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Physically-Based Shading Models in Film and Game Production——SIGGRAPH 2010 Course Notes
時間 2020-12-25
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http://renderwonk.com/publications/s2010-shading-course/hoffman/s2010_physically_based_shading_hoffman_a_notes.pdf background: physically-based shading in this section of the course notes, we will go
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相關文章
1.
SIGGRAPH 2014 Course: Physically Based Shading in Theory and Practice
2.
基於物理的模型渲染 Physically-Based Shading Models in Film and Game Production
3.
siggraph 2007 course notes(online)
4.
Projective Geometric Algebra, PGA 射影幾何代數. SIGGRAPH 2019 Course Notes. Chpt. 4
5.
Machine Learning Notes Course 3
6.
Shading in Valve’s Source Engine
7.
Serving Google BERT in Production using Tensorflow and ZeroMQ
8.
The fall and rise of Pakistani film
9.
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10.
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>>更多相關文章<<