canvas 圖片加載javascript
pen.drawImage(ele, showX, showY, imgWidth, imgHeight); css
ele 將 img 元素 加載到畫布上html
1. 建立一個 <img> 對象java
var imgNode = new Image();canvas
imgNode.src = "./img/bird.png";瀏覽器
2. 等待圖片加載完成,再進行下一步操做app
imgNode.onload = function(){flex
3. 圖片顯示到畫布上spa
pen.drawImage(imgNode, 0, 0, 100, 100);3d
};
跳幀閃爍問題
<!DOCTYPE html> <html> <head> <meta charset="UTF-8"> <title>幀閃爍解決</title> <style type="text/css"> * { margin: 0; padding: 0; } body{ text-align: center; } #myCanvas{ border: 1px solid ; } </style> </head> <body> <canvas id="myCanvas" width="800" height="400"></canvas> <!-- javascript 代碼 --> <script type="text/javascript"> window.onload = function () { var myCanvas = document.getElementById('myCanvas'); var painting = myCanvas.getContext('2d'); var num = 0; var speed = 0; setInterval(function(){ speed += 20; if(speed > myCanvas.width){ speed = -150 // speed = 0 }; num++; if(num > 8){ num = 1; }; painting.beginPath(); //1.img對象 var imgNode = new Image(); //2.img對象 設置 src imgNode.src = 'img/q_r' + num + '.jpg'; //3.等圖片加載完成後再去設置圖片顯示 imgNode.onload = function () { //4.圖片顯示在畫布上 painting.clearRect(0, 0, myCanvas.width, myCanvas.height) painting.drawImage(imgNode, speed, 150, 150, 90); }; }, 340); }; </script> </body> </html>
飛鳥 案例(雙緩衝,解決跳幀閃爍問題)
<!DOCTYPE html> <html> <head> <meta charset="UTF-8" /> <title>canvas 雙緩衝案例</title> <style type="text/css"> body { width: 100%; color: #000; background: #96b377; font: 14px Helvetica, Arial, sans-serif; } .wrap { display: flex; flex-direction: column; justify-content: center; align-items: center; } </style> </head> <body> <div id="box" class="wrap"> </div> <!-- javascript 代碼 --> <script type="text/javascript"> // 建立 畫布的width 畫布的height 背景顏色 父元素 function createCanvasTo(canvasWidth, canvasHeight, bgColor, parentObj){ var myCanvas = document.createElement("canvas"); myCanvas.width = canvasWidth; myCanvas.height = canvasHeight; myCanvas.innerText = " 您的瀏覽器不支持 canvas,建議更新或者更換瀏覽器。"; if(bgColor){ myCanvas.style.backgroundColor = bgColor; }; if(parentObj){ parentObj.appendChild(myCanvas); }; return myCanvas; }; var box = document.getElementById("box"); var topCanvas = createCanvasTo(600, 83, "#fff", box); movingPic(topCanvas, "./img/q_r", "jpg", -150, 0, 150, 83); var bottomCanvas = createCanvasTo(600, 300, "#fff", box); movingPic(bottomCanvas, "./img/walking", "png", -130, 27, 130, 246); // 畫布對象 圖片路徑 圖片類型 起始x 起始y 圖片width 圖片height function movingPic(theCanvas, imgPath, imgType, posX, posY, imgWidth, imgHeight){ var cacheCanvas = document.createElement("canvas"); cacheCanvas.width = theCanvas.width; cacheCanvas.height = theCanvas.height; var cachePen = cacheCanvas.getContext("2d"); var num = 1; var pos = 0; window.setInterval(function(){ pen = theCanvas.getContext("2d"); // 坑1: 必定要放在循環裏面 pen.clearRect(0, 0, theCanvas.width, theCanvas.height); // 圖形位移變換 num++; if(num > 8){ num = 1; }; pos += 15; if(posX+pos > theCanvas.width){ pos = -130; }; // 雙緩衝繪製 先畫到臨時 canvas cachePen.save(); cachePen.beginPath(); var imgObj = new Image(); imgObj.src = imgPath+num+"."+imgType; imgObj.onload = function(){ cachePen.drawImage(imgObj, posX+pos, posY, imgWidth,imgHeight); }; cachePen.restore(); // 再轉到正式 canvas pen.save(); pen.drawImage(cacheCanvas, 0, 0, cacheCanvas.width, cacheCanvas.height); pen.restore(); // 坑2: 必定要在 取走緩衝內容後 再清除緩衝 cachePen.clearRect(0, 0, cacheCanvas.width, cacheCanvas.height); }, 100); }; </script> </body> </html>