有時候須要在顯示UI的時候不中斷原來的Activity java
好比在播放視頻時或者玩遊戲時,須要顯示某個菜單(能夠是系統提示,或相似於TV菜單) android
顯然用Activity來作是不行的,由於新Activity啓動的時候會把原來的Activity pause掉 windows
怎麼作呢,能夠參考系統電量提示窗口或statusbar那樣在service中啓動窗口 ui
新窗口將會出如今UI最上層,但不會中斷原來的Activity spa
效果圖,一個是播視頻中,一個是玩遊戲中: code
看一下WindowManager.LayoutParams的兩個屬性: 視頻
int TYPE_SYSTEM_ALERT Window type: system window, such as low power alert.
int TYPE_SYSTEM_OVERLAYWindow type: system overlay windows, which need to be displayed on top of everything else. 遊戲
這兩個不錯,正是咱們想要的,上代碼~ 文檔
Seivece中代碼 get
private void showSystemDialog() { /* create ui */ View v = View.inflate(mContext, R.layout.main, null); AlertDialog.Builder b = new AlertDialog.Builder(mContext); b.setView(v); d = b.create(); d.getWindow().setType(WindowManager.LayoutParams.TYPE_SYSTEM_ALERT); //d.getWindow().setType(WindowManager.LayoutParams.TYPE_SYSTEM_OVERLAY); d.show(); /* set size & pos */ WindowManager.LayoutParams lp = d.getWindow().getAttributes(); WindowManager wm = (WindowManager) getSystemService(WINDOW_SERVICE); Display display = wm.getDefaultDisplay(); if (display.getHeight() > display.getWidth()) { //lp.height = (int) (display.getHeight() * 0.5); lp.width = (int) (display.getWidth() * 1.0); } else { //lp.height = (int) (display.getHeight() * 0.75); lp.width = (int) (display.getWidth() * 0.5); } d.getWindow().setAttributes(lp); /* update ui data */ lv = (ListView) d.getWindow().findViewById(R.id.listview); SimpleAdapter adapter = new SimpleAdapter(mContext, getListData(), R.layout.list_item, new String[]{"item_text", "item_img"}, new int[]{R.id.item_text, R.id.item_img}); lv.setAdapter(adapter); /* set listener */ lv.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View view, int pos, long id) { d.dismiss(); } }); }
響應Ui上的OnClick操做
* manifest中須要相應的permission
<uses-permission android:name="android.permission.SYSTEM_ALERT_WINDOW" />
<uses-permission android:name="android.permission.SYSTEM_OVERLAY_WINDOW" />
* TYPE_SYSTEM_ALERT跟TYPE_SYSTEM_OVERLAY的區別
以上面的代碼爲例,system_alert窗口能夠得到焦點,響應操做
system_overlay窗口顯示的時候焦點在後面的Activity上,仍舊能夠操做後面的Activity
* 上面的代碼中請留意d.show()的位置,只有在show以後才能調整dialog大小及更新數據
* 能夠調整的Attributes,先dump出來
lp.flags = 0x20002, // FLAG_DIM_BEHIND | FLAG_ALT_FOCUSABLE_IM
lp.gravity = 0x11, // CENTER
lp.type = 0x7d3, // TYPE_SYSTEM_ALERT
這些Attr均可以設置,具體定義在API文檔WindowManager.LayoutParams中