上一節中,咱們分享下如何利用Windows消息機制來進行不一樣進程間的通訊。可是有不少侷限性,好比:不能跨平臺,並且必須兩個進程同時存在才能夠,要麼進程A發了消息誰接收呢?ui
下面咱們來分享另一種跨平臺的進行間通訊的方式-Shared Memory(共享內存)。spa
初始化QSharedMemory時,必須指定一個惟一的標識Key,進程的Key必須保持一致。能夠使用setKey來設置。.net
進程A-寫code
分爲下面幾步:blog
void Dialog::loadFromFile() { if (sharedMemory.isAttached()) { // 將該進程與共享內存段分離 if (!sharedMemory.detach()) qDebug() << "Unable to detach from shared memory."; } QString fileName = QFileDialog::getOpenFileName(0, QString(), QString(), tr("Images (*.png *.xpm *.jpg)")); QImage image; if (!image.load(fileName)) { qDebug() << "Selected file is not an image, please select another."; return; } // 將數據加載到共享內存中 QBuffer buffer; buffer.open(QBuffer::ReadWrite); QDataStream out(&buffer); out << image; int size = buffer.size(); // 建立共享內存段 if (!sharedMemory.create(size)) { qDebug() << sharedMemory.errorString() << "\n Unable to create shared memory segment."; return; } sharedMemory.lock(); char *to = (char*)sharedMemory.data(); const char *from = buffer.data().data(); memcpy(to, from, qMin(sharedMemory.size(), size)); sharedMemory.unlock(); }
進程B-讀進程
分爲下面幾步:圖片
void MainWindow::loadFromMemory() { // 將共享內存與該進程綁定 if (!sharedMemory.attach()) { qDebug() << "Unable to attach to shared memory segment."; return; } // 從共享內存中讀取數據 QBuffer buffer; QDataStream in(&buffer); QImage image; sharedMemory.lock(); buffer.setData((char*)sharedMemory.constData(), sharedMemory.size()); buffer.open(QBuffer::ReadOnly); in >> image; sharedMemory.unlock(); sharedMemory.detach(); m_pLabel->setPixmap(QPixmap::fromImage(image)); }
原文做者:一去丶二三裏
做者博客:去做者博客空間