最近學習的進度慢了點,由於年末以前有個新項目要上線,並且每次業務人員過來一次,需求就有變更,因而不停的改改改= =!唉~不說了心好累swift
2015/11/29ide
Day 43學習
事件的產生和傳遞ui
發生觸摸事件後,系統會將該事件加入到一個由UIApplication管理的事件隊列中atom
UIApplication會從事件隊列中取出最前面的事件,並將事件分發下去以便處理,一般,先發送事件給應用程序的主窗口(keyWindow)spa
主窗口會在視圖層次結構中找到一個最合適的視圖來處理觸摸事件,這也是整個事件處理過程的第一步代理
找到合適的視圖控件後,就會調用視圖控件的touches方法來做具體的事件處理code
touchesBegan…orm
touchesMoved…對象
touchedEnded…
UIView不接收觸摸事件的三種狀況
不接收用戶交互
userInteractionEnabled = NO
隱藏
hidden = YES
透明
alpha = 0.0 ~ 0.01
提示:UIImageView的userInteractionEnabled默認就是NO,所以UIImageView以及它的子控件默認是不能接收觸摸事件的
觸摸事件處理的詳細過程
用戶點擊屏幕後產生的一個觸摸事件,通過一些列的傳遞過程後,會找到最合適的視圖控件來處理這個事件
找到最合適的視圖控件後,就會調用控件的touches方法來做具體的事件處理
touchesBegan…
touchesMoved…
touchedEnded…
這些touches方法的默認作法是將事件順着響應者鏈條向上傳遞,將事件交給上一個響應者進行處理
響應者鏈條示意圖
響應者鏈的事件傳遞過程
1. 若是view的控制器存在,就傳遞給控制器;若是控制器不存在,則將其傳遞給它的父視圖
2. 在視圖層次結構的最頂級視圖,若是也不能處理收到的事件或消息,則其將事件或消息傳遞給window對象進行處理
3. 若是window對象也不處理,則其將事件或消息傳遞給UIApplication對象
4. 若是UIApplication也不能處理該事件或消息,則將其丟棄
監聽觸摸事件的作法
若是想監聽一個view上面的觸摸事件,以前的作法是
自定義一個view
實現view的touches方法,在方法內部實現具體處理代碼
經過touches方法監聽view觸摸事件,有很明顯的幾個缺點
必須得自定義view
因爲是在view內部的touches方法中監聽觸摸事件,所以默認狀況下,沒法讓其餘外界對象監聽view的觸摸事件
不容易區分用戶的具體手勢行爲
iOS 3.2以後,蘋果推出了手勢識別功能(Gesture Recognizer),在觸摸事件處理方面,大大簡化了開發者的開發難度
UIGestureRecognizer
爲了完成手勢識別,必須藉助於手勢識別器----UIGestureRecognizer
利用UIGestureRecognizer,能輕鬆識別用戶在某個view上面作的一些常見手勢
UIGestureRecognizer是一個抽象類,定義了全部手勢的基本行爲,使用它的子類才能處理具體的手勢
UITapGestureRecognizer(敲擊)
UIPinchGestureRecognizer(捏合,用於縮放)
UIPanGestureRecognizer(拖拽)
UISwipeGestureRecognizer(輕掃)
UIRotationGestureRecognizer(旋轉)
UILongPressGestureRecognizer(長按)
UITapGestureRecognizer
UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] init];
// 連續敲擊2次
tap.numberOfTapsRequired = 2;
// 須要2根手指一塊兒敲擊
tap.numberOfTouchesRequired = 2;
[self.iconView addGestureRecognizer:tap];
[tap addTarget:self action:@selector(tapIconView:)];
手勢識別的狀態
typedef NS_ENUM(NSInteger, UIGestureRecognizerState) { // 沒有觸摸事件發生,全部手勢識別的默認狀態 UIGestureRecognizerStatePossible, // 一個手勢已經開始但還沒有改變或者完成時 UIGestureRecognizerStateBegan, // 手勢狀態改變 UIGestureRecognizerStateChanged, // 手勢完成 UIGestureRecognizerStateEnded, // 手勢取消,恢復至Possible狀態 UIGestureRecognizerStateCancelled, // 手勢失敗,恢復至Possible狀態 UIGestureRecognizerStateFailed, // 識別到手勢識別 UIGestureRecognizerStateRecognized = UIGestureRecognizerStateEnded };
而後利用UIGestureRecognizer作了一個旋轉,縮放,拖拽view的demo,操做的是一個ImageView,代碼以下
@interface ViewController () <UIGestureRecognizerDelegate> @property (weak, nonatomic) IBOutlet UIImageView *image; @end @implementation ViewController - (void)viewDidLoad { [super viewDidLoad]; //縮放 UIPinchGestureRecognizer *pinch = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(pinchView:)]; pinch.delegate = self; [self.image addGestureRecognizer:pinch]; //旋轉 UIRotationGestureRecognizer *rotate = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(rotateView:)]; rotate.delegate = self; [self.image addGestureRecognizer:rotate]; //拖拽 UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(panView:)]; pan.delegate = self; [self.image addGestureRecognizer:pan]; } - (void)pinchView:(UIPinchGestureRecognizer *)pinch { pinch.view.transform = CGAffineTransformScale(pinch.view.transform, pinch.scale, pinch.scale); pinch.scale = 1; } - (void)rotateView:(UIRotationGestureRecognizer *)rotate { rotate.view.transform = CGAffineTransformRotate(rotate.view.transform, rotate.rotation); rotate.rotation = 0; } - (void)panView:(UIPanGestureRecognizer *)pan { CGPoint translation = [pan translationInView:pan.view]; pan.view.transform = CGAffineTransformTranslate(pan.view.transform, translation.x, translation.y); [pan setTranslation:CGPointZero inView:pan.view]; } #pragma mark -代理方法 /** 使全部手勢都有效 */ - (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer { return YES; } @end
而後是swift版的代碼
import UIKit class ViewController: UIViewController, UIGestureRecognizerDelegate { @IBOutlet weak var image: UIImageView! override func viewDidLoad() { super.viewDidLoad() // 拖拽 let pan = UIPanGestureRecognizer(target: self, action: Selector.init("panView:")) pan.delegate = self self.image.addGestureRecognizer(pan) //旋轉 let rotate = UIRotationGestureRecognizer(target: self, action: Selector.init("rotateView:")) rotate.delegate = self self.image.addGestureRecognizer(rotate) //縮放 let pinch = UIPinchGestureRecognizer(target: self, action: Selector.init("pinchView:")) pinch.delegate = self self.image.addGestureRecognizer(pinch) } func gestureRecognizer(gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWithGestureRecognizer otherGestureRecognizer: UIGestureRecognizer) -> Bool { return true } func panView(pan:UIPanGestureRecognizer) { let translate = pan.translationInView(pan.view) pan.view?.transform = CGAffineTransformTranslate((pan.view?.transform)!, translate.x, translate.y) pan.setTranslation(CGPoint(x: 0, y: 0), inView: pan.view) } func rotateView(rotate:UIRotationGestureRecognizer) { rotate.view?.transform = CGAffineTransformRotate((rotate.view?.transform)!, rotate.rotation) rotate.rotation = 0 } func pinchView(pinch:UIPinchGestureRecognizer) { pinch.view?.transform = CGAffineTransformScale((pinch.view?.transform)!, pinch.scale, pinch.scale) pinch.scale = 1 } }