1遍歷:訪問或者編輯複雜實體也須要經過特定的方式。3d
AcDb2dPolyline的頂點信息不能經過AcDb2dPolyline對象直接獲得,須要遍歷AcDb2dPolyline所包含的AcDb2dVertex對象:指針
void IteratePolyline(AcDbObject plineId) { //打開polyline對象 AcDb2dPolyline * pPline = NULL; acdbOpenObject(pPline,plineId,AcDb::kForRead); //建立頂點遍歷器指針 AcDbObjectIterator *pVertIter = pPline->vertexIterator(); pPline->close(); AcDb2dVertex * pVertex = NULL; AcGePoint3d location; AcDbObjectId vertexObjId; //循環遍歷polyline頂點 for(int i = 0; !pVertIter->done(); i++,pVertIter->step()) { vertexObjId = pVertIter->objectId(); acdbOpenObject(pVertex ,vertexObjId ,AcDb::kForRead); location = pVertex ->position(); pVertex->close(); acutPrintf(_T("\頂點#%d位置:")_T(":%0.3f,%0.3f,%0.3f"),vertexNumber,location[X],location[Y],location[Z]); } //刪除遍歷器 delete pVertIter; }
2.刪除:不能只是簡單的刪除複雜實體對象自己,還須要先依次刪除包含的子實體,再刪除複雜實體對象自己,才能刪除完整。code
先依次刪除AcDb2dPolyline所包含的頂點對象,在刪除AcDb2dPolyline對象:對象
void delete2dPolyline(AcDb2dPolyline * pPline) { //建立頂點遍歷器 AcDbObjectIterator * pIter = pPline->vertexIterator(); AcDbEntity * pEnt = NULL; for(;!pIter->done();) { //依次刪除頂點 pEnt = pIter->entity(); pIter->step(); delete pEnt; } //刪除遍歷器,刪除polyLine delete pIter; delete pPline; }