剛開始學習Loader
的時候,只是使用CursorLoader
把它看成加載封裝在ContentProvider
中的數據的一種方式,可是若是咱們學會了如何取定義本身的Loader
,那麼將不只僅侷限於讀取ContentProvider
的數據,在谷歌的藍圖框架中,就有一個分支是介紹如何使用Loader
來實現數據的異步讀取:android
https://github.com/googlesamples/android-architecture/tree/todo-mvp-loaders/
git
咱們如今來學習一下Loader
的實現原理,這將幫助咱們知道如何自定義本身的Loader
來進行異步數據的加載。github
Activity
和LoaderManager
的橋樑 - FragmentHostCallback
若是咱們把Loader
比喻爲異步任務的執行者,那麼LoaderManager
就是這些執行者的管理者,而LoaderManager
對於Loader
的管理又會依賴於Activity/Fragment
的生命週期。 在整個系統當中,LoaderManager
和Activity/Fragment
之間的關係是經過FragmentHostCallback
這個中介者維繫的,當Activity
或者Fragment
的關鍵生命週期被回調時,會調用FragmentHostCallback
的對應方法,它再經過內部持有的LoaderManager
實例來控制每一個LoaderManager
內的Loader
。 在FragmentHostCallback
當中,和Loader
有關的成員變量包括:bash
/** The loader managers for individual fragments [i.e. Fragment#getLoaderManager()] */
private ArrayMap<String, LoaderManager> mAllLoaderManagers;
/** Whether or not fragment loaders should retain their state */
private boolean mRetainLoaders;
/** The loader manger for the fragment host [i.e. Activity#getLoaderManager()] */
private LoaderManagerImpl mLoaderManager;
private boolean mCheckedForLoaderManager;
/** Whether or not the fragment host loader manager was started */
private boolean mLoadersStarted;
複製代碼
mAllLoaderManagers
:和Fragment
關聯的LoaderManager
,每一個Fragment
對應一個LoaderManager
。mRetainLoaders
:**Fragment
的Loader
**是否要保持它們的狀態。mLoaderManager
:和Fragment
宿主關聯的LoaderManager
。mCheckedForLoaderManager
:當Fragment
的宿主的LoaderManager
被建立之後,該標誌位變爲true
。mLoadersStarted
:**Fragment
的宿主的Loader
**是否已經啓動。FragmentHostCallback
的doXXX
和Activity
的對象關係下面是整理的表格:app
restoreLoaderNonConfig
<- onCreate
reportLoaderStart
<- performStart
doLoaderStart
<- onStart/retainNonConfigurationInstances
doLoaderStop(true/false)
<- performStop/retainNonConfigurationInstances
retainLoaderNonConfig
<- retainNonConfigurationInstances
doLoaderDestroy
<- performDestroy
doLoaderRetain
<- null
其中有個函數比較陌生,retainNonConfigurationInstances
,咱們看一下它的含義:框架
NonConfigurationInstances retainNonConfigurationInstances() {
Object activity = onRetainNonConfigurationInstance();
HashMap<String, Object> children = onRetainNonConfigurationChildInstances();
FragmentManagerNonConfig fragments = mFragments.retainNestedNonConfig();
//因爲要求保存loader的狀態,因此咱們須要標誌loader,爲此,咱們須要在將它交給下個Activity以前重啓一下loader
mFragments.doLoaderStart();
mFragments.doLoaderStop(true);
ArrayMap<String, LoaderManager> loaders = mFragments.retainLoaderNonConfig();
if (activity == null && children == null && fragments == null && loaders == null
&& mVoiceInteractor == null) {
return null;
}
NonConfigurationInstances nci = new NonConfigurationInstances();
nci.activity = activity;
nci.children = children;
nci.fragments = fragments;
nci.loaders = loaders;
if (mVoiceInteractor != null) {
mVoiceInteractor.retainInstance();
nci.voiceInteractor = mVoiceInteractor;
}
return nci;
}
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咱們看到,它保存了大量的信息,最後返回一個NonConfigurationInstances
,所以咱們猜想它和onSaveInstance
的做用是相似的,在attach
方法中,傳入了lastNonConfigurationInstances
,以後咱們就能夠經過getLastNonConfigurationInstance
來獲得它,可是須要注意,這個變量在performResume
以後就會清空。 經過ActivityThread
的源碼,咱們能夠看到,這個方法是在onStop
到onDestory
之間調用的。異步
//調用onStop()
r.activity.performStop(r.mPreserveWindow);
//調用retainNonConfigurationInstances
r.lastNonConfigurationInstances = r.activity.retainNonConfigurationInstances();
//調用onDestroy().
