在移動開發中,下拉彈框是一種很常見的選擇交互方式,效果以下圖所示。
對於這種彈框,咱們可使用Dialog來實現,下面是自定義彈框的主要代碼。canvas
Color _bgColor = Colors.white; double cellHeight = 34; double cellWidth=120; typedef ClickCallBack = void Function(int selectIndex, String selectText); class PopMenus { static void showPop( {@required BuildContext context, @required List<String> listData, @required String selText, ClickCallBack clickCallback}) { Widget _buildMenuLineCell(dataArr) { return ListView.separated( itemCount: dataArr.length, physics: const NeverScrollableScrollPhysics(), itemBuilder: (BuildContext context, int index) { return GestureDetector( onTap: () { Navigator.pop(context); if (clickCallback != null) { clickCallback(index, listData[index]); } }, child: Container( height: cellHeight, child: Column( crossAxisAlignment: CrossAxisAlignment.center, mainAxisAlignment: MainAxisAlignment.center, children: <Widget>[ selText==dataArr[index]? Text(dataArr[index], style: TextStyle(fontSize: 16,color: Colors.blue)):Text(dataArr[index], style: TextStyle(fontSize: 16)) ], ), )); }, separatorBuilder: (context, index) { return Divider( height: 0.1, color: Color(0xFFE6E6E6), ); }, ); } _buildMenusView(dataArr) { var cellH = dataArr.length * cellHeight; var navH = ScreenUtils.navigationBarHeight; navH = navH - ScreenUtils.topSafeHeight; var leftP=(ScreenUtils.screenWidth-cellWidth)/2; return Positioned( left: leftP, top: navH-10, child: Column( crossAxisAlignment: CrossAxisAlignment.end, children: <Widget>[ Container( padding: EdgeInsets.only(right: 10), child: TriangleUpWidget(height: 10,width: 14), ), ClipRRect( borderRadius: BorderRadius.circular(2), child: Container( color: _bgColor, width: cellWidth, height: cellH, child: _buildMenuLineCell(dataArr))) ], ), ); } showDialog( context: context, barrierDismissible: false, builder: (context) { return BasePopMenus(child: _buildMenusView(listData)); }); } } class BasePopMenus extends Dialog { BasePopMenus({ Key key, this.child, }) : super(key: key); final Widget child; @override Widget build(BuildContext context) { return Material( type: MaterialType.transparency, child: Stack( fit: StackFit.expand, children: <Widget>[ GestureDetector(onTap: () => Navigator.pop(context)), child ], ), ); } }
若是須要改變彈框的位置,能夠修改_buildMenusView()方法中的Positioned組件的邊距代碼。上面的代碼中用到了一個自定義三角形,代碼以下。ide
class TriangleUpPainter extends CustomPainter { Color color; //填充顏色 Paint _paint; //畫筆 Path _path; //繪製路徑 double angle; //角度 TriangleUpPainter() { _paint = Paint() ..strokeWidth = 1.0 //線寬 ..color = Colors.white ..isAntiAlias = true; _path = Path(); } @override void paint(Canvas canvas, Size size) { final baseX = size.width; final baseY = size.height; //起點 _path.moveTo(baseX*0.5, 0); _path.lineTo(baseX, baseY); _path.lineTo(0, baseY); canvas.drawPath(_path, _paint); } @override bool shouldRepaint(CustomPainter oldDelegate) { return false; } } class TriangleUpWidget extends StatefulWidget { double height; double width; TriangleUpWidget({Key key, this.height = 14, this.width = 16}) : super(key: key); @override CoreTriangleState createState() => CoreTriangleState(); } class CoreTriangleState extends State<TriangleUpWidget> { @override Widget build(BuildContext context) { return Container( height: widget.height, width: widget.width, child: CustomPaint( painter: TriangleUpPainter(), )); } }
最後,在須要彈框的地方,調用咱們自定義的彈框組件便可,以下所示。ui
PopMenus.showPop(context: context, listData: segmentLists, selText: selectedTab, clickCallback: (int index, String value){ });