(1)使用終端命令打開.bash_profile文件, 命令:open .bash_profile(Enter)android
打開文件後,分別配置android sdk, ant, ndk等環境變量,個人在 Android目錄下,故配置以下(針對於目錄,僅供參考而已):ios
# sdk export ANDROID_SDK_ROOT=Android/android-sdk-macosx export PATH=$PATH:$ANDROID_SDK_ROOT export PATH=$PATH:$ANDROID_SDK_ROOT/platform-tools # ndk export NDK_ROOT=Android/android-ndk-r9d export PATH=$PATH:$NDK_ROOT # ant export ANT_ROOT=Android/apache-ant-1.9.5 export PATH=${PATH}:${ANT_ROOT}/bin
(2) 使用終端命令,進入cocos2d-x 3.8 目錄下,因本人新手,故使用的方法是:打開終端命令,輸入cd,而後空格,而後將該目錄直接拖曳到終端窗口中,而後點擊Enter鍵。macos
進入後,再入輸入命令: ./setup.py(Enter),會出現相似以下所示:apache
Setting up cocos2d-x... ->Check environment variable COCOS_CONSOLE_ROOT ->Search for environment variable COCOS_CONSOLE_ROOT... ->COCOS_CONSOLE_ROOT not found -> Add COCOS_CONSOLE_ROOT environment variable... ->Added COCOS_CONSOLE_ROOT=cocos2d-x-3.8/tools/cocos2d-console/bin ->Check environment variable COCOS_X_ROOT ->Search for environment variable COCOS_X_ROOT... ->COCOS_X_ROOT not found -> Add COCOS_X_ROOT environment variable... ->Added COCOS_X_ROOT=Documents ->Check environment variable COCOS_TEMPLATES_ROOT ->Search for environment variable COCOS_TEMPLATES_ROOT... ->COCOS_TEMPLATES_ROOT not found -> Add COCOS_TEMPLATES_ROOT environment variable... ->Added COCOS_TEMPLATES_ROOT=cocos2d-x-3.8/templates ->Configuration for Android platform only, you can also skip and manually edit "/User/用戶名/.bash_profile" ->Check environment variable NDK_ROOT ->Search for environment variable NDK_ROOT... ->NDK_ROOT is found : Android/android-ndk-r9d ->Check environment variable ANDROID_SDK_ROOT ->Search for environment variable ANDROID_SDK_ROOT... ->ANDROID_SDK_ROOT is found : Android/android-sdk-macosx ->Check environment variable ANT_ROOT ->Search for environment variable ANT_ROOT... ->ANT_ROOT is found : Android/apache-ant-1.9.5 A backup file "/Users/用戶名/.bash_profile.backup1" is created for "/Users/用戶名/.bash_profile". Please execute command: "source /Users/用戶名/.bash_profile" to make added system variables take effect
使用setup.py其實質是在你的.bash_profile爲你配置了COCOS_CONSOLE_ROOT,COCOS_X_ROOT,COCOS_TEMPLATES_ROOT的路徑,你能夠再次查看你的.bash_profile文件查看區別,以下:bash
# Add environment variable COCOS_CONSOLE_ROOT for cocos2d-x export COCOS_CONSOLE_ROOT=/Users/用戶名/Documents/cocos2d-x-3.8/tools/cocos2d-console/bin export PATH=$COCOS_CONSOLE_ROOT:$PATH # Add environment variable COCOS_X_ROOT for cocos2d-x export COCOS_X_ROOT=/Users/用戶名/Documents export PATH=$COCOS_X_ROOT:$PATH # Add environment variable COCOS_TEMPLATES_ROOT for cocos2d-x export COCOS_TEMPLATES_ROOT=/Users/用戶名/Documents/cocos2d-x-3.8/templates export PATH=$COCOS_TEMPLATES_ROOT:$PATH
(3) 而後打開新的終端命令,輸入命令:cocos new(Enter),若是出現以下所示,表示,配置OK了ui
usage: cocos new [-h] [-p PACKAGE_NAME] [-d DIRECTORY] [-t TEMPLATE_NAME] [--ios-bundleid IOS_BUNDLEID] [--mac-bundleid MAC_BUNDLEID] [-e ENGINE_PATH] [--portrait] [--no-native] (-l {cpp,lua,js} | --list-templates | -k TEMPLATE_NAME) [PROJECT_NAME] cocos new: error: one of the arguments -l/--language --list-templates -k/--template-name is required
(4) 建立事例工程,你能夠輸入這樣的命令:lua
cocos new NewVersion -p com.demo.org -l cpp -d /Users/用戶名/Documents/cocos2d-x-3.8/projects // NewVersion: 表明你的工程名 // -p com.demo.org 表明你的包名 // -d ... 表明你的項目路徑
執行的過程當中,若是出現相似如下所示,表示成功spa
> 拷貝模板到 /Users/用戶名/Documents/cocos2d-x-3.8/projects/VesionDemo > 拷貝 cocos2d-x ... > 替換文件名中的工程名稱,'HelloCpp' 替換爲 'NewVesion'。 > 替換文件中的工程名稱,'HelloCpp' 替換爲 'NewVesionDemo'。 > 替換工程的包名,'org.cocos2dx.hellocpp' 替換爲 'com.demo.org'。 > 替換 Mac 工程的 Bundle ID,'org.cocos2dx.hellocpp' 替換爲 'com.demo.org'。 > 替換 iOS 工程的 Bundle ID,'org.cocos2dx.hellocpp' 替換爲 'com.demo.org'。
以上,是本身的我的總結,大概的流程就是如此,但願對你們有所幫助,感謝!code