import tornadofx.* fun main() { val wins = intProperty() val lose = intProperty() val Msg = stringProperty() // 1000萬次 val n = 10000000 (1..n).forEach { if (play(true)) wins.value++ if (play(false)) lose.value++ } Msg.value = "總次數:${n} -換門贏得次數:${wins.value}- 贏得機率:${wins.value.toDouble() / n} " println(Msg.value) Msg.value = "總次數:${n} -不換門贏得次數:${lose.value}- 贏得機率:${lose.value.toDouble() / n} " println(Msg.value) } fun play(changeDoor: Boolean): Boolean { val prizeDoor = (0..2).random() val playerChoice = (0..2).random() if (prizeDoor.equals(playerChoice)){ if (changeDoor){ return false }else{ return true } }else{ if (changeDoor){ return true } else{ return false } } }