#概述 FutureTask類是可取消式異步計算方法。該類是Future接口的基本實現。能夠開啓和取消異步計算,查詢異步計算結果是否完成,而且抽取出計算結果。計算結果只能在異步計算完成後被獲取。異步計算一旦完成,計算將不能被從新開始和取消。除非計算過程的調用使用了runAndReset方法。 Callable和Runnable類都可以包裝成FutureTask類。FutureTask自己實現了Runnable接口,並可以被提到Executor中去執行。 做爲獨立的類,其內部有protested方法用於執行任務。 #靜態方法塊java
try { //使用了unsafe設置state、runner和waiters的字段偏移量。 UNSAFE = sun.misc.Unsafe.getUnsafe(); Class<?> k = FutureTask.class; stateOffset = UNSAFE.objectFieldOffset (k.getDeclaredField("state")); runnerOffset = UNSAFE.objectFieldOffset (k.getDeclaredField("runner")); waitersOffset = UNSAFE.objectFieldOffset (k.getDeclaredField("waiters")); } catch (Exception e) { throw new Error(e); }
#任務運行狀態 在FutureTask類中任務的運行狀態設置爲七種。 private volatile int state; private static final int NEW = 0; private static final int COMPLETING = 1; private static final int NORMAL = 2; private static final int EXCEPTIONAL = 3; private static final int CANCELLED = 4; private static final int INTERRUPTING = 5; private static final int INTERRUPTED = 6; 任務運行狀態之間的轉換以下:app
NEW -> COMPLETING -> NORMAL NEW -> COMPLETING -> EXCEPTIONAL NEW -> CANCELLED NEW -> INTERRUPTING -> INTERRUPTED
#重要字段 //可執行任務 private Callable<V> callable; //異步計算結果或者get方法拋錯信息 private Object outcome; // non-volatile, protected by state reads/writes //執行任務的線程 private volatile Thread runner; //等待線程隊列 private volatile WaitNode waiters;異步
#重要方法 ##構造this
public FutureTask(Callable<V> callable) { if (callable == null) throw new NullPointerException(); this.callable = callable; this.state = NEW; // ensure visibility of callable }
public FutureTask(Runnable runnable, V result) { //將runnable wrapper成callable this.callable = Executors.callable(runnable, result); this.state = NEW; // ensure visibility of callable }
##任務取消線程
public boolean cancel(boolean mayInterruptIfRunning) { if (state != NEW) return false; if (mayInterruptIfRunning) { if (!UNSAFE.compareAndSwapInt(this, stateOffset, NEW, INTERRUPTING)) return false; Thread t = runner; if (t != null) t.interrupt(); UNSAFE.putOrderedInt(this, stateOffset, INTERRUPTED); // final state } else if (!UNSAFE.compareAndSwapInt(this, stateOffset, NEW, CANCELLED)) return false; finishCompletion(); return true; }
取消任務方法接收了一個布爾類型的變量 一、若是變量爲true,則首先嚐試將運行狀態設置爲interrupting,若是不容許則返回false,標示取消失敗。不然得到任務,作中斷操做,將對象的狀態字段置爲INTERRUPTED。 二、若是變量爲false或者未設置,則直接嘗試將任務狀態置爲cancelled,若是失敗則返回false,表示取消失敗。不然執行finishCompletion(),將全部線程隊列中等待的線程所有釋放掉。等待gc回收。 ##執行(任務不能被打斷)指針
public void run() { if (state != NEW || !UNSAFE.compareAndSwapObject(this, runnerOffset, null, Thread.currentThread())) return; try { Callable<V> c = callable; if (c != null && state == NEW) { V result; boolean ran; try { result = c.call(); ran = true; } catch (Throwable ex) { result = null; ran = false; setException(ex); } if (ran) set(result); } } finally { // runner must be non-null until state is settled to // prevent concurrent calls to run() runner = null; // state must be re-read after nulling runner to prevent // leaked interrupts int s = state; if (s >= INTERRUPTING) handlePossibleCancellationInterrupt(s); } }
任務運行首先判斷任務執行狀態,若是當前任務執行狀態不是new或者設置當前線程爲執行線程操做失敗,則返回空。 而後得到任務callable,若是任務狀態是new而且任務非空,則調用call()方法得到結果,若是在異步計算的過程當中拋異常則將返回null的結果。 最後繼續得到任務執行狀態,若是任務處於INTERRUPTING狀態,則處理中斷。code
##任務執行(容許reset)orm
protected boolean runAndReset() { if (state != NEW || !UNSAFE.compareAndSwapObject(this, runnerOffset, null, Thread.currentThread())) return false; boolean ran = false; int s = state; try { Callable<V> c = callable; if (c != null && s == NEW) { try { c.call(); // don't set result ran = true; } catch (Throwable ex) { setException(ex); } } } finally { // runner must be non-null until state is settled to // prevent concurrent calls to run() runner = null; // state must be re-read after nulling runner to prevent // leaked interrupts s = state; if (s >= INTERRUPTING) handlePossibleCancellationInterrupt(s); } return ran && s == NEW; }
和前一個run方法不一樣的有兩個地方。第一個就是增長了一個boolean變量ran,第二個就是沒有設置result。 ##得到結果對象
public V get(long timeout, TimeUnit unit) throws InterruptedException, ExecutionException, TimeoutException { if (unit == null) throw new NullPointerException(); int s = state; if (s <= COMPLETING && (s = awaitDone(true, unit.toNanos(timeout))) <= COMPLETING) throw new TimeoutException(); return report(s); }
得到結果的方法首先判斷時間單位,若是未設置會拋空指針。而後得到任務運行狀態,若是狀態是未完成,而且等待指定時間後讓然沒有得到結果,則跑超時異常,不然運行 report(s)。接口
private V report(int s) throws ExecutionException { Object x = outcome; if (s == NORMAL) return (V)x; if (s >= CANCELLED) throw new CancellationException(); throw new ExecutionException((Throwable)x); }
report(s)方法會判斷任務執行狀態,根據狀態是normal仍是cancelled分別返回執行結果或異常信息。