mInstrumentation.callActivityOnDestroy(r.activity);
複製代碼
總結下來,就是一下幾點:ide
onStart
時啓動Loader
onStop
時中止Loader
onDestory
時銷燬Loader
Loader
LoaderManager/LoaderManagerImpl
的含義經過上面,咱們就能夠了解系統是怎麼根據Activity/Fragment
的生命週期來自動管理Loader
的了,如今,咱們來看一下LoaderManagerImpl
的具體實現,這兩個類的關係是:函數
LoaderManager
:這是一個抽象類,它內部定義了LoaderCallbacks
接口,在loader
的狀態發生改變時會經過這個回調通知使用者,此外,它還定義了三個關鍵的抽象方法,調用者只須要使用這三個方法就能完成數據的異步加載。LoaderManagerImpl
:繼承於LoaderManager
,真正地實現了Loader
的管理。LoaderManager
的接口定義public abstract class LoaderManager {
/**
* Callback interface for a client to interact with the manager.
*/
public interface LoaderCallbacks<D> {
/**
* Instantiate and return a new Loader for the given ID.
*
* @param id The ID whose loader is to be created.
* @param args Any arguments supplied by the caller.
* @return Return a new Loader instance that is ready to start loading.
*/
public Loader<D> onCreateLoader(int id, Bundle args);
/**
* Called when a previously created loader has finished its load. Note
* that normally an application is <em>not</em> allowed to commit fragment
* transactions while in this call, since it can happen after an
* activity's state is saved. See {@link FragmentManager#beginTransaction() * FragmentManager.openTransaction()} for further discussion on this. * * <p>This function is guaranteed to be called prior to the release of * the last data that was supplied for this Loader. At this point * you should remove all use of the old data (since it will be released * soon), but should not do your own release of the data since its Loader * owns it and will take care of that. The Loader will take care of * management of its data so you don't have to. In particular:
*
* <ul>
* <li> <p>The Loader will monitor for changes to the data, and report
* them to you through new calls here. You should not monitor the
* data yourself. For example, if the data is a {@link android.database.Cursor}
* and you place it in a {@link android.widget.CursorAdapter}, use
* the {@link android.widget.CursorAdapter#CursorAdapter(android.content.Context,
* android.database.Cursor, int)} constructor <em>without</em> passing
* in either {@link android.widget.CursorAdapter#FLAG_AUTO_REQUERY}
* or {@link android.widget.CursorAdapter#FLAG_REGISTER_CONTENT_OBSERVER}
* (that is, use 0 for the flags argument). This prevents the CursorAdapter
* from doing its own observing of the Cursor, which is not needed since
* when a change happens you will get a new Cursor throw another call
* here.
* <li> The Loader will release the data once it knows the application
* is no longer using it. For example, if the data is
* a {@link android.database.Cursor} from a {@link android.content.CursorLoader},
* you should not call close() on it yourself. If the Cursor is being placed in a
* {@link android.widget.CursorAdapter}, you should use the
* {@link android.widget.CursorAdapter#swapCursor(android.database.Cursor)}
* method so that the old Cursor is not closed.
* </ul>
*
* @param loader The Loader that has finished.
* @param data The data generated by the Loader.
*/
public void onLoadFinished(Loader<D> loader, D data);
/**
* Called when a previously created loader is being reset, and thus
* making its data unavailable. The application should at this point
* remove any references it has to the Loader's data. * * @param loader The Loader that is being reset. */ public void onLoaderReset(Loader<D> loader); } /** * Ensures a loader is initialized and active. If the loader doesn't
* already exist, one is created and (if the activity/fragment is currently
* started) starts the loader. Otherwise the last created
* loader is re-used.
*
* <p>In either case, the given callback is associated with the loader, and
* will be called as the loader state changes. If at the point of call
* the caller is in its started state, and the requested loader
* already exists and has generated its data, then
* callback {@link LoaderCallbacks#onLoadFinished} will
* be called immediately (inside of this function), so you must be prepared
* for this to happen.
*
* @param id A unique identifier for this loader. Can be whatever you want.
* Identifiers are scoped to a particular LoaderManager instance.
* @param args Optional arguments to supply to the loader at construction.
* If a loader already exists (a new one does not need to be created), this
* parameter will be ignored and the last arguments continue to be used.
