參考自:https://www.cnblogs.com/enjiex/p/3661551.htmlhtml
將當前線程A變爲wait,執行join操做的線程B直到B結束。若是該B線程在執行中被中斷.java
public final void join();//此方法會把當前線程變爲wait,直到執行join操做的線程結束,若是該線程在執行中被中斷,則會拋出InterruptedException public final synchronized void join(long milis); //此方法會把當前線程變爲wait,直到執行join操做的線程結束或者在執行join後等待millis的時間。由於線程調度依賴於操做系統的實現,由於這並不能保證當前線程必定會在millis時間變爲RUnnable。 public final synchronized void join(long milis, int nanos); //此方法會把當前線程變爲wait,直到執行join操做的線程結束或者在join後等待millis+nanos的時間。
package com.guoqiang; import static com.guoqiang.ThreadColor.*; public class Main { public static void main(String[] args) { Thread t1 = new Thread(new MyRunnable(), "t1"); Thread t2 = new Thread(new MyRunnable(), "t2"); Thread t3 = new Thread(new MyRunnable(), "t3"); t1.start(); //start second thread after waiting for 2 seconds or if it's dead try { t1.join(2000); } catch (InterruptedException e) { e.printStackTrace(); } t2.start(); //start third thread only when first thread is dead try { t1.join(); } catch (InterruptedException e) { e.printStackTrace(); } t3.start(); //let all threads finish execution before finishing main thread try { t1.join(); t2.join(); t3.join(); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } System.out.println("All threads are dead, exiting main thread"); } } class MyRunnable implements Runnable{ @Override public void run() { System.out.println("Thread started:::"+Thread.currentThread().getName()); try { Thread.sleep(4000); } catch (InterruptedException e) { e.printStackTrace(); } System.out.println("Thread ended:::"+Thread.currentThread().getName()); } }
OUT:
Thread started:::t1
Thread started:::t2
Thread ended:::t1
Thread started:::t3
Thread ended:::t2
Thread ended:::t3
All threads are dead, exiting main threadide