package com.zsh.progressbar; android
import android.app.Activity;
import android.content.res.Configuration;
import android.os.Bundle;
import android.os.Handler;
import android.os.HandlerThread;
import android.os.Looper;
import android.os.Message;
import android.util.Log;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.ProgressBar;
import android.widget.TextView; 多線程
public class MainActivity extends Activity { app
private ProgressBar progressBar ;
private TextView textView ;
private Button button;
public MyHandler myHandler ; oop
class MyHandler extends Handler{ post
public MyHandler(){
}
public MyHandler(Looper looper){
super(looper);
}
public void handleMessage(Message msg){
System.out.println("handler------->"+Thread.currentThread().getId());
if(msg.arg1 <= 100){
System.out.println("------> "+msg.arg1);
Log.i("更新進度---->", String.valueOf(msg.arg1));
progressBar.setProgress(msg.arg1);
myHandler.post(updateProgress);
}
}
}
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
progressBar = (ProgressBar) this.findViewById(R.id.progressBar1);
button = (Button)this.findViewById(R.id.button1); this
// UI線程名
System.out.println("main------->"+Thread.currentThread().getId());
button.setOnClickListener(new OnClickListener(){
public void onClick(View v) {
// 建立一個包含Looper的線程,這裏若是沒有HandlerThread的調用,會直接將後邊的MyRunnable放到UI線程隊列(myHandler.post(new MyRunnable()))
HandlerThread handlerThread = new HandlerThread("handler_thread");
handlerThread.start(); // 啓動自定義處理線程
myHandler = new MyHandler(handlerThread.getLooper()); // 將handler綁定到新線程
progressBar.setVisibility(View.VISIBLE);
myHandler.post(updateProgress);
}
});
}
Runnable updateProgress = new Runnable(){
int i = 0;
public void run() {
i+=10;
Message msg = myHandler.obtainMessage();
msg.arg1 = i; spa
//查看當前操做的線程名稱,與前面的UI線程名應該不相同,證實此操做是多線程
System.out.println("runnable------->"+Thread.currentThread().getId());
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
msg.sendToTarget();
if(i == 100){
myHandler.removeCallbacks(updateProgress);
}
}
};
} 線程
-------- layout文件--------- xml
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
tools:context=".MainActivity" > 隊列
<ProgressBar
android:id="@+id/progressBar1"
style="?android:attr/progressBarStyleHorizontal"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginTop="60dp" />
<TextView
android:id="@+id/textView1"
android:layout_width="198dp"
android:layout_height="wrap_content"
android:text="@string/def"
android:textIsSelectable="true" />
<Button
android:id="@+id/button1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/btn_name" />
</LinearLayout>
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在網上查看了很多資料,不少人轉載的文章根本就不是多線程,更新ProgressBar的操做是在UI線程中進行的。因爲代碼比較簡單,就沒有註釋說明!