定時器在項目中仍是常常用到的,不少狀況下爲了省事咱們都是在主線程中直接用,但這樣常常會形成阻塞,影響定時器的準確性,對時間精度要求比較高的地方還會給人很很差的體驗,好比卡頓等等,因此,定時器的使用最好放在子線程中,下面就記錄幾種定時器的用法:多線程
一、NSThreadoop
NSThread *thread = [[NSThread alloc] initWithTarget:self selector:@selector(newThread) object:nil]; [thread start]; - (void)newThread{ @autoreleasepool{ [NSTimer scheduledTimerWithTimeInterval:2.0 target:self selector:@selector(requestMessages) userInfo:nil repeats:YES]; [[NSRunLoop currentRunLoop] run]; } }
二、GCDui
首先定義timer:spa
這裏有一點疑惑:timer若做爲成員變量(定義放在@interface裏面)定時器能夠正常使用,可是在方法裏面再去定義的定義的話定時器就徹底不起做用了,還請知道的緣由的小夥伴多多指教:
線程
NSTimeInterval period = 60.0; //設置時間間隔 dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0); _timers = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER, 0, 0, queue); dispatch_source_set_timer(_timers, dispatch_walltime(NULL, 0), period * NSEC_PER_SEC, 0); dispatch_source_set_event_handler(_timers, ^{ //在這裏執行事件 kDLOG(@"定時時間到"); [self requestMessages]; }); dispatch_resume(_timers);
GCD的形式有不少種,下面再列舉兩種:code
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0); _timers = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER, 0, 0, queue); dispatch_time_t start = dispatch_time(DISPATCH_TIME_NOW, (int64_t)(1.0 * NSEC_PER_SEC)); uint64_t interval = (uint64_t)(10.0 * NSEC_PER_SEC); dispatch_source_set_timer(_timers, start, interval, 0); // 設置回調 dispatch_source_set_event_handler(_timers, ^{ kDLOG(@"多線程定時時間到"); [self requestMessages]; }); // 啓動定時器 dispatch_resume(_timers);
uint64_t interval = 3 * NSEC_PER_SEC; dispatch_queue_t queue = dispatch_queue_create("my queue", 0); _timers = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER, 0, 0, queue); dispatch_source_set_timer(_timers, dispatch_time(DISPATCH_TIME_NOW, 0), interval, 0); dispatch_source_set_event_handler(_timers, ^(){ kDLOG(@"定時時間到"); }); dispatch_resume(_timers);