C# Winform學習--- 實現石頭剪刀布的遊戲

本文使用winform實現簡單的石頭剪刀布的遊戲,主要實現,電腦隨機出拳,玩家手動點擊出拳;實現簡易背景圖片3秒切換;簡易統計信息。git

一、效果圖

 

 

 

2.實現代碼

新建一個windows窗體程序,用數字1表明石頭,用數字2表明剪刀,用數字3表明布,結果取玩家和電腦出拳之差,有三種結果github

  • 玩家贏: -1,2
  • 平手: 0
  • 玩家輸: 其它值

 

 

新建3個類:windows

1)Computer.cs 電腦隨機出拳dom

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace 石頭剪刀布
{
    class Computer
    {

        public  string Fist
        {
            get;
            set;
        }


        public int ShowFist()
        {
            Random rnd = new Random();
            int fist = rnd.Next(1, 4);
            switch (fist)
            {
                case 1: Fist = "石頭"; break;
                case 2: Fist = "剪刀"; break;
                case 3: Fist = ""; break;
            }
            return fist;
        }

    }
}

 

2)、Judge.cs 裁判類 判斷輸贏this

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace 石頭剪刀布
{

    class Judge
    {

        public enum RESULT
        {
            玩家贏,
            電腦贏,
            平手
        }

        public static RESULT WhoWin(int playerNum, int computerNum)
        {
            int result = playerNum - computerNum;
            if (result == -1 || result == 2)
            {
                return RESULT.玩家贏;
            }
            else if (result == 0)
            {
                return RESULT.平手;

            }
            else
            {
                return RESULT.電腦贏;
            }

        }

    }
}

 

3)、Player.cs 玩家,出拳spa

 

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace 石頭剪刀布
{
    class Player
    {
        public static int ShowFist(string fist)
        {
            switch (fist)
            {
                case "石頭": return 1;
                case "剪刀": return 2;
                case "": return 3;
                default: return 0;
            }
        }

    }
}

 

界面後臺實現代碼:code

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace 石頭剪刀布
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }
        /// <summary>
        /// 點擊石頭按鈕
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void btnStone_Click(object sender, EventArgs e)
        {
            String fist = "石頭";
            Game(fist);
        }
        /// <summary>
        /// 點擊剪刀按鈕
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void btnScissors_Click(object sender, EventArgs e)
        {
            String fist = "剪刀";
            Game(fist);
        }
        /// <summary>
        /// 點擊布按鈕
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void btnCloth_Click(object sender, EventArgs e)
        {
            String fist = "";
            Game(fist);

        }

        //背景圖片輪播
        String[] paths = Directory.GetFiles(@"C:\work\stone");//此目錄裏面必須有圖片,不然會報錯
        private void timer1_Tick(object sender, EventArgs e)
        {
            this.BackgroundImage = Image.FromFile(paths[new Random().Next(0, paths.Length)]);

        }
        static int playerWinTimes = 0;//玩家贏的次數
        static int gameTimes = 0;//總共次數
        static int tieTimes = 0;//平手次數

        /// <summary>
        /// 通用方法
        /// </summary>
        /// <param name="fist"></param>
        private void Game(String fist)
        {
            gameTimes++;
            lbPlayer.Text = fist;
            int playerNum = Player.ShowFist(fist);
            Computer cpu = new Computer();
            int cpuNum = cpu.ShowFist();
            lbComputer.Text = cpu.Fist;
            Judge.RESULT result = Judge.WhoWin(playerNum, cpuNum);
            lbJudge.Text = result.ToString();
            lbStatistics.Text = "統計信息:\n\n1.您贏了" + playerWinTimes + "場比賽!\n\n" + "2.平手了" + tieTimes + "次; \n\n" + "3.輸掉了" + (gameTimes - playerWinTimes - tieTimes) + "場比賽; \n\n" + "4.共進行了" + gameTimes + "場比賽!\n\n";

            if (result == Judge.RESULT.玩家贏)
            {
                playerWinTimes++;
                MessageBox.Show("恭喜,您已經贏了" + playerWinTimes + "場比賽!" + " 共進行了" + gameTimes + "場比賽!");
            }
            else if (result == Judge.RESULT.平手)
            {
                tieTimes++;
            }

        }

    }
}

 

實現遊戲的難點在於要想到將石頭剪刀布用數字來替換,若是邏輯通了實現起來並不難。orm

本文源碼:https://github.com/amosli/CSharp/tree/stoneblog

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