Android項目總結(3)-登陸頁圖片循環過渡播放動畫效果

這是項目總結第三篇,前兩篇分別爲:java

1. Android 項目總結(1)- 之弧形ViewPager 和弧形HeaderViewandroid

2 . Android項目總結(二)時間、數字選擇器和省市區三級聯動ide

今天爲你們分享一個簡單的登陸背景動畫,圖片循環播放動畫,具體效果是啥樣子的呢?先上一張效果圖: 動畫

login_alpha

login_alpha2.gif

1、需求

咱們開發APP的時候,通常都有一個註冊登陸的入口頁面,這個頁面的呈現有不少種方式,如:spa

  • 靜態背景圖 + 註冊登陸按鈕
  • 視頻背景 + 註冊登陸按鈕
  • 背景動畫 + 註冊登陸按鈕

今天分享的就是第三種 ,背景動畫,效果圖如上所示,接下來就分析一下這個動畫:code

1 . 有 N 張圖片切換(項目中用的4張) 2 . 圖片切換過渡:當前圖片放大而且淡出,下一張顯示的圖片淡入。 3 . 圖片循環播放,顯示到最後一張時又從第一張開始。cdn

2、實現

上面對照效果圖分析了動畫的幾個點,那麼接下來就看怎麼實現,咱們選擇用屬性動畫來實現,具體實現思路以下:視頻

本例中有4張圖片:A,B,C,D 有4組動畫: A->B B->C C->D D->Axml

這樣4組就實現了循環切換圖片

而後就是每一組動畫的實現,其實很簡單,一個Scale 放大效果+ 一個 alpha 效果:

A -> B:

ObjectAnimator animator1 = ObjectAnimator.ofFloat(mBgView1, "alpha", 1.0f, 0f);
        ObjectAnimator animator2 = ObjectAnimator.ofFloat(mBgView2, "alpha", 0f, 1.0f);
        ObjectAnimator animatorScale1 = ObjectAnimator.ofFloat(mBgView1, "scaleX", 1.0f, 1.3f);
        ObjectAnimator animatorScale2 = ObjectAnimator.ofFloat(mBgView1, "scaleY", 1.0f, 1.3f);
        AnimatorSet animatorSet1 = new AnimatorSet();
        animatorSet1.setDuration(5000);
        animatorSet1.play(animator1).with(animator2).with(animatorScale1).with(animatorScale2);
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B->C:

ObjectAnimator animator3 = ObjectAnimator.ofFloat(mBgView2, "alpha", 1.0f, 0f);
        ObjectAnimator animator4 = ObjectAnimator.ofFloat(mBgView3, "alpha", 0f, 1.0f);
        ObjectAnimator animatorScale3 = ObjectAnimator.ofFloat(mBgView2, "scaleX", 1.0f, 1.3f);
        ObjectAnimator animatorScale4 = ObjectAnimator.ofFloat(mBgView2, "scaleY", 1.0f, 1.3f);
        AnimatorSet animatorSet2 = new AnimatorSet();
        animatorSet2.setDuration(5000);
        animatorSet2.play(animator3).with(animator4).with(animatorScale3).with(animatorScale4);
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C->D:

ObjectAnimator animator5 = ObjectAnimator.ofFloat(mBgView3, "alpha", 1.0f, 0f);
        ObjectAnimator animator6 = ObjectAnimator.ofFloat(mBgView4, "alpha", 0f, 1.0f);
        ObjectAnimator animatorScale5 = ObjectAnimator.ofFloat(mBgView3, "scaleX", 1.0f, 1.3f);
        ObjectAnimator animatorScale6 = ObjectAnimator.ofFloat(mBgView3, "scaleY", 1.0f, 1.3f);
        AnimatorSet animatorSet3 = new AnimatorSet();
        animatorSet3.setDuration(5000);   
        animatorSet3.play(animator5).with(animator6).with(animatorScale5).with(animatorScale6);
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D->A:

