第二篇html
本篇是和GIF相關的一個UIImage的分類。主要提供了三個方法:web
+ (UIImage *)sd_animatedGIFNamed:(NSString *)name
----- 根據名稱獲取圖片+ (UIImage *)sd_animatedGIFWithData:(NSData *)data
----- 根據NSData獲取圖片- (UIImage *)sd_animatedImageByScalingAndCroppingToSize:(CGSize)size
----- 修改圖片到指定的尺寸咱們先無論圖片的更高級的知識,咱們簡單的對size和scale這兩個屬性作一下介紹。網絡
注意:若是要獲取一個圖片的尺寸,不是直接使用image.size
,而是使用image.size
*image.scale
。固然,這是僞代碼。緣由就是咱們在獲取size的時候。使用的是Point座標,而圖片的尺寸是以像素爲參照的。系統爲咱們處理了這兩種座標系的轉換工做。函數
咱們用一個例子來演示上邊的內容:ui
UIImage *image = [UIImage imageNamed:@"photo_delete"]; NSLog(@"-----尺寸:(%f %f)", image.size.width, image.size.height);
打印結果爲:code
-----尺寸:(18.000000 18.000000)
能夠看出來。使用size這個屬性是不對的。該圖片的實際尺寸爲:
orm
那咱們修改下代碼:htm
UIImage *image = [UIImage imageNamed:@"photo_delete"]; NSLog(@"-----尺寸:(%f %f)", image.size.width * image.scale, image.size.height * image.scale);
打印結果以下:對象
-----尺寸:(36.000000 36.000000)
- (UIImage *)sd_animatedImageByScalingAndCroppingToSize:(CGSize)size { if (CGSizeEqualToSize(self.size, size) || CGSizeEqualToSize(size, CGSizeZero)) { return self; } CGSize scaledSize = size; CGPoint thumbnailPoint = CGPointZero; CGFloat widthFactor = size.width / self.size.width; CGFloat heightFactor = size.height / self.size.height; CGFloat scaleFactor = (widthFactor > heightFactor) ? widthFactor : heightFactor; scaledSize.width = self.size.width * scaleFactor; scaledSize.height = self.size.height * scaleFactor; if (widthFactor > heightFactor) { thumbnailPoint.y = (size.height - scaledSize.height) * 0.5; } else if (widthFactor < heightFactor) { thumbnailPoint.x = (size.width - scaledSize.width) * 0.5; } NSMutableArray *scaledImages = [NSMutableArray array]; for (UIImage *image in self.images) { UIGraphicsBeginImageContextWithOptions(size, NO, 0.0); [image drawInRect:CGRectMake(thumbnailPoint.x, thumbnailPoint.y, scaledSize.width, scaledSize.height)]; UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext(); [scaledImages addObject:newImage]; UIGraphicsEndImageContext(); } return [UIImage animatedImageWithImages:scaledImages duration:self.duration]; }
上邊的方法可以實現把圖片的尺寸修剪爲size,剪裁的前提是根據圖片原來的比例。具體的實現,在這裏就不舉例說明了。和數學原理有點關係。
blog
一個Image Sources抽象出來了圖片數據,經過raw memory buffer減輕開發人員對數據的處理。Image Sources包含不止一個圖像,縮略圖,各個圖像的特徵和圖片文件。經過CGImageSource實現。能夠這麼說:
CGImageSourceRef就是對圖像數據的一層封裝。
+ (float)sd_frameDurationAtIndex:(NSUInteger)index source:(CGImageSourceRef)source { float frameDuration = 0.1f; CFDictionaryRef cfFrameProperties = CGImageSourceCopyPropertiesAtIndex(source, index, nil); NSDictionary *frameProperties = (__bridge NSDictionary *)cfFrameProperties; NSDictionary *gifProperties = frameProperties[(NSString *)kCGImagePropertyGIFDictionary]; NSNumber *delayTimeUnclampedProp = gifProperties[(NSString *)kCGImagePropertyGIFUnclampedDelayTime]; if (delayTimeUnclampedProp) { frameDuration = [delayTimeUnclampedProp floatValue]; } else { NSNumber *delayTimeProp = gifProperties[(NSString *)kCGImagePropertyGIFDelayTime]; if (delayTimeProp) { frameDuration = [delayTimeProp floatValue]; } } // Many annoying ads specify a 0 duration to make an image flash as quickly as possible. // We follow Firefox's behavior and use a duration of 100 ms for any frames that specify // a duration of <= 10 ms. See <rdar://problem/7689300> and <http://webkit.org/b/36082> // for more information. if (frameDuration < 0.011f) { frameDuration = 0.100f; } CFRelease(cfFrameProperties); return frameDuration; }
當咱們由NSData => UIImage 的時候,咱們應該考慮更多一點。若是NSData中不止一張圖片,應該怎麼辦?
