---git
func start(){
//1.建立發射器
let emitter = CAEmitterLayer()
//2.設置發射器的位置
emitter.emitterPosition = CGPoint(x: view.bounds.width * 0.5, y: -60)
//3.開啓三維效果
emitter.preservesDepth = true
//4.建立粒子,設置粒子的相關屬性
//4.1 建立粒子cell
let cell = CAEmitterCell()
//4.2設置粒子速度
cell.velocity = 150
cell.velocityRange = 100
// 4.3.設置例子的大小
cell.scale = 0.7
cell.scaleRange = 0.3
// 4.4.設置粒子方向
cell.emissionLongitude = CGFloat(Double.pi/2)
cell.emissionRange = CGFloat(Double.pi / 4)
// 4.5.設置例子的存活時間
cell.lifetime = 6
cell.lifetimeRange = 1.5
// 4.6.設置粒子旋轉
cell.spin = CGFloat(Double.pi/2)
cell.spinRange = CGFloat(Double.pi / 4)
// 4.6.設置例子每秒彈出的個數
cell.birthRate = 20
// 4.7.設置粒子展現的圖片
cell.contents = UIImage(named: "good6_30x30")?.cgImage
// 5.將粒子設置到發射器中
emitter.emitterCells = [cell]
// 6.將發射器的layer添加到父layer中
view.layer.addSublayer(emitter)
}
func stop() {
/*
for layer in view.layer.sublayers! {
if layer.isKind(of: CAEmitterLayer.self) {
layer.removeFromSuperlayer()
}
}
*/
view.layer.sublayers?.filter({ $0.isKind(of: CAEmitterLayer.self)}).first?.removeFromSuperlayer()
}
複製代碼
//4.建立例子,並且設置例子相關的屬性
var cells = [CAEmitterCell]()
for i in 0..<10 {
//4.1 建立例子cell
let cell = CAEmitterCell()
//4.2設置粒子速度
cell.velocity = 150
cell.velocityRange = 100
//4.3設置粒子的大小
cell.scale = 0.7
cell.scaleRange = 0.3
//4.4設置粒子的方向
cell.emissionLongitude = CGFloat(-Double.pi/2)
cell.emissionRange = CGFloat(-Double.pi/12)
//4.5設置粒子的存活時間
cell.lifetime = 3
cell.lifetimeRange = 1.5
//4.6設置粒子的旋轉
cell.spin = CGFloat(Double.pi/2)
cell.spinRange = CGFloat(Double.pi / 4)
//4.7設置粒子每秒彈出的個數
cell.birthRate = 2
//4.8設置粒子展現的圖片
cell.contents = UIImage(named: "good\(i)_30x30")?.cgImage
//4.9添加到數組中
cells.append(cell)
}
// 5.將粒子設置到發射器中
emitter.emitterCells = cells
複製代碼