* @param callback Interface the LoaderManager will call to report about
* changes in the state of the loader. Required.
*/
public abstract <D> Loader<D> initLoader(int id, Bundle args,
LoaderManager.LoaderCallbacks<D> callback);
/**
* Starts a new or restarts an existing {@link android.content.Loader} in
* this manager, registers the callbacks to it,
* and (if the activity/fragment is currently started) starts loading it.
* If a loader with the same id has previously been
* started it will automatically be destroyed when the new loader completes
* its work. The callback will be delivered before the old loader
* is destroyed.
*
* @param id A unique identifier for this loader. Can be whatever you want.
* Identifiers are scoped to a particular LoaderManager instance.
* @param args Optional arguments to supply to the loader at construction.
* @param callback Interface the LoaderManager will call to report about
* changes in the state of the loader. Required.
*/
public abstract <D> Loader<D> restartLoader(int id, Bundle args,
LoaderManager.LoaderCallbacks<D> callback);
/**
* Stops and removes the loader with the given ID. If this loader
* had previously reported data to the client through
* {@link LoaderCallbacks#onLoadFinished(Loader, Object)}, a call
* will be made to {@link LoaderCallbacks#onLoaderReset(Loader)}.
*/
public abstract void destroyLoader(int id);
/**
* Return the Loader with the given id or null if no matching Loader
* is found.
*/
public abstract <D> Loader<D> getLoader(int id);
/**
* Returns true if any loaders managed are currently running and have not
* returned data to the application yet.
*/
public boolean hasRunningLoaders() { return false; }
}
複製代碼
這一部分,咱們先根據源碼的註釋對這些方法有一個大概的瞭解:學習
public Loader<D> onCreateLoader(int id, Bundle args)
當LoaderManager
須要建立一個Loader
時,回調該函數來要求使用者提供一個Loader
,而id
爲這個Loader
的惟一標識。
public void onLoadFinished(Loader<D> loader, D data)
當以前建立的Loader
完成了任務以後回調,data
就是獲得的數據。
回調時,可能Activity
已經調用了onSaveInstanceState
,所以不建議在其中提交Fragment
事務。
這個方法會保證數據資源在被釋放以前調用,例如,當使用CursorLoader
時,LoaderManager
會負責cursor
的關閉。
LoaderManager
會主動監聽數據的變化。
public void onLoaderReset(Loader<D> loader)
當先前建立的某個Loader
被reset
時回調。
調用者應當在收到該回調之後移除與舊Loader
有關的數據。
public abstract <D> Loader<D> initLoader(int id, Bundle args, LoaderManager.LoaderCallbacks<D> callback)
用來初始化和激活Loader
,args
通常用來放入查詢的條件。
若是id
對應的Loader
以前不存在,那麼會建立一個新的,若是此時Activity/Fragment
已經處於started
狀態,那麼會啓動這個Loader
。
若是id
對應的Loader
以前存在,那麼會複用以前的Loader
,而且忽略Bundle
參數,它僅僅是使用新的callback
。
若是調用此方法時,知足2
個條件:調用者處於started
狀態、Loader
已經存在而且產生了數據,那麼onLoadFinished
會馬上被回調。
這個方法通常來講應該在組件被初始化調用。
public abstract <D> Loader<D> restartLoader(int id, Bundle args, LoaderManager.LoaderCallbacks<D> callback)
啓動一個新的Loader
或者從新啓動一箇舊的Loader
,若是此時Activity/Fragment
已經處於Started
狀態,那麼會開始loading
過程。
若是一個相同id
的loader
以前已經存在了,那麼當新的loader
完成工做以後,會銷燬舊的loader
,在舊的Loader
已經被destroyed
以前,會回調對應的callback
。
由於initLoader
會忽略Bundle
參數,因此當咱們的查詢須要依賴於bundle
內的參數時,那麼就須要使用這個方法。
public abstract void destroyLoader(int id)
中止或者移除對應id
的loader
。
若是這個loader
以前已經回調過了onLoadFinished
方法,那麼onLoaderReset
會被回調,參數就是要銷燬的那個Loader
實例。
public abstract <D> Loader<D> getLoader(int id)
返回對應id
的loader
。
public boolean hasRunningLoaders()
是否有正在運行,可是沒有返回數據的loader
。
#5、LoaderInfo
LoaderInfo
包裝了 Loader
,其中包含了狀態變量提供給 LoaderManager
,而且在構造時候傳入了 LoaderManager.LoaderCallbacks<Object>
,這也是回調給咱們調用者的地方,裏面的邏輯很複雜,咱們主要關注這3個方法在何時被調用:
final class LoaderInfo implements Loader.OnLoadCompleteListener<Object>,
Loader.OnLoadCanceledListener<Object> {
final int mId; //惟一標識 Loader。
final Bundle mArgs; //查詢參數。
LoaderManager.LoaderCallbacks<Object> mCallbacks; //給調用者的回調。
Loader<Object> mLoader;
boolean mHaveData;
boolean mDeliveredData;
Object mData;
@SuppressWarnings("hiding")
boolean mStarted;
@SuppressWarnings("hiding")
boolean mRetaining;