ObjectAnimator animator7 = ObjectAnimator.ofFloat(mBgView4, "alpha", 1.0f, 0f);
        ObjectAnimator animator8 = ObjectAnimator.ofFloat(mBgView1, "alpha", 0f, 1.0f);
        ObjectAnimator animatorScale7 = ObjectAnimator.ofFloat(mBgView4, "scaleX", 1.0f, 1.3f);
        ObjectAnimator animatorScale8 = ObjectAnimator.ofFloat(mBgView4, "scaleY", 1.0f, 1.3f);
        AnimatorSet animatorSet4 = new AnimatorSet();
        animatorSet4.setDuration(5000);
        animatorSet4.play(animator7).with(animator8).with(animatorScale7).with(animatorScale8);
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上面的代碼展現了每一組動畫,將每組動畫中的幾個動畫放在一個AnimatorSet 中,設置爲同時播放。最後咱們須要將這4組動畫按照順序連接起來,怎麼連接呢?用AnimatorSetplaySequentially方法。以下:

AnimatorSet animatorSet = new AnimatorSet();
        animatorSet.playSequentially(animatorSet1, animatorSet2, animatorSet3, animatorSet4);
        animatorSet.addListener(new Animator.AnimatorListener() {
            @Override
            public void onAnimationStart(Animator animation) {

            }

            @Override
            public void onAnimationEnd(Animator animation) {
                // 這個是實現循環播放的關鍵
                animation.start();
            }

            @Override
            public void onAnimationCancel(Animator animation) {

            }

            @Override
            public void onAnimationRepeat(Animator animation) {

            }
        });
        animatorSet.start();
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其中有一個關鍵點:在監聽動畫結束的回調方法中,調用animation.start(); 實現循環播放。

你覺得到此這篇文章就結束了嗎? 固然尚未,上面的代碼其實效果已經出來了,可是仍是有點問題?什麼問題呢?就是當播放完第一次,後面循環播放的時候會有一個跳動。 爲何呢? 看看上面的代碼就會發現,當執播放完一輪後,4張圖片都放大了 1.3 倍數。

ObjectAnimator animatorScale1 = ObjectAnimator.ofFloat(mBgView1, "scaleX", 1.0f, 1.3f);
ObjectAnimator animatorScale2 = ObjectAnimator.ofFloat(mBgView1, "scaleY", 1.0f, 1.3f);
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而後重複播放的時候,又會執行scale 動畫,從 1.0 -> 1.3 ,所以實際上會先從 1.3 -> 1.0。再執行縮放動畫,這就是跳動的緣由,所以在播放完一輪後,咱們要將放大的View 先復位到原大小,而後在執行動畫。在onAnimationEnd 方法中復位。

最終代碼以下:

ObjectAnimator animator1 = ObjectAnimator.ofFloat(mBgView1, "alpha", 1.0f, 0f);
        ObjectAnimator animator2 = ObjectAnimator.ofFloat(mBgView2, "alpha", 0f, 1.0f);
        ObjectAnimator animatorScale1 = ObjectAnimator.ofFloat(mBgView1, "scaleX", 1.0f, 1.3f);
        ObjectAnimator animatorScale2 = ObjectAnimator.ofFloat(mBgView1, "scaleY", 1.0f, 1.3f);
        AnimatorSet animatorSet1 = new AnimatorSet();
        animatorSet1.setDuration(5000);
        animatorSet1.play(animator1).with(animator2).with(animatorScale1).with(animatorScale2);


        ObjectAnimator animator3 = ObjectAnimator.ofFloat(mBgView2, "alpha", 1.0f, 0f);
        ObjectAnimator animator4 = ObjectAnimator.ofFloat(mBgView3, "alpha", 0f, 1.0f);
        ObjectAnimator animatorScale3 = ObjectAnimator.ofFloat(mBgView2, "scaleX", 1.0f, 1.3f);
        ObjectAnimator animatorScale4 = ObjectAnimator.ofFloat(mBgView2, "scaleY", 1.0f, 1.3f);
        AnimatorSet animatorSet2 = new AnimatorSet();
        animatorSet2.setDuration(5000);
        animatorSet2.play(animator3).with(animator4).with(animatorScale3).with(animatorScale4);


