Channel提供了3個方法用來實現關閉清理功能:disconnect,close,deregister。本章重點分析這個3個方法的功能的NIO實現。java
disconnect實現: 斷開鏈接promise
disconnect方法的調用棧以下:多線程
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1 io.netty.channel.AbstractChannel#disconnect()
2 io.netty.channel.DefaultChannelPipeline#disconnect()
3 io.netty.channel.AbstractChannelHandlerContext#disconnect()
4 io.netty.channel.AbstractChannelHandlerContext#disconnect(io.netty.channel.ChannelPromise)
5 io.netty.channel.AbstractChannelHandlerContext#invokeDisconnect
6 io.netty.channel.DefaultChannelPipeline.HeadContext#disconnect
7 io.netty.channel.AbstractChannel.AbstractUnsafe#disconnect
8 io.netty.channel.socket.nio.NioSocketChannel#doDisconnect
9 io.netty.channel.socket.nio.NioSocketChannel#doClose
複製代碼
disconnect稍微複雜一些, 在io.netty.channel.AbstractChannelHandlerContext#disconnect(io.netty.channel.ChannelPromise)實現中,會根據channel是否支持disconnect操做來決定下一步動做:socket
if (!channel().metadata().hasDisconnect()) {
next.invokeClose(promise);
} else {
next.invokeDisconnect(promise);
}
之因此這樣設計,是由於TCP和UDP的disconnect含義是不同的,對TCP來講disconnect就是關閉socket;對UDP來講,它沒有鏈接的概念,默認狀況下經過udp socket發送數據須要指定遠程地址,但若是調用connect以後,就不需指定這個地址,數據報會被髮送到connect指定的地址上,disconnect含義是刪除connect指定的地址,發送數據時必須指定地址。因此在NIO的Channel實現中,TCP的disconnect是調用socket的close方法,UDP的disconnect是調用socket的disconnect方法,下面是兩種不一樣的disconnect實現。ide
複製代碼
//TCP io.netty.channel.socket.nio.NioSocketChannel#doDisconnect
@Override
protected void doDisconnect() throws Exception {
doClose();
}
@Override
protected void doClose() throws Exception {
super.doClose();
javaChannel().close();
}
//UDP io.netty.channel.socket.nio.NioDatagramChannel#doDisconnect
@Override
protected void doDisconnect() throws Exception {
javaChannel().disconnect();
}
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io.netty.channel.AbstractChannel.AbstractUnsafe#disconnect實現了disconnect的邏輯,先調用doDisconnect方法,這個方法是io.netty.channel.AbstractChannel定義的的抽象方法。若是channel的狀態從active變成inactive,就調用pipeline的fireChannelInactive方法觸發channelInactive事件。oop
close實現: 關閉channelthis
close方法的調用棧:.net
複製代碼
io.netty.channel.AbstractChannel#close()
io.netty.channel.DefaultChannelPipeline#close()
io.netty.channel.AbstractChannelHandlerContext#close()
io.netty.channel.AbstractChannelHandlerContext#close(io.netty.channel.ChannelPromise)
io.netty.channel.AbstractChannelHandlerContext#invokeClose
io.netty.channel.DefaultChannelPipeline.HeadContext#close
io.netty.channel.AbstractChannel.AbstractUnsafe#close(io.netty.channel.ChannelPromise)
io.netty.channel.AbstractChannel.AbstractUnsafe#close(final ChannelPromise promise, final Throwable cause ,final ClosedChannelException closeCause, final boolean notify)
io.netty.channel.AbstractChannel.AbstractUnsafe#doClose0
io.netty.channel.socket.nio.NioSocketChannel#doClose
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close的邏輯實如今io.netty.channel.AbstractChannel.AbstractUnsafe#close(final ChannelPromise promise, final Throwable cause ,final ClosedChannelException closeCause, final boolean notify)中,這個close方法主要實現了一下幾個功能:線程
確保在多線程環境下,屢次調用close和一次調用的影響一致,而且能夠經過promis獲得一樣的結果。
保證在執行close的過程當中,不能向channel寫數據。
調用doClose0執行執真正的close操做。
調用deregister對channel作最後的清理工做,並觸發channelInactive, channelUnregistered事件。
如下是這個方法的代碼:設計
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1 private void close(final ChannelPromise promise, final Throwable cause,
2 final ClosedChannelException closeCause, final boolean notify) {
3 if (!promise.setUncancellable()) {
4 return;
5 }
6
7 if (closeInitiated) {
8 if (closeFuture.isDone()) {
9 // Closed already.
