測試dubbo的RandomLoadBalance

import java.util.Random;
import java.util.TreeMap;

public class TestDubboRandomLoadBalance {
    static int      turn_max    = 1000;
    static int      loop_max    = 100;
    static double[] weight      = new double[] { 0.06, 2.94, 97 };
    static int[]    weightArray = new int[] { 1, 1, 3 };

    public static void main(String[] args) {
        sortTree();
        sortInt();
    }

    /** TreeMap 的 ceilingKey 原理: key值爲每一個權重值的落點範圍**/
    private static void sortTree() {
        for (int loop = 0; loop < loop_max; loop++) {

            int count1 = 0, count2 = 0, count3 = 0;
            TreeMap<Double, Integer> map = new TreeMap<Double, Integer>();
            double weightTotal = 0;
            for (int index = 0; index < weight.length; index++) {
                weightTotal += weight[index];
                map.put(weightTotal, index + 1);
            }
            int turn = turn_max;

            while (turn > 0) {
                double random = (Math.random() * weightTotal);
                Integer index = map.get(map.ceilingKey(random)); //returns the entry for the least key greater than the specified key
                if (1 == index) {
                    count1++;
                } else if (2 == index) {
                    count2++;
                } else if (3 == index) {
                    count3++;
                }
                --turn;
            }

            System.out.println("1-" + count1 + ";2-" + count2 + ";3-" + count3);
        }

    }

    /**
     * 1)假設有四個集羣節點A,B,C,D,對應的權重分別是1,2,3,4,那麼請求到A節點的機率就爲1/(1+2+3+4) = 10%. B,C,D節點依次類推爲20%,30%,40%. 
     * 2)總權重爲10(1+2+3+4), 根據10隨機出一個整數,假如爲隨機出來的是2.而後依次和權重相減,好比2(隨機數)-1(A的權重) = 1,
     *  而後1(上一步計算的結果)-2(B的權重) = -1,此時-1 < 0,那麼則調用B,其餘的以此類推
     * 
     */
    private static void sortInt() {

        for (int loop = 0; loop < loop_max; loop++) {

            int totalWeight = 0;
            boolean sameWeight = true;
            int length = weightArray.length;
            for (int i = 0; i < length; i++) {
                int weight = weightArray[i];
                totalWeight += weight;
                if (sameWeight && i > 0 && weight != weightArray[i - 1]) {
                    sameWeight = false;
                }
            }
            Random random = new Random();

            int count1 = 0, count2 = 0, count3 = 0;
            int turn = turn_max;

            while (turn > 0) {
                int index = -1;
                if (totalWeight > 0 && !sameWeight) {
                    int offset = random.nextInt(totalWeight);
                    for (int i = 0; i < length; i++) {
                        offset -= weightArray[i];
                        if (offset < 0) {
                            index = i;
                            break;
                        }
                    }
                }
                if (index == -1) {
                    index = random.nextInt(length);
                }
                if (0 == index) {
                    count1++;
                } else if (1 == index) {
                    count2++;
                } else if (2 == index) {
                    count3++;
                }
                --turn;
            }
            System.out.println("1-" + count1 + ";2-" + count2 + ";3-" + count3);
        }

    }
}

tip:java

  1. Math.random()  線程安全,多線程環境能被調用; 方法生成[0, 1)範圍內的double類型僞隨機數;
    Math.class
    private static final class RandomNumberGeneratorHolder {
            static final Random randomNumberGenerator = new Random();
        }
    
    public static double random() {
        return RandomNumberGeneratorHolder.randomNumberGenerator.nextDouble();
    }

     

  2. Random類中的nextInt(n)系列方法生成[0, n)的僞隨機數;
    nextInt()方法會產生全部(32位)有效的整數,因此會有負數。
  3. 僞隨機既有規則的隨機。具體表現爲:相同種子數的Random對象生成的隨機數序列相同
    import java.util.ArrayList;
    import java.util.List;
    import java.util.Random;
    import java.util.stream.Collectors;
    
    public class Test {
        public static void main(String[] args) {
            Random r1 = new Random(100);
            Random r2 = new Random(100);
            List<String> l1 = new ArrayList<>();
            List<String> l2 = new ArrayList<>();
    
            for (int i = 0; i < 100; i++) {
                l1.add(String.valueOf(r1.nextInt(10)));
                l2.add(String.valueOf(r2.nextInt(10)));
            }
    
            System.out.println(l1.stream().collect(Collectors.joining(",")));
            System.out.println(String.join(",", l2));
        }
    }
    
    
    5,0,4,8,1,6,6,8,3,3,2,7,6,7,2,9,0,8,3,9,3,8,5,2,7,1,8...
    5,0,4,8,1,6,6,8,3,3,2,7,6,7,2,9,0,8,3,9,3,8,5,2,7,1,8...

     未定義種子的構造方法裏,使用當前系統時間相關的一個數字做爲種子數,該種子數只做爲隨機算法的起源數字,與生成的隨機數區間無關係算法

    public Random() {
      this(seedUniquifier() ^ System.nanoTime());
    }
    
    public Random(long seed) {
        if (getClass() == Random.class)
            this.seed = new AtomicLong(initialScramble(seed));
        else {
            // subclass might have overriden setSeed
            this.seed = new AtomicLong();
            setSeed(seed);
        }
    }
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