@SuppressWarnings("hiding")
boolean mRetainingStarted;
boolean mReportNextStart;
boolean mDestroyed;
boolean mListenerRegistered;
LoaderInfo mPendingLoader;
public LoaderInfo(int id, Bundle args, LoaderManager.LoaderCallbacks<Object> callbacks) {
mId = id;
mArgs = args;
mCallbacks = callbacks;
}
void start() {
if (mRetaining && mRetainingStarted) {
//Activity中正在恢復狀態,因此咱們什麼也不作。
mStarted = true;
return;
}
if (mStarted) {
//已經開始了,那麼返回。
return;
}
mStarted = true;
//若是Loader沒有建立,那麼建立讓用戶去建立它。
if (mLoader == null && mCallbacks != null) {
mLoader = mCallbacks.onCreateLoader(mId, mArgs); //onCreateLoader()
}
if (mLoader != null) {
if (mLoader.getClass().isMemberClass()
&& !Modifier.isStatic(mLoader.getClass().getModifiers())) {
throw new IllegalArgumentException(
"Object returned from onCreateLoader must not be a non-static inner member class: "
+ mLoader);
}
//註冊監聽,onLoadCanceled和OnLoadCanceledListener,由於LoaderInfo實現了這兩個接口,所以把它本身傳進去。
if (!mListenerRegistered) {
mLoader.registerListener(mId, this);
mLoader.registerOnLoadCanceledListener(this);
mListenerRegistered = true;
}
//Loader開始工做。
mLoader.startLoading();
}
}
//恢復以前的狀態。
void retain() {
if (DEBUG) Log.v(TAG, " Retaining: " + this);
mRetaining = true; //正在恢復
mRetainingStarted = mStarted; //恢復時的狀態
mStarted = false;
mCallbacks = null;
}
//狀態恢復完以後調用。
void finishRetain() {
if (mRetaining) {
if (DEBUG) Log.v(TAG, " Finished Retaining: " + this);
mRetaining = false;
if (mStarted != mRetainingStarted) {
if (!mStarted) {
//若是在恢復完後發現,它已經不處於Started狀態,那麼中止。
stop();
}
}
}
if (mStarted && mHaveData && !mReportNextStart) {
// This loader has retained its data, either completely across
// a configuration change or just whatever the last data set
// was after being restarted from a stop, and now at the point of
// finishing the retain we find we remain started, have
// our data, and the owner has a new callback... so
// let's deliver the data now. callOnLoadFinished(mLoader, mData); } } void reportStart() { if (mStarted) { if (mReportNextStart) { mReportNextStart = false; if (mHaveData) { callOnLoadFinished(mLoader, mData); } } } } void stop() { if (DEBUG) Log.v(TAG, " Stopping: " + this); mStarted = false; if (!mRetaining) { if (mLoader != null && mListenerRegistered) { // Let the loader know we're done with it
mListenerRegistered = false;
mLoader.unregisterListener(this);
mLoader.unregisterOnLoadCanceledListener(this);
mLoader.stopLoading();
}
}
}
void cancel() {
if (DEBUG) Log.v(TAG, " Canceling: " + this);
if (mStarted && mLoader != null && mListenerRegistered) {
if (!mLoader.cancelLoad()) {
onLoadCanceled(mLoader);
}
}
}
void destroy() {
if (DEBUG) Log.v(TAG, " Destroying: " + this);
mDestroyed = true;
boolean needReset = mDeliveredData;
mDeliveredData = false;
if (mCallbacks != null && mLoader != null && mHaveData && needReset) {
if (DEBUG) Log.v(TAG, " Reseting: " + this);
String lastBecause = null;
if (mHost != null) {
lastBecause = mHost.mFragmentManager.mNoTransactionsBecause;
mHost.mFragmentManager.mNoTransactionsBecause = "onLoaderReset";
}
try {
mCallbacks.onLoaderReset(mLoader);
} finally {
if (mHost != null) {
mHost.mFragmentManager.mNoTransactionsBecause = lastBecause;
}
}
}
mCallbacks = null;
mData = null;
mHaveData = false;
if (mLoader != null) {
if (mListenerRegistered) {
mListenerRegistered = false;
mLoader.unregisterListener(this);
mLoader.unregisterOnLoadCanceledListener(this);
}
mLoader.reset();
}
if (mPendingLoader != null) {
mPendingLoader.destroy();
}
}
@Override
public void onLoadCanceled(Loader<Object> loader) {
if (DEBUG) Log.v(TAG, "onLoadCanceled: " + this);
if (mDestroyed) {
if (DEBUG) Log.v(TAG, " Ignoring load canceled -- destroyed");
return;
}
if (mLoaders.get(mId) != this) {
// This cancellation message is not coming from the current active loader.
