cocos2d-x下載地址:http://www.cocos2d-x.org/downloadjavascript
2.0以後的建立項目比較easy了java
第一步,首先 cd cocos2d-x-2.2.1/tools/project-creator/python
第二步, ./create_project.py -project HelloWorld -package com.example.HelloWorld -language cpp linux
第三步,到這裏來找你的項目就能夠了,cocos2d-x-2.2.1/projects/HelloTestandroid
是否是很簡單了啊~!xcode
下面是文件內容,具體也能夠參考內容哦~ui
print "Usage: create_project.py -project PROJECT_NAME -package PACKAGE_NAME -language PROGRAMING_LANGUAGE" print "Options:" print " -project PROJECT_NAME Project name, for example: MyGame" print " -package PACKAGE_NAME Package name, for example: com.MyCompany.MyAwesomeGame" print " -language PROGRAMING_LANGUAGE Major programing lanauge you want to used, should be [cpp | lua | javascript]" print "" print "Sample 1: ./create_project.py -project MyGame -package com.MyCompany.AwesomeGame" print "Sample 2: ./create_project.py -project MyGame -package com.MyCompany.AwesomeGame -language javascript"
Select the test you want from Xcode Scheme chooser.lua
$ cd cocos2d-x/build $ open samples.xcodeproj
$ cd cocos2d-x/build $ ./install-deps-linux.sh $ cmake .. $ make
You may meet building errors when building libGLFW.so. It is because libGL.so directs to an error target, you should make it to direct to a correct one. `install-deps-linux.sh` only has to be run onece.
Open the cocos2d-x/build/cocos2d-win32.vc2012.sln
spa
$ cd cocos2d-x/build $ python ./android-build.py hellocpp
Import HelloCpp Android project using Eclipse(released with Android SDK). The path to be imported iscocos2d-x/samples/Cpp/HelloCpp/proj.android
..net