最近要寫一個微信網頁,須要監聽手機搖動事件,而且伴隨有聲音html
在HTML5,devicemotion事件deviceorientation特性的運動傳感器的封裝時間裝置,你能夠經過改變運動時間獲取設備的狀態,加速和其餘數據(有另外一個角度deviceorientation事件提供設備,定位等信息)。微信
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而經過DeviceMotion對設備運動狀態的判斷,則能夠幫助咱們在網頁上就實現「搖一搖」的交互效果。htm
把監聽事件綁定給 deviceMotionHandler事件
if (window.DeviceMotionEvent) { window.addEventListener('devicemotion', deviceMotionHandler, false); } else { alert('本設備不支持devicemotion事件'); } 獲取設備加速度信息 accelerationIncludingGravity function deviceMotionHandler(eventData) { var acceleration = eventData.accelerationIncludingGravity, x, y, z; x = acceleration.x; y = acceleration.y; z = acceleration.z; document.getElementById("status").innerHTML = "x:"+x+"<br />y:"+y+"<br />z:"+z; }
「搖一搖」的動做既「必定時間內設備了必定距離」,所以經過監聽上一步獲取到的x, y, z 值在必定時間範圍內 的變化率,便可進行設備是否有進行晃動的判斷。而爲了防止正常移動的誤判,須要給該變化率設置一個合適的臨界 值。ip
var SHAKE_THRESHOLD = 800; var last_update = 0; var x = y = z = last_x = last_y = last_z = 0; if (window.DeviceMotionEvent) { window.addEventListener('devicemotion', deviceMotionHandler, false); } else { alert('本設備不支持devicemotion事件'); } function deviceMotionHandler(eventData) { var acceleration = eventData.accelerationIncludingGravity; var curTime = new Date().getTime(); if ((curTime - last_update) > 100) { var diffTime = curTime - last_update; last_update = curTime; x = acceleration.x; y = acceleration.y; z = acceleration.z; var speed = Math.abs(x + y + z - last_x - last_y - last_z) / diffTime * 10000; var status = document.getElementById("status"); if (speed > SHAKE_THRESHOLD) { doResult(); } last_x = x; last_y = y; last_z = z; } }
100毫秒進行一次位置判斷,若先後x, y, z間的差值的絕對值和時間比率超過了預設的閾值,則判斷設備進行 了搖晃操做。get
<audio style="display: none;" src="http://xunlei.sc.chinaz.com/files/download/sound1/201410/5018.mp3" id="musicBox" preload="preload" controls></audio>
<script> var SHAKE_THRESHOLD = 3000; var last_update = 0; var x=y=z=last_x=last_y=last_z=0; var media; media= document.getElementById("musicBox"); function init(){ last_update=new Date().getTime(); if (window.DeviceMotionEvent) { window.addEventListener('devicemotion',deviceMotionHandler, false); } else{ alert('not support mobile event'); } } function deviceMotionHandler(eventData) { var acceleration =eventData.accelerationIncludingGravity; var curTime = new Date().getTime(); if ((curTime - last_update)> 100) { var diffTime = curTime -last_update; last_update = curTime; x = acceleration.x; y = acceleration.y; z = acceleration.z; var speed = Math.abs(x +y + z - last_x - last_y - last_z) / diffTime * 10000; if (speed > SHAKE_THRESHOLD) { media.play(); } last_x = x; last_y = y; last_z = z; } } window.onload = function(){ init(); } </script>