ManualResetEventSlim經過封裝 ManualResetEvent提供了自旋等待和內核等待的組合。若是須要跨進程或者跨AppDomain的同步,那麼就必須使用ManualResetEvent,而不能使用ManualResetEventSlim。那麼首先咱們看看 ManualResetEvent和AutoResetEvent的使用特色,只有搞清楚了ManualResetEvent纔可能明白ManualResetEventSlim的好處。ide
ManualResetEvent和AutoResetEvent的共同點:
1)Set方法將事件狀態設置爲終止狀態,容許一個或多個等待線程繼續;Reset方法將事件狀態設置爲非終止狀態,致使線程阻止;WaitOne阻止當前線程,直到當前線程的WaitHandler收到事件信號。
2)能夠經過構造函數的參數值來決定其初始狀態,若爲true則事件爲終止狀態從而使線程爲非阻塞狀態,爲false則線程爲阻塞狀態。
3)若是某個線程調用WaitOne方法,則當事件狀態爲終止狀態時,該線程會獲得信號,繼續向下執行。函數
ManualResetEvent和AutoResetEvent的不一樣點:
1)AutoResetEvent.WaitOne()每次只容許一個線程進入,當某個線程獲得信號後,AutoResetEvent會自動又將信號置爲不發送狀態,則其餘調用WaitOne的線程只有繼續等待,也就是說AutoResetEvent一次只喚醒一個線程;
2)ManualResetEvent則能夠喚醒多個線程,由於當某個線程調用了ManualResetEvent.Set()方法後,其餘調用WaitOne的線程得到信號得以繼續執行,而ManualResetEvent不會自動將信號置爲不發送。
3)也就是說,除非手工調用了ManualResetEvent.Reset()方法,則ManualResetEvent將一直保持有信號狀態,ManualResetEvent也就能夠同時喚醒多個線程繼續執行。
AutoResetEvent myResetEvent = new AutoResetEvent(false)
構造方法的參數設置成false後,表示建立一個沒有被set的AutoResetEvent,這就致使全部持有這個AutoResetEvent的線程都會在WaitOne()處掛起, 若是將參數設置成true,表示建立一個被set的AutoResetEvent,持有這個AutoResetEvent的線程們會競爭這個Event ,此時在其餘條件知足的狀況下,至少會有一個線程獲得執行,而不是因得不到Event而致使全部線程都得不到執行
ManualResetEvent myResetEvent = new ManualResetEvent(false)
構造方法的參數設置成false後,表示建立一個沒有被set的ManualResetEvent,這就致使全部持有這個ManualResetEvent的線程都會在WaitOne()處掛起 ,若是將參數設置成true,表示建立一個被set的ManualResetEvent ,持有這個ManualResetEvent的線程們在其餘條件知足的狀況下會同時獲得執行(注意,是同時獲得執行);而不是因得不到Event而致使全部線程都得不到執行
oop
咱們來看看ManualResetEventSlim的實現:ui
public class ManualResetEventSlim : IDisposable { private volatile object m_lock; // A lock used for waiting and pulsing. Lazily initialized via EnsureLockObjectCreated() private volatile ManualResetEvent m_eventObj; // A true Win32 event used for waiting. private const int DEFAULT_SPIN_MP = SpinWait.YIELD_THRESHOLD; //10 public ManualResetEventSlim(bool initialState) { // Specify the defualt spin count, and use default spin if we're // on a multi-processor machine. Otherwise, we won't. Initialize(initialState, DEFAULT_SPIN_MP); } public void Set() { Set(false); } private void Set(bool duringCancellation) { // We need to ensure that IsSet=true does not get reordered past the read of m_eventObj // This would be a legal movement according to the .NET memory model. // The code is safe as IsSet involves an Interlocked.CompareExchange which provides a full memory barrier. IsSet = true; // If there are waiting threads, we need to pulse them. if (Waiters > 0) { Contract.Assert(m_lock != null); //if waiters>0, then m_lock has already been created. lock (m_lock) { Monitor.PulseAll(m_lock); } } ManualResetEvent eventObj = m_eventObj; if (eventObj != null && !duringCancellation) { lock (eventObj) { if (m_eventObj != null) { // If somebody is waiting, we must set the event. m_eventObj.Set(); } } } } public void Reset() { ThrowIfDisposed(); // If there's an event, reset it. if (m_eventObj != null) { m_eventObj.Reset(); } IsSet = false; } public bool Wait(int millisecondsTimeout, CancellationToken cancellationToken) { ThrowIfDisposed(); cancellationToken.ThrowIfCancellationRequested(); // an early convenience check if (millisecondsTimeout < -1) { throw new ArgumentOutOfRangeException("millisecondsTimeout"); } if (!IsSet) { if (millisecondsTimeout == 0) { // For 0-timeouts, we just return immediately. return false; } // We spin briefly before falling back to allocating and/or waiting on a true event. uint startTime = 0; bool bNeedTimeoutAdjustment = false; int realMillisecondsTimeout = millisecondsTimeout; //this will