其實在咱們平常的編程中,對於縮放手勢的使用並非很常常,這一手勢主要是用在圖片瀏覽方面,好比下方例子。可是(敲重點),做爲 Android 入門的基礎來講,學習 ScaleGestureDetector 的使用,算是不得不過的一道坎,好在 ScaleGestureDetector 使用起來很是簡單,就是源碼分析上得花些功夫。java
本文首先將簡單的介紹下 ScaleGestureDetector 的使用,在重點給你們分析下源碼(因爲源碼方面是我本身的理解,可能有誤差,但願各位大佬能在評論區指出,萬分感謝~)編程
ScaleGestureDetector 包括一個監聽器,以及它全部方法的空實現:app
名稱 | 用途 |
---|---|
ScaleGestureDetector | 縮放手勢的監聽器 |
SimpleOnScaleGestureListener | 該監聽器的空實現,在其中重寫方法 |
名稱 | 用途 |
---|---|
onScaleBegin | 當 >= 2 個手指碰觸屏幕時調用,若返回 false 則忽略改事件調用 |
onScale | 滑動(縮放)過程當中調用,若成功處理,則用戶返回 true,監聽器繼續記錄下一個縮放等動做,若爲 false 代表數據未處理,則監聽器繼續積累 |
onScaleEnd | 所有手指離開屏幕,結束監聽 |
一般狀況下,手勢監聽會結合自定義 View 來說,這裏我給出一個最簡單的使用,具體的使用實例,之後再結合自定義 View 講講。ide
private void iniScaleGestureListener(){
mListener = new ScaleGestureDetector.SimpleOnScaleGestureListener(){
@Override
public boolean onScaleBegin(ScaleGestureDetector detector) {
return super.onScaleBegin(detector);
}
@Override
public boolean onScale(ScaleGestureDetector detector) {
MyLog.d("X:" + detector.getFocusX());
MyLog.d("Y:" + detector.getFocusY());
MyLog.d("scale:" + detector.getScaleFactor());
return super.onScale(detector);
}
@Override
public void onScaleEnd(ScaleGestureDetector detector) {
super.onScaleEnd(detector);
}
};
detector = new ScaleGestureDetector(getContext(), mListener);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
detector.onTouchEvent(event);
return true;
}
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ScaleGestureDetector 在具體項目的使用有點複雜,我打算過段時間結合自定義 View 寫一篇用來總結,因此這篇咱們就先了解下 ScaleGestureDetector 的基本使用。源碼分析
好了,如今咱們進入本章重點,ScaleGestureDetector 源碼分析,敲黑板敲黑板。首先,咱們打開 ScaleGestureDetector 的源碼能夠看到,幾乎全部的代碼都集中在了 onTouchEvent 這個方法上,因此在這裏,我就主要給你們介紹這個方法的實現。學習
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(event, 0);
}
mCurrTime = event.getEventTime();
final int action = event.getActionMasked();
// Forward the event to check for double tap gesture
if (mQuickScaleEnabled) {
mGestureDetector.onTouchEvent(event);
}
final int count = event.getPointerCount();
final boolean isStylusButtonDown =
(event.getButtonState() & MotionEvent.BUTTON_STYLUS_PRIMARY) != 0;
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if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(event, 0);
}
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mCurrTime = event.getEventTime();
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final int action = event.getActionMasked();
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if (mQuickScaleEnabled) {
mGestureDetector.onTouchEvent(event);
}
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final int count = event.getPointerCount();
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這個主要是因爲判斷手寫筆是否按下 因爲咱們不多處理手寫筆,因此這裏不作過多說明ui
final boolean isStylusButtonDown =
(event.getButtonState() & MotionEvent.BUTTON_STYLUS_PRIMARY) != 0;
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用戶的縮放手勢不老是必定的,就是說對於用戶而言,隨時可能有手指碰觸或離開屏幕,這就使得縮放中心的(焦點)隨時可能發生變化,這部分主要是用來處理這一變化,並作出響應。this
final boolean anchoredScaleCancelled =
mAnchoredScaleMode == ANCHORED_SCALE_MODE_STYLUS && !isStylusButtonDown;
final boolean streamComplete = action == MotionEvent.ACTION_UP ||
action == MotionEvent.ACTION_CANCEL || anchoredScaleCancelled;
// 若是發生了上面這種小動做,或者說有一手指離開了屏幕,進行調用
if (action == MotionEvent.ACTION_DOWN || streamComplete) {
// Reset any scale in progress with the listener.
