1.000,  0.000,  0.000,
        -0.167,  1.000,  0.167,  0.000,
        0.000,  0.167,  1.000, -0.167,
        0.000,  0.000,  1.000,  0.000

        conversion doesn't require full matrix multiplication,
        so below we simplify
    */
path.moveTo(cps.first());

QPointF prevFar, prev, point, next;
for(int i = 1; i < cps.size(); i ++) { int prevFarIdx = i - 2; int prevIdx = i - 1; int nextIdx = i + 1; point = cps[i]; if(prevIdx >= 0) prev = cps[prevIdx]; else prev = point; if(prevFarIdx >= 0) prevFar = cps[prevFarIdx]; else prevFar = prev; if(nextIdx < cps.size()) next = cps[nextIdx]; else next = point; QPointF control1(prevFar.x() * qreal(-0.167) + prev.x() + point.x() * qreal(0.167), prevFar.y() * qreal(-0.167) + prev.y() + point.y() * qreal(0.167)); QPointF control2(prev.x() * qreal(0.167) + point.x() + next.x() * qreal(-0.167), prev.y() * qreal(0.167) + point.y() + next.y() * qreal(-0.167)); path.cubicTo(control1, control2, point); } p.drawPath(path);

 

 

參考:this

1. http://stackoverflow.com/questions/1030596/drawing-hermite-curves-in-openglspa

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