一個java程序員自學IOS開發之路(十一)

最近學習的進度慢了點,由於年末以前有個新項目要上線,並且每次業務人員過來一次,需求就有變更,因而不停的改改改= =!唉~不說了心好累swift

2015/11/29ide

Day 43學習

事件的產生和傳遞ui

發生觸摸事件後,系統會將該事件加入到一個由UIApplication管理的事件隊列中atom

 

UIApplication會從事件隊列中取出最前面的事件,並將事件分發下去以便處理,一般,先發送事件給應用程序的主窗口(keyWindow)spa

 

主窗口會在視圖層次結構中找到一個最合適的視圖來處理觸摸事件,這也是整個事件處理過程的第一步代理

 

找到合適的視圖控件後,就會調用視圖控件的touches方法來做具體的事件處理code

touchesBegan…orm

touchesMoved…對象

touchedEnded…

 

UIView不接收觸摸事件的三種狀況

不接收用戶交互

userInteractionEnabled = NO

隱藏

hidden = YES

透明

alpha = 0.0 ~ 0.01

提示:UIImageView的userInteractionEnabled默認就是NO,所以UIImageView以及它的子控件默認是不能接收觸摸事件的

 

觸摸事件處理的詳細過程

用戶點擊屏幕後產生的一個觸摸事件,通過一些列的傳遞過程後,會找到最合適的視圖控件來處理這個事件

 

找到最合適的視圖控件後,就會調用控件的touches方法來做具體的事件處理

touchesBegan…

touchesMoved…

touchedEnded…

 

這些touches方法的默認作法是將事件順着響應者鏈條向上傳遞,將事件交給上一個響應者進行處理

 

響應者鏈條示意圖

 

響應者鏈的事件傳遞過程

1. 若是view的控制器存在,就傳遞給控制器;若是控制器不存在,則將其傳遞給它的父視圖

2. 在視圖層次結構的最頂級視圖,若是也不能處理收到的事件或消息,則其將事件或消息傳遞給window對象進行處理

3. 若是window對象也不處理,則其將事件或消息傳遞給UIApplication對象

4. 若是UIApplication也不能處理該事件或消息,則將其丟棄

監聽觸摸事件的作法

若是想監聽一個view上面的觸摸事件,以前的作法是

自定義一個view

實現view的touches方法,在方法內部實現具體處理代碼

 

經過touches方法監聽view觸摸事件,有很明顯的幾個缺點

必須得自定義view

因爲是在view內部的touches方法中監聽觸摸事件,所以默認狀況下,沒法讓其餘外界對象監聽view的觸摸事件

不容易區分用戶的具體手勢行爲

 

iOS 3.2以後,蘋果推出了手勢識別功能(Gesture Recognizer),在觸摸事件處理方面,大大簡化了開發者的開發難度

UIGestureRecognizer

爲了完成手勢識別,必須藉助於手勢識別器----UIGestureRecognizer

 

利用UIGestureRecognizer,能輕鬆識別用戶在某個view上面作的一些常見手勢

 

UIGestureRecognizer是一個抽象類,定義了全部手勢的基本行爲,使用它的子類才能處理具體的手勢

UITapGestureRecognizer(敲擊)

UIPinchGestureRecognizer(捏合,用於縮放)

UIPanGestureRecognizer(拖拽)

UISwipeGestureRecognizer(輕掃)

UIRotationGestureRecognizer(旋轉)

UILongPressGestureRecognizer(長按)

 

UITapGestureRecognizer

  • 每個手勢識別器的用法都差很少,好比UITapGestureRecognizer的使用步驟以下
  • 建立手勢識別器對象

UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] init];

 

  • 設置手勢識別器對象的具體屬性

// 連續敲擊2次

tap.numberOfTapsRequired = 2;

// 須要2根手指一塊兒敲擊

tap.numberOfTouchesRequired = 2;

 

  • 添加手勢識別器到對應的view上

[self.iconView addGestureRecognizer:tap];

 

  • 監聽手勢的觸發

[tap addTarget:self action:@selector(tapIconView:)];

 