10 safeSetSuccess(promise);
11 } else if (!(promise instanceof VoidChannelPromise)) { // Only needed if no VoidChannelPromise.
12 // This means close() was called before so we just register a listener and return
13 closeFuture.addListener(new ChannelFutureListener() {
14 @Override
15 public void operationComplete(ChannelFuture future) throws Exception {
16 promise.setSuccess();
17 }
18 });
19 }
20 return;
21 }
22
23 closeInitiated = true;
24
25 final boolean wasActive = isActive();
26 final ChannelOutboundBuffer outboundBuffer = this.outboundBuffer;
27 this.outboundBuffer = null; // Disallow adding any messages and flushes to outboundBuffer.
28 Executor closeExecutor = prepareToClose();
29 if (closeExecutor != null) {
30 closeExecutor.execute(new Runnable() {
31 @Override
32 public void run() {
33 try {
34 // Execute the close.
35 doClose0(promise);
36 } finally {
37 // Call invokeLater so closeAndDeregister is executed in the EventLoop again!
38 invokeLater(new Runnable() {
39 @Override
40 public void run() {
41 if (outboundBuffer != null) {
42 // Fail all the queued messages
43 outboundBuffer.failFlushed(cause, notify);
44 outboundBuffer.close(www.michenggw.com closeCause);
45 }
46 fireChannelInactiveAndDeregister(wasActive);
47 }
48 });
49 }
50 }
51 });
52 } else {
53 try {
54 // Close the channel and fail the queued messages in all cases.
55 doClose0(promise);
56 } finally {
57 if (outboundBuffer != null) {
58 // Fail all the queued messages.
59 outboundBuffer.failFlushed(cause, notify);
60 outboundBuffer.close(closeCause);
61 }
62 }
63 if (inFlush0) {
64 invokeLater(new Runnable() {
65 @Override
66 public void run() {
67 fireChannelInactiveAndDeregister(wasActive);
68 }
69 });
70 } else {
71 fireChannelInactiveAndDeregister(wasActive);
72 }
73 }
74 }
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7-23行,在這個方法被屢次調用的時候,只有一次能夠執行的21行之後的代碼。從代碼看,這一點是用closeInitiated屬性來保證的,但它是一個普通boolean類型的屬性,在多線程狀況下存在可見性問題。事實上一個channel unsafe實例的close方法,只會在一個線程中執行,closeInitiated只在這個方法中使用,所以不存在多線程間的可見性問題。雖然可能在多個不一樣的線程中屢次調用Channel的close方法,可是這個close方法,只會在channel的eventLoop線程中執行。凡是經過io.netty.channel.DefaultChannelPipeline.HeadContext調用的channel unsafe方法,都必定在channel的eventLoop線程中執行。
26,27行,把channel unsafe的outboundBuffer設置爲null, 這樣,在close的過程當中,全部channel的write方法都會經過promise返回錯誤。
28行,prepareToClose默認實現是返回null, 它是一個protected方法,能夠根據須要覆蓋它,用來在關閉以前作一些準備工做,同時指定一個executor,讓接下來的關閉動做都在這個executor中執行。
33-49行,53-72行,這兩段代碼實現的都是功能都是同樣的,不一樣的是33-49行在prepareToClose提供的executor中執行。調用doClose0執行關閉操做,清理outboundBuffer(43,44), 調用fireChannelInactiveAndDeregister(46)觸發channelInactive和channelDeregister事件。63-72行,經過inFlush0屬性檢查當前是否正在進程flush操做,若是是,使用invokerLater確保在當前方法和flush操做完成以後再觸發事件。
doClose0中是真正的關閉操做,它先調用doClose,而後設置promise的返回值:
複製代碼
1 //io.netty.channel.AbstractChannel.AbstractUnsafe#doClose0