// We don't care about it. if (DEBUG) Log.v(TAG, " Ignoring load canceled -- not active"); return; } LoaderInfo pending = mPendingLoader; if (pending != null) { // There is a new request pending and we were just // waiting for the old one to cancel or complete before starting // it. So now it is time, switch over to the new loader. if (DEBUG) Log.v(TAG, " Switching to pending loader: " + pending); mPendingLoader = null; mLoaders.put(mId, null); destroy(); installLoader(pending); } } @Override public void onLoadComplete(Loader<Object> loader, Object data) { if (DEBUG) Log.v(TAG, "onLoadComplete: " + this); if (mDestroyed) { if (DEBUG) Log.v(TAG, " Ignoring load complete -- destroyed"); return; } if (mLoaders.get(mId) != this) { // This data is not coming from the current active loader. // We don't care about it.
if (DEBUG) Log.v(TAG, " Ignoring load complete -- not active");
return;
}
LoaderInfo pending = mPendingLoader;
if (pending != null) {
// There is a new request pending and we were just
// waiting for the old one to complete before starting
// it. So now it is time, switch over to the new loader.
if (DEBUG) Log.v(TAG, " Switching to pending loader: " + pending);
mPendingLoader = null;
mLoaders.put(mId, null);
destroy();
installLoader(pending);
return;
}
// Notify of the new data so the app can switch out the old data before
// we try to destroy it.
if (mData != data || !mHaveData) {
mData = data;
mHaveData = true;
if (mStarted) {
callOnLoadFinished(loader, data);
}
}
//if (DEBUG) Log.v(TAG, " onLoadFinished returned: " + this);
// We have now given the application the new loader with its
// loaded data, so it should have stopped using the previous
// loader. If there is a previous loader on the inactive list,
// clean it up.
LoaderInfo info = mInactiveLoaders.get(mId);
if (info != null && info != this) {
info.mDeliveredData = false;
info.destroy();
mInactiveLoaders.remove(mId);
}
if (mHost != null && !hasRunningLoaders()) {
mHost.mFragmentManager.startPendingDeferredFragments();
}
}
void callOnLoadFinished(Loader<Object> loader, Object data) {
if (mCallbacks != null) {
String lastBecause = null;
if (mHost != null) {
lastBecause = mHost.mFragmentManager.mNoTransactionsBecause;
mHost.mFragmentManager.mNoTransactionsBecause = "onLoadFinished";
}
try {
if (DEBUG) Log.v(TAG, " onLoadFinished in " + loader + ": "
+ loader.dataToString(data));
mCallbacks.onLoadFinished(loader, data);
} finally {
if (mHost != null) {
mHost.mFragmentManager.mNoTransactionsBecause = lastBecause;
}
}
mDeliveredData = true;
}
}
}
複製代碼
onCreateLoader
:在 start()
方法中,若是咱們發現 mLoader
沒有建立,那麼通知調用者建立它。
onLoaderReset
:在 destroy()
方法中,也就是Loader
被銷燬時調用,它的調用須要知足如下條件:
mHaveData == true:mHaveData
被置爲 true
的地方是在 onLoadComplete
中判斷到有新的數據,而且以前 mHaveData == false
,在 onDestroy
時置爲 false
。mDeliveredData == true
:它在 callOnLoadFinished
時被置爲 true
,成功地回調了調用者的 onLoadFinished
loader
,因此在destory
的時候,就要通知調用者loader
被替換了。LoaderManagerImpl
實現的三個關鍵方法initLoader
的實現public <D> Loader<D> initLoader(int id, Bundle args, LoaderManager.LoaderCallbacks<D> callback) {
//createAndInstallLoader方法正在執行,拋出異常。
