官方文檔及SDK的下載地址爲:http://wiki.open.qq.com/wiki/YSDK%E4%B8%8B%E8%BD%BDhtml
在接入以前,需先在應用寶後臺建立遊戲,獲取一些接入參數。java
客戶端所須要參數包括:手Q的app_id、微信的app_id 。android
準備工做作爲,正式開始接入,首先把應用寶的YSDKLibrary引用庫導入到咱們的工做環境中去,而後用咱們demo工程去引用那個工程。git
我這邊的接入環境是Eclipsegithub
至於demo工程如何建立在上一篇的接入文檔中有詳細教程,請至:json
http://www.cnblogs.com/laohaizei/p/6724250.htmlapi
首先咱們打開咱們demo工程的AndroidManifest.xml文件。微信
而後複製如下代碼app
<?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.example.demo" android:versionCode="1" android:versionName="1.0" > <uses-sdk android:minSdkVersion="8" android:targetSdkVersion="19" /> <supports-screens android:anyDensity="true" android:largeScreens="true" android:normalScreens="true" android:resizeable="true" android:smallScreens="true" /> <!-- TODO GAME SDK接入必須權限模塊 START --> <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" /> <uses-permission android:name="android.permission.GET_TASKS" /> <uses-permission android:name="android.permission.RESTART_PACKAGES" /> <uses-permission android:name="android.permission.SYSTEM_ALERT_WINDOW" /> <!-- TODO GAME SDK Midas接入配置 設置屏幕兼容聲明 START --> <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> <uses-permission android:name="android.permission.READ_PHONE_STATE" /> <uses-permission android:name="android.permission.ACCESS_WIFI_STATE" /> <uses-permission android:name="android.permission.CHANGE_WIFI_STATE" /> <uses-permission android:name="android.permission.RESTART_PACKAGES" /> <uses-permission android:name="android.permission.GET_TASKS" /> <uses-permission android:name="android.permission.READ_SMS" /> <uses-permission android:name="android.permission.SEND_SMS" /> <uses-permission android:name="android.permission.WRITE_SETTINGS" /> <uses-permission android:name="android.permission.MOUNT_UNMOUNT_FILESYSTEMS" /> <application android:allowBackup="false" android:icon="@drawable/ic_launcher" android:label="@string/app_name" > <activity android:name=".MainActivity" android:label="@string/app_name" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <!-- TODO GAME SDK接入YSDK登錄接入配置 START --> <activity android:name="com.tencent.ysdk.module.realName.impl.RegisterRealNameActivity" android:configChanges="orientation|screenSize|keyboardHidden" android:screenOrientation="landscape" android:theme="@android:style/Theme.Translucent.NoTitleBar" > </activity> <!-- TODO GAME SDK接入YSDK登錄接入配置 END --> <!-- TODO GAME SDK QQ接入配置 START --> <activity android:name="com.tencent.tauth.AuthActivity" android:launchMode="singleTask" android:noHistory="true" > <intent-filter> <action android:name="android.intent.action.VIEW" /> <category android:name="android.intent.category.DEFAULT" /> <category android:name="android.intent.category.BROWSABLE" /> <data android:scheme="tencent@qq_app_id@" /> <!-- TODO GAME 這裏爲遊戲QQ登陸的配置,遊戲須要修改成本身手Q的appid --> </intent-filter> </activity> <activity android:name="com.tencent.connect.common.AssistActivity" android:configChanges="orientation|screenSize|keyboardHidden" android:screenOrientation="portrait" android:theme="@android:style/Theme.Translucent.NoTitleBar" /> <!-- TODO GAME SDK QQ接入配置 END --> <!-- TODO GAME SDK 微信接入配置 START --> <activity android:name="com.tencent.tmgp.yybtestsdk.wxapi.WXEntryActivity" android:configChanges="orientation|screenSize|keyboardHidden" android:excludeFromRecents="true" android:exported="true" android:label="WXEntryActivity" android:launchMode="singleTop" android:taskAffinity="@package@.diff" android:theme="@android:style/Theme.Translucent.NoTitleBar" > <!