本文使用winform實現簡單的石頭剪刀布的遊戲,主要實現,電腦隨機出拳,玩家手動點擊出拳;實現簡易背景圖片3秒切換;簡易統計信息。git
新建一個windows窗體程序,用數字1表明石頭,用數字2表明剪刀,用數字3表明布,結果取玩家和電腦出拳之差,有三種結果github
新建3個類:windows
1)Computer.cs 電腦隨機出拳dom
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace 石頭剪刀布 { class Computer { public string Fist { get; set; } public int ShowFist() { Random rnd = new Random(); int fist = rnd.Next(1, 4); switch (fist) { case 1: Fist = "石頭"; break; case 2: Fist = "剪刀"; break; case 3: Fist = "布"; break; } return fist; } } }
2)、Judge.cs 裁判類 判斷輸贏this
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace 石頭剪刀布 { class Judge { public enum RESULT { 玩家贏, 電腦贏, 平手 } public static RESULT WhoWin(int playerNum, int computerNum) { int result = playerNum - computerNum; if (result == -1 || result == 2) { return RESULT.玩家贏; } else if (result == 0) { return RESULT.平手; } else { return RESULT.電腦贏; } } } }
3)、Player.cs 玩家,出拳spa
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace 石頭剪刀布 { class Player { public static int ShowFist(string fist) { switch (fist) { case "石頭": return 1; case "剪刀": return 2; case "布": return 3; default: return 0; } } } }
界面後臺實現代碼:code
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace 石頭剪刀布 { public partial class Form1 : Form { public Form1() { InitializeComponent(); } /// <summary> /// 點擊石頭按鈕 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void btnStone_Click(object sender, EventArgs e) { String fist = "石頭"; Game(fist); } /// <summary> /// 點擊剪刀按鈕 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void btnScissors_Click(object sender, EventArgs e) { String fist = "剪刀"; Game(fist); } /// <summary> /// 點擊布按鈕 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void btnCloth_Click(object sender, EventArgs e) { String fist = "布"; Game(fist); } //背景圖片輪播 String[] paths = Directory.GetFiles(@"C:\work\stone");//此目錄裏面必須有圖片,不然會報錯 private void timer1_Tick(object sender, EventArgs e) { this.BackgroundImage = Image.FromFile(paths[new Random().Next(0, paths.Length)]); } static int playerWinTimes = 0;//玩家贏的次數 static int gameTimes = 0;//總共次數 static int tieTimes = 0;//平手次數 /// <summary> /// 通用方法 /// </summary> /// <param name="fist"></param> private void Game(String fist) { gameTimes++; lbPlayer.Text = fist; int playerNum = Player.ShowFist(fist); Computer cpu = new Computer(); int cpuNum = cpu.ShowFist(); lbComputer.Text = cpu.Fist; Judge.RESULT result = Judge.WhoWin(playerNum, cpuNum); lbJudge.Text = result.ToString(); lbStatistics.Text = "統計信息:\n\n1.您贏了" + playerWinTimes + "場比賽!\n\n" + "2.平手了" + tieTimes + "次; \n\n" + "3.輸掉了" + (gameTimes - playerWinTimes - tieTimes) + "場比賽; \n\n" + "4.共進行了" + gameTimes + "場比賽!\n\n"; if (result == Judge.RESULT.玩家贏) { playerWinTimes++; MessageBox.Show("恭喜,您已經贏了" + playerWinTimes + "場比賽!" + " 共進行了" + gameTimes + "場比賽!"); } else if (result == Judge.RESULT.平手) { tieTimes++; } } } }
實現遊戲的難點在於要想到將石頭剪刀布用數字來替換,若是邏輯通了實現起來並不難。orm