qq的app中要是有新的聯繫人發消息過來,相應聯繫人的cell右邊會有一個紅色的圓圈表示消息條數。若是去觸碰那個圓圈,能夠發現它居然會跟着手指的移動而移動。git
在必定範圍內,手指離開屏幕,會發現紅色圓圈會自動彈性的回到原來的位置。而若是超出必定距離,這個圓圈會作一個銷燬的動畫,從而從view上移除掉。github
產品要求公司的App也要有效果,並花了些時間去學習它的實現過程,發現其實原理仍是比較簡單的。app
(因爲mac製做gif圖片實在過於麻煩,因此效果只能是看看圖片。)學習
Demo的github地址:https://github.com/wzpziyi1/QQ-Goo動畫
通過分析,能夠發現,是兩個圓和一個不規則矩形位置、大小的變化。一開始,小的圓圈和大的圓圈的center是相同的,當移動大圓的時候,小圓的半徑隨着大圓離小圓的距離變遠而變小,當大圓距離小圓必定距離時,將小圓隱藏掉,中間的不規則矩形remove掉。spa
那麼,不規則矩形怎麼表示呢?能夠利用Core Graphics在drawRect方法裏面繪製不規則矩形的path,而後利用顏色fill就行。不規則矩形是隨着大圓的移動而不斷變化的,若是在drawRect方法裏面繪製,那麼在移動過程當中不斷調用setNeedsDisplay方法進行重繪。這是種可行的方案,我所用的也大體是這種思路。3d
不過,我沒有在drawRect方法裏面繪製,而是利用了CAShapeLayer,將不規則矩形的path繪製在shapeLayer裏面,這樣在移動大圓的過程當中不斷更新CAShapeLayer的path便可。
固然,難點並在在這裏。而是不規則矩形的各個點的位置。要繪製這個不規則矩形,須要知道六個點的位置:
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有了這些點的座標,那麼就能夠用UIBezierPath來繪製相應的路徑,代碼以下:blog
- (UIBezierPath *)pathWithBigCircleView:(UIView *)bigCircleView smallCircleView:(UIView *)smallCircleView { CGPoint smallCircleCenter = smallCircleView.center; CGFloat x1 = smallCircleCenter.x; CGFloat y1 = smallCircleCenter.y; CGFloat r1 = smallCircleView.bounds.size.width / 2; CGPoint BigCircleViewCenter = bigCircleView.center; CGFloat x2 = BigCircleViewCenter.x; CGFloat y2 = BigCircleViewCenter.y; CGFloat r2 = bigCircleView.bounds.size.width / 2; CGFloat d = [self distanceWithPointA:BigCircleViewCenter pointB:smallCircleCenter]; //Θ:(xita) CGFloat sinθ = (x2 - x1) / d; CGFloat cosθ = (y2 - y1) / d; CGPoint pointA = CGPointMake(x1 - r1 * cosθ , y1 + r1 * sinθ); CGPoint pointB = CGPointMake(x1 + r1 * cosθ , y1 - r1 * sinθ); CGPoint pointC = CGPointMake(x2 + r2 * cosθ , y2 - r2 * sinθ); CGPoint pointD = CGPointMake(x2 - r2 * cosθ , y2 + r2 * sinθ); CGPoint pointO = CGPointMake(pointA.x + d / 2 * sinθ , pointA.y + d / 2 * cosθ); CGPoint pointP = CGPointMake(pointB.x + d / 2 * sinθ , pointB.y + d / 2 * cosθ); UIBezierPath *path = [UIBezierPath bezierPath]; // D [path moveToPoint:pointD]; // DA [path addQuadCurveToPoint:pointA controlPoint:pointO]; // AB [path addLineToPoint:pointB]; // BC [path addQuadCurveToPoint:pointC controlPoint:pointP]; // CD [path addLineToPoint:pointD]; return path; }
在實現過程當中,我是自定義UIButton的,須要注意的是,在監聽button的拖動時,最好是給它添加UIPanGestureRecognizer手勢,而不要在touchesBegin方法裏面去判斷它的移動位置,由於Touches系列方法會屏蔽button的點擊。
自定義的這個button默認就是大圓,包含一個小圓(UIView)屬性,可是這個小圓並非添加在自定義的這個button(也就是大圓)裏面,而是在button的superView上。由於小圓並不須要隨着大圓位置的改變而改變位置,相應的,shapeLayer也是添加在button(大圓)的父控件上。
給大圓添加了pan手勢,在pan:方法裏面隨之改變小圓的大小和繪製shapeLayer的path。
當pan手勢狀態爲End的時候,須要判斷大圓與小圓的距離有沒有超出最大距離,若是超過,那麼添加一個gif圖片,播放銷燬大圓的過程。若是沒有被銷燬,那麼大圓須要復位,相應代碼:
#import "ZYGooView.h" #define kMaxDistance 100 @interface ZYGooView () @property (nonatomic, weak) UIView *smallCircleView; @property (nonatomic, assign) CGFloat smallCircleR; @property (nonatomic, weak) CAShapeLayer *shapeLayer; @end @implementation ZYGooView - (instancetype)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { [self commitInit]; } return self; } - (void)awakeFromNib { [self commitInit]; } - (void)commitInit { self.layer.cornerRadius = self.frame.size.width * 0.5; self.layer.masksToBounds = YES; self.smallCircleR = self.frame.size.width * 0.5; self.smallCircleView.bounds = self.bounds; self.smallCircleView.center = self.center; self.smallCircleView.layer.cornerRadius = self.smallCircleView.frame.size.width * 0.5; [self addGesture]; } #pragma mark ----懶加載方法 - (UIView *)smallCircleView { if (_smallCircleView == nil) { UIView *view = [[UIView alloc] init]; view.backgroundColor = self.backgroundColor; [self.superview addSubview:view]; [self.superview insertSubview:view atIndex:0]; _smallCircleView = view; } return _smallCircleView; } - (CAShapeLayer *)shapeLayer { if (_shapeLayer == nil) { CAShapeLayer *shapeLayer = [CAShapeLayer layer]; shapeLayer.path = [self pathWithBigCircleView:self smallCircleView:self.smallCircleView].CGPath; shapeLayer.fillColor = self.backgroundColor.CGColor; [self.superview.layer