鼠標點擊後,全部div掉下來

 

 

鼠標點擊後,全部div掉下來javascript

<!DOCTYPE html>css

<html>html

<head>前端

<meta charset="UTF-8">java

<title></title>web

<style type="text/css">框架

div{學習

position: absolute;orm

transform: rotateZ(360deg);htm

}

</style>

</head>

<body>

</body>

<!--<script src="move.js"></script>-->

<script type="text/javascript">

var div = document.getElementsByTagName("div");

var len = 20;

var num = 0;

var timer = null;

var str = '';

for (var i = 0; i < len; i++) {

str +='<div style="width:50px;height:50px;background:purple;position:absolute;left:'+i*60+'px;top:10px"></div>'

}

document.body.innerHTML = str;

document.onclick = function(){

timer = setInterval(function(){

move(div[num],{top:200},500,'linear')

num++;

if(num>=len){

clearInterval(timer);

num=0;

}

},200)

 

};

 

 

////////////////////下面不用看,是調用的框架///////////////////

/*

 * 調用:

 * 

 * move(obj, {left:10,top:20,opacity:0.8}, duration, fx, callback)

 *

 * 第二個參數裏用鍵值對的形式,值沒有單位,opacity的值爲0-1

 *

 */

 

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function move(obj, attrs, duration, fx, callback) {

 

    clearInterval(obj.timer);

 

    var startTime = new Date().getTime();

    var j = {};

    for (var attr in attrs) {

        j[attr] = {}

        j[attr].b = parseFloat(getComputedStyle(obj)[attr]);

        j[attr].c = attrs[attr] - j[attr].b;

    }

 

    var d = duration;

    obj.timer = setInterval(function() {

        var t = new Date().getTime() - startTime;

 

        if ( t >= d ) {

            t = d;

        }

 

        for (var attr in attrs) {

            var b = j[attr].b;

            var c = j[attr].c;

            var value = Tween[fx](t, b, c, d);

            if ( attr == 'opacity' ) {

                obj.style[attr] = value;

            } else {

                obj.style[attr] = value + 'px';

            }

        }

 

        if ( t == d ) {

            clearInterval(obj.timer);

            if (typeof callback == 'function') {

                callback.call(obj);

            }

        }

    }, 16);

}

 

/*

 * t : time 已過期間

 * b : begin 起始值

 * c : count 總的運動值

 * d : duration 持續時間

 * */

 

//Tween.linear();

 

var Tween = {

    linear: function (t, b, c, d){  //勻速

        return c*t/d + b;

    },

    easeIn: function(t, b, c, d){  //加速曲線

        return c*(t/=d)*t + b;

    },

    easeOut: function(t, b, c, d){  //減速曲線

        return -c *(t/=d)*(t-2) + b;

    },

    easeBoth: function(t, b, c, d){  //加速減速曲線

        if ((t/=d/2) < 1) {

            return c/2*t*t + b;

        }

        return -c/2 * ((--t)*(t-2) - 1) + b;

    },

    easeInStrong: function(t, b, c, d){  //加加速曲線

        return c*(t/=d)*t*t*t + b;

    },

    easeOutStrong: function(t, b, c, d){  //減減速曲線

        return -c * ((t=t/d-1)*t*t*t - 1) + b;

    },

    easeBothStrong: function(t, b, c, d){  //加加速減減速曲線

        if ((t/=d/2) < 1) {

            return c/2*t*t*t*t + b;

        }

        return -c/2 * ((t-=2)*t*t*t - 2) + b;

    },

    elasticIn: function(t, b, c, d, a, p){  //正弦衰減曲線(彈動漸入)

        if (t === 0) {

            return b;

        }

        if ( (t /= d) == 1 ) {

            return b+c;

        }

        if (!p) {

            p=d*0.3;

        }

        if (!a || a < Math.abs(c)) {

            a = c;

            var s = p/4;

        } else {

            var s = p/(2*Math.PI) * Math.asin (c/a);

        }

        return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;

    },

    elasticOut: function(t, b, c, d, a, p){    //正弦加強曲線(彈動漸出)

        if (t === 0) {

            return b;

        }

        if ( (t /= d) == 1 ) {

            return b+c;

        }

        if (!p) {

            p=d*0.3;

        }

        if (!a || a < Math.abs(c)) {

            a = c;

            var s = p / 4;

        } else {

            var s = p/(2*Math.PI) * Math.asin (c/a);

        }

        return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b;

    },

    elasticBoth: function(t, b, c, d, a, p){

        if (t === 0) {

            return b;

        }

        if ( (t /= d/2) == 2 ) {

            return b+c;

        }

        if (!p) {

            p = d*(0.3*1.5);

        }

        if ( !a || a < Math.abs(c) ) {

            a = c;

            var s = p/4;

        }

        else {

            var s = p/(2*Math.PI) * Math.asin (c/a);

        }

        if (t < 1) {

            return - 0.5*(a*Math.pow(2,10*(t-=1)) *

                Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;

        }

        return a*Math.pow(2,-10*(t-=1)) *

            Math.sin( (t*d-s)*(2*Math.PI)/p )*0.5 + c + b;

    },

    backIn: function(t, b, c, d, s){     //回退加速(回退漸入)

        if (typeof s == 'undefined') {

            s = 1.70158;

        }

        return c*(t/=d)*t*((s+1)*t - s) + b;

    },

    backOut: function(t, b, c, d, s){

        if (typeof s == 'undefined') {

            s = 3.70158;  //回縮的距離

        }

        return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;

    },

    backBoth: function(t, b, c, d, s){

        if (typeof s == 'undefined') {

            s = 1.70158;

        }

        if ((t /= d/2 ) < 1) {

            return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;

        }

        return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;

    },

    bounceIn: function(t, b, c, d){    //彈球減振(彈球漸出)

        return c - Tween['bounceOut'](d-t, 0, c, d) + b;

    },

    bounceOut: function(t, b, c, d){

        if ((t/=d) < (1/2.75)) {

            return c*(7.5625*t*t) + b;

        } else if (t < (2/2.75)) {

            return c*(7.5625*(t-=(1.5/2.75))*t + 0.75) + b;

        } else if (t < (2.5/2.75)) {

            return c*(7.5625*(t-=(2.25/2.75))*t + 0.9375) + b;

        }

        return c*(7.5625*(t-=(2.625/2.75))*t + 0.984375) + b;

    },

    bounceBoth: function(t, b, c, d){

        if (t < d/2) {

            return Tween['bounceIn'](t*2, 0, c, d) * 0.5 + b;

        }

        return Tween['bounceOut'](t*2-d, 0, c, d) * 0.5 + c*0.5 + b;

    }

}

////

</script>

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