        ObjectAnimator animator5 = ObjectAnimator.ofFloat(mBgView3, "alpha", 1.0f, 0f);
        ObjectAnimator animator6 = ObjectAnimator.ofFloat(mBgView4, "alpha", 0f, 1.0f);
        ObjectAnimator animatorScale5 = ObjectAnimator.ofFloat(mBgView3, "scaleX", 1.0f, 1.3f);
        ObjectAnimator animatorScale6 = ObjectAnimator.ofFloat(mBgView3, "scaleY", 1.0f, 1.3f);
        AnimatorSet animatorSet3 = new AnimatorSet();
        animatorSet3.setDuration(5000);
        animatorSet3.addListener(new Animator.AnimatorListener() {
            @Override
            public void onAnimationStart(Animator animation) {

            }

            @Override
            public void onAnimationEnd(Animator animation) {
                // 放大的View復位
                mBgView1.setScaleX(1.0f);
                mBgView1.setScaleY(1.0f);
            }

            @Override
            public void onAnimationCancel(Animator animation) {

            }

            @Override
            public void onAnimationRepeat(Animator animation) {

            }
        });
        animatorSet3.play(animator5).with(animator6).with(animatorScale5).with(animatorScale6);


        ObjectAnimator animator7 = ObjectAnimator.ofFloat(mBgView4, "alpha", 1.0f, 0f);
        ObjectAnimator animator8 = ObjectAnimator.ofFloat(mBgView1, "alpha", 0f, 1.0f);
        ObjectAnimator animatorScale7 = ObjectAnimator.ofFloat(mBgView4, "scaleX", 1.0f, 1.3f);
        ObjectAnimator animatorScale8 = ObjectAnimator.ofFloat(mBgView4, "scaleY", 1.0f, 1.3f);
        AnimatorSet animatorSet4 = new AnimatorSet();
        animatorSet4.setDuration(5000);
        animatorSet4.play(animator7).with(animator8).with(animatorScale7).with(animatorScale8);


        AnimatorSet animatorSet = new AnimatorSet();
        animatorSet.playSequentially(animatorSet1, animatorSet2, animatorSet3, animatorSet4);
        animatorSet.addListener(new Animator.AnimatorListener() {
            @Override
            public void onAnimationStart(Animator animation) {

            }

            @Override
            public void onAnimationEnd(Animator animation) {
                // 將放大的View 復位
                mBgView2.setScaleX(1.0f);
                mBgView2.setScaleY(1.0f);
                mBgView3.setScaleX(1.0f);
                mBgView3.setScaleY(1.0f);
                mBgView4.setScaleX(1.0f);
                mBgView4.setScaleY(1.0f);
                // 循環播放
                animation.start();
            }

            @Override
            public void onAnimationCancel(Animator animation) {

            }

            @Override
            public void onAnimationRepeat(Animator animation) {

            }
        });
        animatorSet.start();

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xml代碼:

<FrameLayout
        android:layout_width="match_parent"
        android:layout_height="match_parent">

        <ImageView
            android:id="@+id/login_bg_image4"
            android:layout_width="match_parent"
            android:layout_height="match_parent"
            android:scaleType="centerCrop"
            android:src="@drawable/login_bg4" />

        <ImageView
            android:id="@+id/login_bg_image3"
            android:layout_width="match_parent"
            android:layout_height="match_parent"
            android:scaleType="centerCrop"
            android:src="@drawable/login_bg3" />

        <ImageView
            android:id="@+id/login_bg_image2"
            android:layout_width="match_parent"
            android:layout_height="match_parent"
            android:scaleType="centerCrop"
            android:src="@drawable/login_bg2" />

        <ImageView
            android:id="@+id/login_bg_image1"
            android:layout_width="match_parent"
            android:layout_height="match_parent"
            android:scaleType="centerCrop"
            android:src="@drawable/login_bg1" />
    </FrameLayout>
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注意ImageView的順序,第一張圖應該在最上面。

注意: 四個View復位的地方不同,第一個是在第二組動畫執行完畢後復位的,爲何沒有和其餘幾個一塊兒放到最後呢? 由於 D -> A 的時候就須要顯示A,這個時候這一輪是沒有播放完的,所以D->A 的時候會跳動。因此咱們把他放到前面復位。

3、總結

很簡單的一個循環過渡動畫,本文是用屬性動畫實現的。固然確定還有其餘實現方式,如:放一個gif圖或者幀動畫也是能夠的,可是這樣可能就須要切不少張圖,增長了咱們apk 的體積。其餘方法你們能夠去探索一下,歡迎交流。

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