手勢識別的狀態

typedef NS_ENUM(NSInteger, UIGestureRecognizerState) {
    // 沒有觸摸事件發生,全部手勢識別的默認狀態
    UIGestureRecognizerStatePossible,
    // 一個手勢已經開始但還沒有改變或者完成時
    UIGestureRecognizerStateBegan,
    // 手勢狀態改變
    UIGestureRecognizerStateChanged,
    // 手勢完成
    UIGestureRecognizerStateEnded,
    // 手勢取消,恢復至Possible狀態
    UIGestureRecognizerStateCancelled, 
    // 手勢失敗,恢復至Possible狀態
    UIGestureRecognizerStateFailed,
    // 識別到手勢識別
    UIGestureRecognizerStateRecognized = UIGestureRecognizerStateEnded
};

而後利用UIGestureRecognizer作了一個旋轉,縮放,拖拽view的demo,操做的是一個ImageView,代碼以下

@interface ViewController () <UIGestureRecognizerDelegate>
@property (weak, nonatomic) IBOutlet UIImageView *image;
@end

@implementation ViewController
- (void)viewDidLoad {
    [super viewDidLoad];
    //縮放
    UIPinchGestureRecognizer *pinch = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(pinchView:)];
    pinch.delegate = self;
    [self.image addGestureRecognizer:pinch];
    //旋轉
    UIRotationGestureRecognizer *rotate = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(rotateView:)];
    rotate.delegate = self;
    [self.image addGestureRecognizer:rotate];
    //拖拽
    UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(panView:)];
    pan.delegate = self;
    [self.image addGestureRecognizer:pan];
}

- (void)pinchView:(UIPinchGestureRecognizer *)pinch {
    pinch.view.transform = CGAffineTransformScale(pinch.view.transform, pinch.scale, pinch.scale);
    pinch.scale = 1;
}

- (void)rotateView:(UIRotationGestureRecognizer *)rotate {
    rotate.view.transform = CGAffineTransformRotate(rotate.view.transform, rotate.rotation);
    rotate.rotation = 0;
}

- (void)panView:(UIPanGestureRecognizer *)pan {
    CGPoint translation = [pan translationInView:pan.view];
    pan.view.transform = CGAffineTransformTranslate(pan.view.transform, translation.x, translation.y);
    [pan setTranslation:CGPointZero inView:pan.view];
} 

#pragma mark -代理方法
/** 使全部手勢都有效 */
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer {
    return YES;
}
@end

而後是swift版的代碼

import UIKit

class ViewController: UIViewController, UIGestureRecognizerDelegate {
    @IBOutlet weak var image: UIImageView!
    
    override func viewDidLoad() {
        super.viewDidLoad()
        // 拖拽
        let pan = UIPanGestureRecognizer(target: self, action: Selector.init("panView:"))
        pan.delegate = self
        self.image.addGestureRecognizer(pan)
        //旋轉
        let rotate = UIRotationGestureRecognizer(target: self, action: Selector.init("rotateView:"))
        rotate.delegate = self
        self.image.addGestureRecognizer(rotate)
        //縮放
        let pinch = UIPinchGestureRecognizer(target: self, action: Selector.init("pinchView:"))
        pinch.delegate = self
        self.image.addGestureRecognizer(pinch)
    }

    func gestureRecognizer(gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWithGestureRecognizer otherGestureRecognizer: UIGestureRecognizer) -> Bool {
        return true
    }

    func panView(pan:UIPanGestureRecognizer) {
        let translate = pan.translationInView(pan.view)
        pan.view?.transform = CGAffineTransformTranslate((pan.view?.transform)!, translate.x, translate.y)
        pan.setTranslation(CGPoint(x: 0, y: 0), inView: pan.view)
    }

    func rotateView(rotate:UIRotationGestureRecognizer) {
        rotate.view?.transform = CGAffineTransformRotate((rotate.view?.transform)!, rotate.rotation)
        rotate.rotation = 0
    }

    func pinchView(pinch:UIPinchGestureRecognizer) {
        pinch.view?.transform = CGAffineTransformScale((pinch.view?.transform)!, pinch.scale, pinch.scale)
        pinch.scale = 1
    }
}
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