Handler sendMessage以後的流程
Hander.sendMessage(msg) --->Hander.sendMessageDelayed--->Hander.sendMessageAtTime ---> Hander.enqueueMessage ---> MessageQueue.enqueueMessagejava
boolean enqueueMessage(Message msg, long when) {
if (msg.target == null) {
throw new IllegalArgumentException("Message must have a target.");
}
if (msg.isInUse()) {
throw new IllegalStateException(msg + " This message is already in use.");
}
synchronized (this) {
if (mQuitting) {
IllegalStateException e = new IllegalStateException(
msg.target + " sending message to a Handler on a dead thread");
Log.w(TAG, e.getMessage(), e);
msg.recycle();
return false;
}
msg.markInUse();
msg.when = when;
Message p = mMessages;
boolean needWake;
if (p == null || when == 0 || when < p.when) {
msg.next = p;
mMessages = msg;
needWake = mBlocked;
} else {
needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p; // invariant: p == prev.next
prev.next = msg;
}
if (needWake) {
nativeWake(mPtr);
}
}
return true;
}
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目前爲止咱們沒有看到 handler 去調用 handleMessage() 方法 ,目前也只是看到了 MessageQueue , 把消息給了 mMessage
總結:handler.sendMessage其實只是把咱們的Message加入了消息隊列,隊列採用的是鏈表的方式,按照時間排序,而後再也沒幹其餘。bash
子線程中使用 Handler 必須先調用 Looper.prepare(); 否則會報錯,咱們在主線程中並無調用過 Looper.prepare(),爲何就不報錯?
由於在咱們應用啓動的時候,ActivityThread 的入口函數 main() 方法中已經寫了
函數
public static void main(String[] args) {
...
Looper.prepareMainLooper();
...
Looper.loop();
throw new RuntimeException("Main thread loop unexpectedly exited");
}
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private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
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sThreadLocal.set(new Looper(quitAllowed));oop
public void set(T value) {
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);
if (map != null)
map.set(this, value);
else
createMap(t, value);
}
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總結:其實就是建立一個 Looper ,而且保證一個 Thread 線程中,只有一個 Looper 對象
ui
public static void loop() {
// 獲取線程的 Looper 對象
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
// 獲取隊列
final MessageQueue queue = me.mQueue;
for (;;) {
// 死循環不斷的獲取 消息隊列中的消息
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
try {
// 經過 handler 去執行 Message 這個時候就調用了 handleMessage 方法
msg.target.dispatchMessage(msg);
} finally {
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
// 回收消息
msg.recycleUnchecked();
}
}
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msg.recycleUnchecked(); 回收信息
Message 用到 Message 消息池,最大50個,回收消息以後,消息池空閒Message +1this
private static Message sPool;
private static int sPoolSize = 0;
private static final int MAX_POOL_SIZE = 50;
void recycleUnchecked() {
flags = FLAG_IN_USE;
what = 0;
arg1 = 0;
arg2 = 0;
obj = null;
replyTo = null;
sendingUid = -1;
when = 0;
target = null;
callback = null;
data = null;
synchronized (sPoolSync) {
if (sPoolSize < MAX_POOL_SIZE) {
next = sPool;
sPool = this;
sPoolSize++;
}
}
}
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Message msg = Message.obtin()與 Message msg1 = new Message() 區別
Message.obtin() 源碼,先去消息池獲取message(sPool),若是沒有sPool 再從新new Message(); 綜合利用空閒的Message 。spa
public static Message obtain() {
synchronized (sPoolSync) {
if (sPool != null) {
Message m = sPool;
sPool = m.next;
m.next = null;
m.flags = 0; // clear in-use flag
sPoolSize--;
return m;
}
}
return new Message();
}
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