// 旋轉相機app
rotateCamera (axis, speed, dt) { // var camera = viewer.getCamera() // var pivot = camera.pivot; // camera.target = pivot; // var target = camera.target // var dt = 1; // dt+=1; // var posx = target.x + 1000*Math.cos(dt * 3.14 /180); // var posy = target.y + 1000*Math.cos(1 * 3.14 /180); // camera.position.x = posx // camera.position.y = posy var nav = viewerAll.navigation; var up = nav.getCameraUpVector() var pos = nav.getPosition() var matrix = new THREE.Matrix4().makeRotationAxis( axis, speed * dt); // viewer.impl.invalidate (true) pos.applyMatrix4(matrix) up.applyMatrix4(matrix) nav.setView(pos, new THREE.Vector3(0,0,1)) nav.setCameraUpVector(up) } runAnimation () { if(viewer.animateFlag){ var dt = 0.01; dt+=0.01; var axis = new THREE.Vector3(0,0,1); viewer.vmethods.rotateCamera(axis, 10.0 * Math.PI/180, dt); window.requestAnimationFrame(viewer.vmethods.runAnimation); } }1