獲取NSData中的圖片數量
CGImageSourceRef source = CGImageSourceCreateWithData((__bridge CFDataRef)data, NULL); size_t count = CGImageSourceGetCount(source);
若是圖片數量小於或者等於1,直接轉換
if (count <= 1) { animatedImage = [[UIImage alloc] initWithData:data]; }
數量大於1的狀況
代碼以下:
+ (UIImage *)sd_animatedGIFWithData:(NSData *)data { if (!data) { return nil; } CGImageSourceRef source = CGImageSourceCreateWithData((__bridge CFDataRef)data, NULL); size_t count = CGImageSourceGetCount(source); UIImage *animatedImage; if (count <= 1) { animatedImage = [[UIImage alloc] initWithData:data]; } else { NSMutableArray *images = [NSMutableArray array]; NSTimeInterval duration = 0.0f; for (size_t i = 0; i < count; i++) { CGImageRef image = CGImageSourceCreateImageAtIndex(source, i, NULL); if (!image) { continue; } duration += [self sd_frameDurationAtIndex:i source:source]; [images addObject:[UIImage imageWithCGImage:image scale:[UIScreen mainScreen].scale orientation:UIImageOrientationUp]]; CGImageRelease(image); } if (!duration) { duration = (1.0f / 10.0f) * count; } animatedImage = [UIImage animatedImageWithImages:images duration:duration]; } CFRelease(source); return animatedImage;
}
+ (UIImage *)sd_animatedGIFNamed:(NSString *)name { CGFloat scale = [UIScreen mainScreen].scale; if (scale > 1.0f) { NSString *retinaPath = [[NSBundle mainBundle] pathForResource:[name stringByAppendingString:@"@2x"] ofType:@"gif"]; NSData *data = [NSData dataWithContentsOfFile:retinaPath]; if (data) { return [UIImage sd_animatedGIFWithData:data]; } NSString *path = [[NSBundle mainBundle] pathForResource:name ofType:@"gif"]; data = [NSData dataWithContentsOfFile:path]; if (data) { return [UIImage sd_animatedGIFWithData:data]; } return [UIImage imageNamed:name]; } else { NSString *path = [[NSBundle mainBundle] pathForResource:name ofType:@"gif"]; NSData *data = [NSData dataWithContentsOfFile:path]; if (data) { return [UIImage sd_animatedGIFWithData:data]; } return [UIImage imageNamed:name]; } }
在這裏補充一點實現漸進式圖片加載的步驟。
當圖片從網絡中獲取的時候,可能因爲過大,數據緩慢,這時候就須要漸進式加載圖片來顯示。主要經過CFData對象來實現:
寫到這裏,我忽然意識到,gif也算是一種無損的格式,本分類也只是給予UIImage支持GIF的能力,所以由這種思想,我聯想到別的地方。當咱們須要某種能力支持的時候,咱們應該去觀察底層,也就是數據層的規律。就好比圖像數據,本質上仍是一些二進制的數據,越往上,越被包裝的簡單易用,歸根到底,寫代碼的根本就是處理數據。