-- TODO GAME 這裏爲遊戲微信登陸的配置,遊戲須要修改成本身的包名加.diff --> <intent-filter> <action android:name="android.intent.action.VIEW" /> <category android:name="android.intent.category.DEFAULT" /> <data android:scheme="@wx_app_id@" /> <!-- TODO GAME 這裏爲遊戲微信登陸的配置,遊戲須要修改成本身的微信appid --> </intent-filter> </activity> <!-- TODO GAME SDK 微信接入配置 END --> <!-- TODO GAME SDK Midas接入配置 START --> <activity android:name="com.tencent.midas.proxyactivity.APMidasPayProxyActivity" android:configChanges="orientation|keyboardHidden|screenSize" android:screenOrientation="sensorLandscape" android:theme="@android:style/Theme.Translucent.NoTitleBar" /> <activity android:name="com.tencent.midas.wx.APMidasWXPayActivity" android:exported="true" android:theme="@android:style/Theme.Translucent.NoTitleBar" /> <activity android:name="com.tencent.midas.qq.APMidasQQWalletActivity" android:configChanges="orientation|screenSize|keyboardHidden" android:exported="true" android:launchMode="singleTop" android:theme="@android:style/Theme.Translucent.NoTitleBar" > <intent-filter> <action android:name="android.intent.action.VIEW" /> <category android:name="android.intent.category.BROWSABLE" /> <category android:name="android.intent.category.DEFAULT" /> <data android:scheme="qwallet100703379" /> <!-- TODO GAME 這裏爲米大師的默認配置,遊戲不要修改 --> </intent-filter> </activity> <activity android:name="com.tencent.midas.jsbridge.APWebJSBridgeActivity" android:theme="@android:style/Theme.Translucent.NoTitleBar" android:windowSoftInputMode="stateAlwaysHidden" /> <!-- TODO GAME SDK Midas接入配置 END --> </application> </manifest>
以上是須要添加在AndroidManifest.xml中的。(@xxx@部分請注意替換修改)ide
而後到咱們demo工程的AndroidManifest.xml全選替換粘貼
這樣AndroidManifest.xml修改好了。
作完以上步驟,接下來,咱們開始接入SDK的接口。
首先打開咱們的MainActivity.java
打開的MainActivity.java應該是這個樣子的
而後把下面的代碼複製進去,注意別把第一行的代碼覆蓋了。
import java.io.UnsupportedEncodingException; import java.security.MessageDigest; import java.security.NoSuchAlgorithmException; import java.util.HashMap; import java.util.Map; import com.tencent.ysdk.api.YSDKApi; import com.tencent.ysdk.framework.common.eFlag; import com.tencent.ysdk.framework.common.ePlatform; import com.tencent.ysdk.module.user.PersonInfo; import com.tencent.ysdk.module.user.UserListener; import com.tencent.ysdk.module.user.UserLoginRet; import com.tencent.ysdk.module.user.UserRelationRet; import com.tencent.ysdk.module.user.WakeupRet; import android.app.Activity; import android.content.Context; import android.content.Intent; import android.os.AsyncTask; import android.os.Bundle; import android.util.Log; public class MainActivity extends Activity { private final static String TAG = "demo"; public static String openId = ""; public static String pf = ""; public static String pfKey = ""; public static String accessToken = ""; public static String payToken = ""; public Context context = this; public Activity activity = MainActivity.this; public boolean isLogin = true; int logintype = 0;// 1是qq登陸,2是微信登陸 @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); YSDKApi.onCreate(activity); YSDKApi.setUserListener(ysdkUser); YSDKApi.handleIntent(activity.getIntent()); } /*--------------------------------登陸接口-----------------------------------------*/ public void qqLogin(){ YSDKApi.login(ePlatform.QQ); } public void wxLogin(){ YSDKApi.login(ePlatform.WX); } public void logout(){ YSDKApi.logout(); } /*--------------------------------生命週期-----------------------------------------*/ @Override protected void onDestroy() { // TODO Auto-generated method stub super.onDestroy(); YSDKApi.onDestroy(activity); } @Override protected void onPause() { // TODO Auto-generated method stub super.onPause(); YSDKApi.onPause(activity); } @Override protected void onRestart() { // TODO Auto-generated method stub super.onRestart(); YSDKApi.onRestart(activity); } @Override protected void onResume() { // TODO Auto-generated method stub super.onResume(); YSDKApi.onResume(activity); } @Override protected void onStop() { // TODO Auto-generated method stub super.onStop(); YSDKApi.onStop(activity); } @Override protected void onNewIntent(Intent intent) { // TODO Auto-generated method stub super.onNewIntent(intent); YSDKApi.handleIntent(intent); } @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { super.onActivityResult(requestCode, resultCode, data); YSDKApi.onActivityResult(requestCode, resultCode,data); } /*--------------------------------監聽回調-----------------------------------------*/ UserListener ysdkUser = new UserListener() { @Override public void OnWakeupNotify(WakeupRet ret) { // TODO Auto-generated method stub Log.d(TAG, "called"); Log.d(TAG, "flag:" + ret.flag); Log.d(TAG, "msg:" + ret.msg); Log.d(TAG, "platform:" + ret.platform); int platform = ret.platform; // TODO GAME 遊戲須要在這裏增長處理異帳號的邏輯 if (eFlag.Wakeup_YSDKLogining == ret.flag) { // 用拉起的帳號登陸,登陸結果在OnLoginNotify()中回調 } else if (ret.flag == eFlag.Wakeup_NeedUserSelectAccount) { // 異帳號時,遊戲須要彈出提示框讓用戶選擇須要登陸的帳號 Log.d(TAG, "diff account"); } else if (ret.flag == eFlag.Wakeup_NeedUserLogin) { // 沒有有效的票據,登出遊戲讓用戶從新登陸 Log.d(TAG, "need login"); } else { Log.d(TAG, "logout"); } } @Override public void OnRelationNotify(UserRelationRet ret) { // TODO Auto-generated method stub String result = ""; result = result + "flag:" + ret.flag + "\n"; result = result + "msg:" + ret.msg + "\n"; result = result + "platform:" + ret.platform + "\n"; if (ret.persons != null && ret.persons.size() > 0) { PersonInfo personInfo = (PersonInfo) ret.persons.firstElement(); StringBuilder builder = new StringBuilder(); builder.append("UserInfoResponse json: \n"); builder.append("nick_name: " + personInfo.nickName + "\n"); builder.append("open_id: " + personInfo.openId + "\n"); builder.append("userId: " + personInfo.userId + "\n"); builder.append("gender: " + personInfo.gender + "\n"); builder.append("picture_small: " + personInfo.pictureSmall + "\n"); builder.append("picture_middle: " + personInfo.pictureMiddle + "\n"); builder.append("picture_large: " + personInfo.pictureLarge + "\n"); builder.append("provice: " + personInfo.province + "\n"); builder.append("city: " + personInfo.city + "\n"); builder.append("country: " + personInfo.country + "\n"); result = result + builder.toString(); } else { result = result + "relationRet.persons is bad"; } Log.d(TAG, "OnRelationNotify" + result); // 發送結果到結果展現界面 } @Override public void OnLoginNotify(UserLoginRet ret) { // TODO Auto-generated method stub switch (ret.flag) { case eFlag.Succ: Log.e(TAG, "Login success:" + ret.toString()); openId = ret.open_id; payToken = ret.getPayToken(); pf = ret.pf; pfKey = ret.pf_key; accessToken = ret.getAccessToken(); Log.i(TAG, "platform:" + ret.platform); logintype = ret.platform; // token和uid Log.d(TAG, "uid:" + openId + "token:" + accessToken); new NetHelper().execute(); break; // 遊戲邏輯,對登陸失敗狀況分別進行處理 case eFlag.QQ_UserCancel: Log.e(TAG, "用戶取消受權,請重試"); // showTips("用戶取消受權,請重試",localContext); break; case eFlag.QQ_LoginFail: Log.e(TAG, "QQ登陸失敗,請重試"); // showTips("QQ登陸失敗,請重試",localContext); break; case eFlag.QQ_NetworkErr: Log.e(TAG, "QQ登陸失敗,請重試"); // showTips("QQ登陸失敗,請重試",localContext); break; case eFlag.QQ_NotInstall: Log.e(TAG, "手機未安裝手Q,請安裝後重試"); // showTips("手機未安裝手Q,請安裝後重試", localContext); break; case eFlag.QQ_NotSupportApi: Log.e(TAG, "手機手Q版本過低,請升級後重試"); // showTips("手機手Q版本過低,請升級後重試", localContext); break; case eFlag.WX_NotInstall: Log.e(TAG, "手機未安裝微信,請安裝後重試"); // showTips("手機未安裝微信,請安裝後重試", localContext); break; case eFlag.WX_NotSupportApi: Log.e(TAG, "手機微信版本過低,請升級後重試"); // showTips("手機微信版本過低,請升級後重試", localContext); break; case eFlag.WX_UserCancel: Log.e(TAG, "用戶取消受權,請重試"); // showTips("用戶取消受權,請重試",localContext); break; case eFlag.WX_UserDeny: Log.e(TAG, "用戶拒絕了受權,請重試"); // showTips("用戶拒絕了受權,請重試",localContext); break; case eFlag.WX_LoginFail: Log.e(TAG, "微信登陸失敗,請重試"); // showTips("微信登陸失敗,請重試",localContext); break; case eFlag.Login_TokenInvalid: Log.e(TAG, "您還沒有登陸或者以前的登陸已過時,請重試"); // showTips("您還沒有登陸或者以前的登陸已過時,請重試",localContext); break; case eFlag.Login_NotRegisterRealName: // 顯示登陸界面 Log.e(TAG, "您的帳號沒有進行實名認證,請實名認證後重試"); // showTips("您的帳號沒有進行實名認證,請實名認證後重試", localContext); break; default: // 顯示登陸界面 break; } } }; // 客戶端收到登陸成功回調(正常登陸,票據刷新),發送SDK服務端刷新票據 private class NetHelper extends AsyncTask<Integer, Void, Integer> { @Override protected Integer doInBackground(Integer... params) { // TODO Auto-generated method stub try { Map<String, Object> map = new HashMap<String, Object>(); map.put("openid", openId); map.put("openkey", accessToken); map.put("pf", pf); map.put("pfkey", pfKey); map.put("payToken", payToken); String beforeSignString = "openid=" + openId + "&openkey=" + accessToken + "&payToken=" + payToken + "&pf=" + pf + "&pfkey=" + pfKey + "clientKey"; Log.e(TAG, "login beforeSignString:" + beforeSignString); String sign = md5(beforeSignString); map.put("sign", sign); // 如下爲把map post到服務端 // refreshResult = HttpUtil._post(TypeSDKBonjour_Tencent // .Instance().platform.GetData("tokenUrl"), map); // Log.i(TAG, "tokenUrl reuslt:" + refreshResult); } catch (Exception e) { e.printStackTrace(); } return null; } @Override protected void onPostExecute(Integer result) { // TODO Auto-generated method stub super.onPostExecute(result); } } public static String md5(String string) { byte[] hash; try { hash = MessageDigest.getInstance("MD5").digest( string.getBytes("UTF-8")); } catch (NoSuchAlgorithmException e) { throw new RuntimeException("Huh, MD5 should be supported?", e); } catch (UnsupportedEncodingException e) { throw new RuntimeException("Huh, UTF-8 should be supported?", e); } StringBuilder hex = new StringBuilder(hash.length * 2); for (byte b : hash) { if ((b & 0xFF) < 0x10) hex.append("0"); hex.append(Integer.toHexString(b & 0xFF)); } return hex.toString(); } }
至此咱們就把全部應用寶上線所需的登陸接口完成了,添加UI並添加相應事件調用相應接口後,就是一個最簡單的demo了
若是想要了解具體的接口做用,和相應參數的說明,查看代碼中的註釋或查看官方文檔
若是想了解更多,請聯繫咱們或關注官網
瞭解更多:www.typesdk.com問題解答:1771930259聯繫郵箱:qianyuzhou@typesdk.com項目地址:https://github.com/typesdk