// If it's an ACTION_DOWN we're beginning a new event stream.
// This means the app probably didn't give us all the events. Shame on it.
if (mInProgress) {
mListener.onScaleEnd(this);
mInProgress = false;
mInitialSpan = 0;
mAnchoredScaleMode = ANCHORED_SCALE_MODE_NONE;
} else if (inAnchoredScaleMode() && streamComplete) {
mInProgress = false;
mInitialSpan = 0;
mAnchoredScaleMode = ANCHORED_SCALE_MODE_NONE;
}
if (streamComplete) {
return true;
}
}
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final boolean anchoredScaleCancelled =
mAnchoredScaleMode == ANCHORED_SCALE_MODE_STYLUS && !isStylusButtonDown;
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final boolean streamComplete = action == MotionEvent.ACTION_UP ||
action == MotionEvent.ACTION_CANCEL || anchoredScaleCancelled;
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if (action == MotionEvent.ACTION_DOWN || streamComplete) {...}
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if (mInProgress) {
mListener.onScaleEnd(this);
mInProgress = false;
mInitialSpan = 0;
mAnchoredScaleMode = ANCHORED_SCALE_MODE_NONE;
}
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else if (inAnchoredScaleMode() && streamComplete) {
mInProgress = false;
mInitialSpan = 0;
mAnchoredScaleMode = ANCHORED_SCALE_MODE_NONE;
}
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if (streamComplete) {
return true;
}
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總結: 能夠看到,當觸發 down 或者觸發 up,cancel 時,若是以前處於縮放計算的狀態,會將其狀態重置, 並調用 onScaleEnd 方法。google
if (!mInProgress && mStylusScaleEnabled && !inAnchoredScaleMode()
&& !streamComplete && isStylusButtonDown) {
// Start of a button scale gesture
mAnchoredScaleStartX = event.getX();
mAnchoredScaleStartY = event.getY();
mAnchoredScaleMode = ANCHORED_SCALE_MODE_STYLUS;
mInitialSpan = 0;
}
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mAnchoredScaleStartX = event.getX();
mAnchoredScaleStartY = event.getY();
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mAnchoredScaleMode = ANCHORED_SCALE_MODE_STYLUS;
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final boolean configChanged = action == MotionEvent.ACTION_DOWN ||
action == MotionEvent.ACTION_POINTER_UP ||
action == MotionEvent.ACTION_POINTER_DOWN || anchoredScaleCancelled;
final boolean pointerUp = action == MotionEvent.ACTION_POINTER_UP;
final int skipIndex = pointerUp ? event.getActionIndex() : -1;
// Determine focal point
float sumX = 0, sumY = 0;
final int div = pointerUp ? count - 1 : count;
final float focusX;
final float focusY;
if (inAnchoredScaleMode()) {
// In anchored scale mode, the focal pt is always where the double tap
// or button down gesture started
focusX = mAnchoredScaleStartX;
focusY = mAnchoredScaleStartY;
if (event.getY() < focusY) {
mEventBeforeOrAboveStartingGestureEvent = true;
} else {
mEventBeforeOrAboveStartingGestureEvent = false;
}
} else {
for (int i = 0; i < count; i++) {
if (skipIndex == i) continue;
sumX += event.getX(i);
sumY += event.getY(i);
}
focusX = sumX / div;
focusY = sumY / div;
}
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final boolean configChanged = action == MotionEvent.ACTION_DOWN ||
action == MotionEvent.ACTION_POINTER_UP ||
action == MotionEvent.ACTION_POINTER_DOWN || anchoredScaleCancelled;
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final boolean pointerUp = action == MotionEvent.ACTION_POINTER_UP;
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final int skipIndex = pointerUp ? event.getActionIndex() : -1;
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// Determine focal point
float sumX = 0, sumY = 0;
// 若是是擡起手指,則當前手指數減1,不然不變
final int div = pointerUp ? count - 1 : count;
final float focusX;
final float focusY;
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if (inAnchoredScaleMode()) {
// In anchored scale mode, the focal pt is always where the double tap
// or button down gesture started
// 在錨定比例模式中,焦點pt始終是雙擊的位置,或按下手勢開始
focusX = mAnchoredScaleStartX;
focusY = mAnchoredScaleStartY;
if (event.getY() < focusY) {
mEventBeforeOrAboveStartingGestureEvent = true;
} else {
mEventBeforeOrAboveStartingGestureEvent = false;
}
} else {
for (int i = 0; i < count; i++) {
if (skipIndex == i) continue;
sumX += event.getX(i);
sumY += event.getY(i);
}
focusX = sumX / div;
focusY = sumY / div;
}
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// Determine average deviation from focal point @Google translate
float devSumX = 0, devSumY = 0;
for (int i = 0; i < count; i++) {
if (skipIndex == i) continue;
// Convert the resulting diameter into a radius.