be adjusted if necessary. if (millisecondsTimeout != Timeout.Infinite) { startTime = TimeoutHelper.GetTime(); bNeedTimeoutAdjustment = true; } //spin int HOW_MANY_SPIN_BEFORE_YIELD = 10; int HOW_MANY_YIELD_EVERY_SLEEP_0 = 5; int HOW_MANY_YIELD_EVERY_SLEEP_1 = 20; int spinCount = SpinCount; for (int i = 0; i < spinCount; i++) { if (IsSet) { return true; } else if (i < HOW_MANY_SPIN_BEFORE_YIELD) { if (i == HOW_MANY_SPIN_BEFORE_YIELD / 2) { Thread.Yield(); } else { Thread.SpinWait(PlatformHelper.ProcessorCount * (4 << i)); } } else if (i % HOW_MANY_YIELD_EVERY_SLEEP_1 == 0) { Thread.Sleep(1); } else if (i % HOW_MANY_YIELD_EVERY_SLEEP_0 == 0) { Thread.Sleep(0); } else { Thread.Yield(); } if (i >= 100 && i % 10 == 0) // check the cancellation token if the user passed a very large spin count cancellationToken.ThrowIfCancellationRequested(); } // Now enter the lock and wait. EnsureLockObjectCreated(); // We must register and deregister the token outside of the lock, to avoid deadlocks. using (cancellationToken.InternalRegisterWithoutEC(s_cancellationTokenCallback, this)) { lock (m_lock) { // Loop to cope with spurious wakeups from other waits being canceled while (!IsSet) { // If our token was canceled, we must throw and exit. cancellationToken.ThrowIfCancellationRequested(); //update timeout (delays in wait commencement are due to spinning and/or spurious wakeups from other waits being canceled) if (bNeedTimeoutAdjustment) { realMillisecondsTimeout = TimeoutHelper.UpdateTimeOut(startTime, millisecondsTimeout); if (realMillisecondsTimeout <= 0) return false; } Waiters = Waiters + 1; if (IsSet) //This check must occur after updating Waiters. { Waiters--; //revert the increment. return true; } // Now finally perform the wait. try { // ** the actual wait ** if (!Monitor.Wait(m_lock, realMillisecondsTimeout)) return false; //return immediately if the timeout has expired. } finally { // Clean up: we're done waiting. Waiters = Waiters - 1; } } } } } // automatically disposes (and deregisters) the callback return true; //done. The wait was satisfied. } private void EnsureLockObjectCreated() { Contract.Ensures(m_lock != null); if (m_lock != null) return; object newObj = new object(); Interlocked.CompareExchange(ref m_lock, newObj, null); // failure is benign.. someone else won the ----. } private static Action<object> s_cancellationTokenCallback = new Action<object>(CancellationTokenCallback); private static void CancellationTokenCallback(object obj) { ManualResetEventSlim mre = obj as ManualResetEventSlim; Contract.Assert(mre != null, "Expected a ManualResetEventSlim"); Contract.Assert(mre.m_lock != null); //the lock should have been created before this callback is registered for use. lock (mre.m_lock) { Monitor.PulseAll(mre.m_lock); // awaken all waiters } } } public sealed class ManualResetEvent : EventWaitHandle { public ManualResetEvent(bool initialState) : base(initialState,EventResetMode.ManualReset){} }
其中的Reset方法最簡單就是調用 ManualResetEvent的Reset方法,Set方法也是調用ManualResetEvent的Set方法,只是在Set方法前須要把等待隊列的線程轉換爲就緒狀態【lock (m_lock){Monitor.PulseAll(m_lock);}】,ManualResetEventSlim 與ManualResetEvent的區別主要是Wait方法裏面增長了自旋。this
這裏面的using (cancellationToken.InternalRegisterWithoutEC(s_cancellationTokenCallback, this))也是很是重要,Monitor.Wait方法只是把線程放到等待隊列,調用ManualResetEvent的Set方法會調用 Monitor.PulseAll(m_lock);,可是在調用ManualResetEvent的wait方法,裏面調用了cancellationToken.ThrowIfCancellationRequested()該如何處理,這個時候的lock鎖沒有釋放,須要調用 Monitor.PulseAll方法,因此該方法被方放到CancellationTokenCallback裏面spa