2 private void doClose0(ChannelPromise promise) {
3 try {
4 doClose();
5 closeFuture.setClosed();
6 safeSetSuccess(www.fengshen157.com/ promise);
7 } catch (Throwable t) {
8 closeFuture.setClosed();
9 safeSetFailure(promise, t);
10 }
11 }
12 //io.netty.channel.socket.nio.NioSocketChannel#doClose
13 @Override
14 protected void doClose() throws Exception {
15 super.doClose();
16 javaChannel().close();
17 }
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fireChannelInactiveAndDeregister是調用deregister實現,也就是說,正常狀況下,調用Channel的close方法以後就會自動完成一個channel最後的清理工做,不須要再調用deregister方法。
1 private void fireChannelInactiveAndDeregister(final boolean wasActive) {
2 deregister(voidPromise(), wasActive && !isActive());
3 }
deregister實現:從eventLoop中註銷channel
deregister的調用棧:
複製代碼
1 io.netty.channel.AbstractChannel#deregister()
2 io.netty.channel.DefaultChannelPipeline#deregister()
3 io.netty.channel.AbstractChannelHandlerContext#deregister()
4 io.netty.channel.AbstractChannelHandlerContext#deregister(io.netty.channel.ChannelPromise)
5 io.netty.channel.AbstractChannelHandlerContext#invokeDeregister
6 io.netty.channel.DefaultChannelPipeline.HeadContext#deregister
7 io.netty.channel.AbstractChannel.AbstractUnsafe#deregister(io.netty.channel.ChannelPromise)
8 io.netty.channel.AbstractChannel.AbstractUnsafe#deregister(io.netty.channel.ChannelPromise, boolean)
9 io.netty.channel.nio.AbstractNioChannel#doDeregister
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deregister的邏輯在中實現io.netty.channel.AbstractChannel.AbstractUnsafe#deregister(final ChannelPromise promise, final boolean fireChannelInactive),這個方法的實現比較簡單,主要就是調用doDeregister方法執行deregister操做,而後觸發channelInactive事件(若是fireChannelInactive參數是true)和channelUnregistered事件。
複製代碼
private void deregister(final ChannelPromise promise, final boolean fireChannelInactive) {
if (!promise.setUncancellable(www.gcyL157.com)) {
return;
}
if (!registered) {
safeSetSuccess(promise);
return;
}
invokeLater(new Runnable() {
@Override
public void run() {
try {
doDeregister();
} catch (Throwable t) {
logger.warn("Unexpected exception occurred while deregistering a channel.", t);
} finally {
if (fireChannelInactive) {
pipeline.fireChannelInactive();
}
if (registered) {
registered www.dasheng178.com= false;
pipeline.fireChannelUnregistered();
}
safeSetSuccess(promise);
}
}
});
}
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這裏使用invokeLater執行主要邏輯的目的是爲了保證把當前正在eventLoop隊列中全部任何都執行完以後再執行真正的deregister操做。
doDeregister默認實現是空,什麼都沒作,它是個protected方法。真正的實如今io.netty.channel.nio.AbstractNioChannel中,它只是簡單地調用eventLoop的cancel方法把SocketChannel對應的SelectionKey從Selector中刪除,這樣selector就不會監聽到這個socket上的任何事件了。
1 @Override 2 protected void doDeregister() throws Exception { 3 eventLoop().cancel(selectionKey());