devSumX += Math.abs(event.getX(i) - focusX);
devSumY += Math.abs(event.getY(i) - focusY);
}
final float devX = devSumX / div;
final float devY = devSumY / div;
// Span is the average distance between touch points through the focal point;
// i.e. the diameter of the circle with a radius of the average deviation from
// the focal point.
final float spanX = devX * 2;
final float spanY = devY * 2;
final float span;
if (inAnchoredScaleMode()) {
span = spanY;
} else {
span = (float) Math.hypot(spanX, spanY);
}
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float devSumX = 0, devSumY = 0;
for (int i = 0; i < count; i++) {
if (skipIndex == i) continue;
// Convert the resulting diameter into a radius.
devSumX += Math.abs(event.getX(i) - focusX);
devSumY += Math.abs(event.getY(i) - focusY);
}
final float devX = devSumX / div;
final float devY = devSumY / div;
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final float spanX = devX * 2;
final float spanY = devY * 2;
final float span;
if (inAnchoredScaleMode()) {
span = spanY;
} else {
span = (float) Math.hypot(spanX, spanY);
}
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final boolean wasInProgress = mInProgress;
mFocusX = focusX;
mFocusY = focusY;
if (!inAnchoredScaleMode() && mInProgress && (span < mMinSpan || configChanged)) {
mListener.onScaleEnd(this);
mInProgress = false;
mInitialSpan = span;
}
if (configChanged) {
mPrevSpanX = mCurrSpanX = spanX;
mPrevSpanY = mCurrSpanY = spanY;
mInitialSpan = mPrevSpan = mCurrSpan = span;
}
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final int minSpan = inAnchoredScaleMode() ? mSpanSlop : mMinSpan;
if (!mInProgress && span >= minSpan &&
(wasInProgress || Math.abs(span - mInitialSpan) > mSpanSlop)) {
mPrevSpanX = mCurrSpanX = spanX;
mPrevSpanY = mCurrSpanY = spanY;
mPrevSpan = mCurrSpan = span;
mPrevTime = mCurrTime;
mInProgress = mListener.onScaleBegin(this);
}
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if (action == MotionEvent.ACTION_MOVE) {
mCurrSpanX = spanX;
mCurrSpanY = spanY;
mCurrSpan = span;
boolean updatePrev = true;
if (mInProgress) {
updatePrev = mListener.onScale(this);
}
if (updatePrev) {
mPrevSpanX = mCurrSpanX;
mPrevSpanY = mCurrSpanY;
mPrevSpan = mCurrSpan;
mPrevTime = mCurrTime;
}
}
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if (mInProgress) {
updatePrev = mListener.onScale(this);
}
if (updatePrev) {
mPrevSpanX = mCurrSpanX;
mPrevSpanY = mCurrSpanY;
mPrevSpan = mCurrSpan;
mPrevTime = mCurrTime;
}
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我要講的全部內容,到這裏就徹底結束了spa
因爲源碼是按照我本身的理解來說的,因此不免會有一些出入
但願你們能在評論區中幫我指出,謝謝~ 🙏