addSublayer:shapeLayer]; [self.superview.layer insertSublayer:shapeLayer atIndex:0]; _shapeLayer = shapeLayer; } return _shapeLayer; } #pragma mark ----其餘方法 - (void)addGesture { UIPanGestureRecognizer *recognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(pan:)]; [self addGestureRecognizer:recognizer]; } - (void)pan:(UIPanGestureRecognizer *)recognizer { CGPoint point = [recognizer translationInView:self.superview]; CGPoint center = self.center; center.x += point.x; center.y += point.y; self.center = center; //復位 [recognizer setTranslation:CGPointZero inView:self]; CGFloat distance = [self distanceWithPointA:self.smallCircleView.center pointB:self.center]; if (distance == 0) return; CGFloat newR = self.smallCircleR - distance / 15.0; NSLog(@"%f", newR); self.smallCircleView.bounds = CGRectMake(0, 0, newR * 2, newR * 2); self.smallCircleView.layer.cornerRadius = newR; if (distance > kMaxDistance || newR <= 0) { self.smallCircleView.hidden = YES; [self.shapeLayer removeFromSuperlayer]; self.shapeLayer = nil; } if (distance <= kMaxDistance && self.smallCircleView.hidden == NO) { self.shapeLayer.path = [self pathWithBigCircleView:self smallCircleView:self.smallCircleView].CGPath; } if (recognizer.state == UIGestureRecognizerStateEnded) { if (distance <= kMaxDistance) { dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.03 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{ [self.shapeLayer removeFromSuperlayer]; self.shapeLayer = nil; }); [UIView animateWithDuration:0.4 delay:0 usingSpringWithDamping:0.6 initialSpringVelocity:0 options:UIViewAnimationOptionCurveLinear animations:^{ self.center = self.smallCircleView.center; } completion:^(BOOL finished) { self.smallCircleView.hidden = NO; }]; } else { UIImageView *imageView = [[UIImageView alloc] initWithFrame:self.bounds]; [self addSubview:imageView]; NSMutableArray *images = [NSMutableArray array]; for (int i = 1; i <= 8; i++) { NSString *imageName = [NSString stringWithFormat:@"%d", i]; UIImage *image = [UIImage imageNamed:imageName]; [images addObject:image]; } imageView.animationImages = images; imageView.animationDuration = 0.6; imageView.animationRepeatCount = 1; [imageView startAnimating]; dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.5 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{ [self removeFromSuperview]; }); } } } - (CGFloat)distanceWithPointA:(CGPoint)pointA pointB:(CGPoint)pointB { CGFloat dx = pointB.x - pointA.x; CGFloat dy = pointB.y - pointA.y; return sqrt(dx * dx + dy * dy); } - (UIBezierPath *)pathWithBigCircleView:(UIView *)bigCircleView smallCircleView:(UIView *)smallCircleView { CGPoint smallCircleCenter = smallCircleView.center; CGFloat x1 = smallCircleCenter.x; CGFloat y1 = smallCircleCenter.y; CGFloat r1 = smallCircleView.bounds.size.width / 2; CGPoint BigCircleViewCenter = bigCircleView.center; CGFloat x2 = BigCircleViewCenter.x; CGFloat y2 = BigCircleViewCenter.y; CGFloat r2 = bigCircleView.bounds.size.width / 2; CGFloat d = [self distanceWithPointA:BigCircleViewCenter pointB:smallCircleCenter]; //Θ:(xita) CGFloat sinθ = (x2 - x1) / d; CGFloat cosθ = (y2 - y1) / d; CGPoint pointA = CGPointMake(x1 - r1 * cosθ , y1 + r1 * sinθ); CGPoint pointB = CGPointMake(x1 + r1 * cosθ , y1 - r1 * sinθ); CGPoint pointC = CGPointMake(x2 + r2 * cosθ , y2 - r2 * sinθ); CGPoint pointD = CGPointMake(x2 - r2 * cosθ , y2 + r2 * sinθ); CGPoint pointO = CGPointMake(pointA.x + d / 2 * sinθ , pointA.y + d / 2 * cosθ); CGPoint pointP = CGPointMake(pointB.x + d / 2 * sinθ , pointB.y + d / 2 * cosθ); UIBezierPath *path = [UIBezierPath bezierPath]; // D [path moveToPoint:pointD]; // DA [path addQuadCurveToPoint:pointA controlPoint:pointO]; // AB [path addLineToPoint:pointB]; // BC [path addQuadCurveToPoint:pointC controlPoint:pointP]; // CD [path addLineToPoint:pointD]; return path; } @end
Demo的github地址:https://github.com/wzpziyi1/QQ-Goo