搞一個例子,而沒有實際的目標,作起來真是煩人。幾回三番都想放棄。服務器
後來想一想,即便最後完成不了完整的服務器,把須要的知識點搞搞,摸熟悉也是好的。函數
這裏沒有完整的項目目錄,主要是對須要的指點進行整理。要完整寫個教材的話,話費我太多時間,恐怕我繼續不下去。測試
先搞個建模吧。玩家數據目前以下fetch
defmodule Player do @behavior Access defdelegate [fetch(t, key), get_and_update(t, key, list)], to: Map defstruct [:base_info] def new(id) do %Player{ base_info: BaseInfo.new(id) } end end
defmodule BaseInfo do @behavior Access defdelegate [fetch(t, key), get_and_update(t, key, list)], to: Map defstruct [:id, :name, :avarta_id, :gem, :gold, :last_login, :last_logout] def new(id) do %BaseInfo{ id: id, name: "", avarta_id: 0, gem: 0, gold: 500, last_login: 0, last_logout: 0 } end def add_gem(base_info, num) when is_integer(num) and num > 0 do {:ok, update_in(base_info, [:gem], &(&1 + num))} end def cost_gem(base_info, num) when is_integer(num) and num > 0 do if base_info.gem >= num do {:ok, update_in(base_info, [:gem], &(&1 - num))} else ErrorMsg.gem_not_enough end end def add_gold(base_info, num) when is_integer(num) and num > 0 do {:ok, update_in(base_info, [:gold], &(&1 + num))} end def cost_gold(base_info, num) when is_integer(num) and num > 0 do if base_info.gold >= num do {:ok, update_in(base_info, [:gold], &(&1 - num))} else ErrorMsg.gold_not_enough end end def set_name(base_info, name), do: %BaseInfo{base_info| name: name} def set_last_login(base_info, last_login), do: %BaseInfo{base_info| last_login: last_login} def set_last_logout(base_info, last_logout), do: %BaseInfo{base_info| last_logout: last_logout} def set_avarta_id(base_info, avarta_id), do: %BaseInfo{base_info| avarta_id: avarta_id} end
defmodule ErrorMsg do for line <- File.stream!(Path.join([__DIR__, "error_msg.txt"]), [], :line) do if line |> String.strip |> String.starts_with?("%") do else [str_error_atom, str_error_msg] = line |> String.split(",") |> Enum.map(&String.strip(&1)) fun_name = String.to_atom(str_error_atom) def unquote(fun_name)(), do: {:error, unquote(fun_name), unquote(str_error_msg)} end end end
在BaseInfo模塊裏有用的接口,須要區分操做成功和失敗,因此用{:ok, value}和 {:error, :gem_not_enough, "鑽石不足"} 等來表示,一開始是atom
使用模塊屬性如@gem_not_found {:error, :gem_not_enough}來表示的。這種對於純erlang或者elixir已經夠用了。考慮到須要客戶端接入的話,spa
那麼仍是須要中文提示之類的,又考慮到有可能錯誤須要在系統範圍內使用。便是之前erlang服務器裏定了全局的宏用法。但是elixir沒有erlang宏這種東西,模塊屬性又是編譯期用的,無法在別的模塊用。因此我構建了ErrorMsg模塊,動態從以下外部數據源生成函數供其餘模塊用。code
%% 通用提示
gem_not_enough, 鑽石不足
gold_not_enough, 金幣不足
另外須要提到的一點,原來使用了update_in 用法,而Access Protocol在個人elixir 版本1.2.3已經廢棄了,無法用@derive Access, blog
因此我搜了網上抄到上述改法(如今不知道會有什麼問題)。接口
最後上簡單的測試代碼進程
defmodule BaseInfoTest do use ExUnit.Case setup do base_info = %BaseInfo{ gem: 10, gold: 10} {:ok, base_info: base_info} end test "add valid gem", %{base_info: base_info} do assert {:ok, new_base_info} = base_info |> BaseInfo.add_gem(10) assert new_base_info.gem == base_info.gem + 10 end test "add invalid gem", %{base_info: base_info} do assert catch_error( {:ok, _} = base_info |> BaseInfo.add_gem(-10) ) end test "add float gem", %{base_info: base_info} do assert catch_error( {:ok, _} = base_info |> BaseInfo.add_gem(10.5) ) end test "cost valid gem", %{base_info: base_info} do assert {:ok, new_base_info} = base_info |> BaseInfo.cost_gem(10) assert new_base_info.gem == base_info.gem - 10 end test "cost invalid gem", %{base_info: base_info} do assert catch_error base_info |> BaseInfo.cost_gem(-10) end test "cost float gem", %{base_info: base_info} do assert catch_error base_info |> BaseInfo.cost_gem(10.5) end test "cost gem_not_enough", %{base_info: base_info} do assert ErrorMsg.gem_not_enough == base_info |> BaseInfo.cost_gem(20) end test "add valid gold", %{base_info: base_info} do assert {:ok, new_base_info} = base_info |> BaseInfo.add_gold(10) assert new_base_info.gold == base_info.gold + 10 end test "add invalid gold", %{base_info: base_info} do assert catch_error base_info |> BaseInfo.add_gold(-10) end test "add float gold", %{base_info: base_info} do assert catch_error base_info |> BaseInfo.add_gold(10.5) end test "cost valid gold", %{base_info: base_info} do assert {:ok, new_base_info} = base_info |> BaseInfo.cost_gold(10) assert new_base_info.gold == base_info.gold - 10 end test "cost invalid gold", %{base_info: base_info} do assert catch_error base_info |> BaseInfo.cost_gold(-10) end test "cost float gold", %{base_info: base_info} do assert catch_error base_info |> BaseInfo.cost_gold(10.5) end test "cost gold_not_enough", %{base_info: base_info} do assert ErrorMsg.gold_not_enough == base_info |> BaseInfo.cost_gold(20) end test "set_avarta_id", %{base_info: base_info} do new_base_info = base_info |> BaseInfo.set_avarta_id(10001) assert new_base_info.avarta_id == 10001 end end
其餘不測了,正式項目,固然仍是仔細都測了好。
留下的疑問,在ErrorMsg模塊裏,不知道如何把生成函數挪到for外面,我試了下沒成功。知道的同窗留個解決方案
今天到此結束。明天正式建模玩家進程吧。