微信小程序使用二次貝塞爾曲線畫波浪

這兩週作一個新的項目,人員比較緊張,除了需求和UI,前端後端一我的來幹。html

在項目需求肯定後,UI隔了幾天設計出了UI界面,拿到UI效果圖後見有一個界面有波浪效果的我當時就蒙圈了,這都啥玩意啊?轉念想到了最近在IT圈挺火的那個事件:產品要求安卓程序員實現根據用戶手機殼顏色自動更換APP主題的需求後,頓時以爲畫個波浪這個壓根就不是事啊。前端

二次貝塞爾曲線程序員

在微信官方的二次貝塞爾曲線畫法鏈接canvas

畫波浪後端

思路:api

在屏幕左邊畫一個波,而後讓它一直向屏幕右邊平移過去。其X的值由負數變爲正數依次增大;而後一直重複此操做。微信

我畫出來的波浪以下(感受仍是有那麼一點波浪的感受):app

 

界面代碼爲(index.wxml):學習

<view class="page-body">
 <view class="page-body-wrapper">
  <canvas canvas-id="myCanvas3" class="canvas3"></canvas>
 </view>
</view>
JS代碼爲(index.js):
Page({
 onReady: function() {
  this.position = {
    x: 150,
    y: 150,
    vx: 2,
    vy: 2
   },
   this.obj = {
    offset: 0,
    baseLine: 40,
    direction: 1,
    waveDirection: 1
   },
   // var offset = 5
   this.drawQuadraticCurve3()
  this.interval = setInterval(this.drawQuadraticCurve3, 1)
  console.log(">>>>>>>>>" + this.obj.offset)
 },
 /**
  * 畫大波浪
  */
 drawQuadraticCurve3: function() {
  var obj = this.obj
  var startX = 20,
   itemWidth = 100,
   offset = obj.offset,
   baseLine = obj.baseLine,
   waveHeight = 10,
   direction = obj.direction,
   waveDirection = obj.waveDirection
  
  const ctx = wx.createCanvasContext('myCanvas3')
 
  function getWaveHeigh(i) {
   if (i % 2 == 0) {
    // return baseLine + waveHeight
   }
   return baseLine - waveHeight
  }
  ctx.beginPath()
  ctx.moveTo(-itemWidth * 6, baseLine)
  ctx.setFillStyle('#4BF6EE')
  for (var i = -6; i < 5; i++) {
   startX = i * itemWidth;
   var currentX = startX + (itemWidth / 2) + offset
   var currentY = getWaveHeigh(i)
   var currentEndX = startX + itemWidth + offset
   ctx.quadraticCurveTo(currentEndX - 10,
    currentY, currentEndX, baseLine)
   ctx.stroke()
  }
  //填充海水
  ctx.lineTo(0, 2000)
  ctx.setFillStyle('#4BF6EE')
  ctx.fill()
  
  ctx.draw()
  
  
  if (obj.waveDirection == 1) {
   obj.offset = obj.offset + 1
  } else if (obj.waveDirection == -1) {
   obj.offset = obj.offset - 1
  }
  if (obj.offset == 400) {
   obj.offset = 0
  }
  if (obj.offset == 50 || obj.offset == 1) {
   // obj.waveDirection = obj.waveDirection * -1
  }
  
  
  // if (direction == 1) {
  //  obj.baseLine = obj.baseLine + 1
  // } else if (direction == -1) {
  //  obj.baseLine = obj.baseLine - 1
  // }
  if (obj.baseLine >= 50 || obj.baseLine <= 40) {
   console.log("<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<")
   //obj.direction = (obj.direction * -1)
  }
 },
 onUnload: function() {
  clearInterval(this.interval)
 }
})

以上就是本文的所有內容,但願對你們的學習有所幫助this

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