if (mCreatingLoader) {
throw new IllegalStateException("Called while creating a loader");
}
LoaderInfo info = mLoaders.get(id);
if (info == null) {
info = createAndInstallLoader(id, args, (LoaderManager.LoaderCallbacks<Object>)callback);
} else {
info.mCallbacks = (LoaderManager.LoaderCallbacks<Object>)callback;
}
//若是已經有數據,而且處於LoaderManager處於Started狀態,那麼馬上返回。
if (info.mHaveData && mStarted) {
info.callOnLoadFinished(info.mLoader, info.mData);
}
return (Loader<D>) info.mLoader;
}
private LoaderInfo createAndInstallLoader(int id, Bundle args, LoaderManager.LoaderCallbacks<Object> callback) {
try {
mCreatingLoader = true;
//調用者建立loader,在主線程中執行。
LoaderInfo info = createLoader(id, args, callback);
installLoader(info);
return info;
} finally {
mCreatingLoader = false;
}
}
private LoaderInfo createLoader(int id, Bundle args, LoaderManager.LoaderCallbacks<Object> callback) {
LoaderInfo info = new LoaderInfo(id, args, callback);
Loader<Object> loader = callback.onCreateLoader(id, args);
info.mLoader = loader;
return info;
}
void installLoader(LoaderInfo info) {
mLoaders.put(info.mId, info);
//若是已經處於mStarted狀態,說明錯過了doStart方法,那麼只有本身啓動了。
if (mStarted) {
info.start();
}
}
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restartLoader
的實現public <D> Loader<D> restartLoader(int id, Bundle args, LoaderManager.LoaderCallbacks<D> callback) {
if (mCreatingLoader) {
throw new IllegalStateException("Called while creating a loader");
}
LoaderInfo info = mLoaders.get(id);
if (DEBUG) Log.v(TAG, "restartLoader in " + this + ": args=" + args);
if (info != null) {
//這個mInactive列表是restartLoader的關鍵。
LoaderInfo inactive = mInactiveLoaders.get(id);
if (inactive != null) {
//若是info已經有了數據,那麼取消它。
if (info.mHaveData) {
if (DEBUG) Log.v(TAG, " Removing last inactive loader: " + info);
inactive.mDeliveredData = false;
inactive.destroy();
info.mLoader.abandon();
mInactiveLoaders.put(id, info);
} else {
//info沒有開始,那麼直接把它移除。
if (!info.mStarted) {
if (DEBUG) Log.v(TAG, " Current loader is stopped; replacing");
mLoaders.put(id, null);
info.destroy();
//info已經開始了。
} else {
//先取消。
info.cancel();
if (info.mPendingLoader != null) {
if (DEBUG) Log.v(TAG, " Removing pending loader: " + info.mPendingLoader);
info.mPendingLoader.destroy();
info.mPendingLoader = null;
}
//inactive && !mHaveData && mStarted,那麼最新的Loader保存在mPendingLoader這個變量當中。
info.mPendingLoader = createLoader(id, args,
(LoaderManager.LoaderCallbacks<Object>) callback);
return (Loader<D>) info.mPendingLoader.mLoader;
}
}
//若是調用restartLoader時已經有了相同id的Loader,那麼保存在這個列表中進行跟蹤。
} else {
info.mLoader.abandon();
mInactiveLoaders.put(id, info);
}
}
info = createAndInstallLoader(id, args, (LoaderManager.LoaderCallbacks<Object>)callback);
return (Loader<D>) info.mLoader;
}
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代碼的邏輯比較複雜,咱們理一理:
mLoaders
中不存在相同id
的LoaderInfo
狀況下,initLoader
和restartLoader
的行爲是一致的。mLoaders
中存在相同id
的LoaderInfo
狀況下:initLoader
不會新建LoaderInfo
,也不會改變Bundle
的值,僅僅是替換info.mCallbacks
的實例。restartLoader
除了會新建一個全新的Loader
以外,還會有這麼一套邏輯,它主要和 mInactiveLoaders
以及它內部LoaderInfo
所處的狀態有關有關,這個列表用來跟蹤調用者但願替換的舊LoaderInfo
:
LoaderInfo
沒有被跟蹤,那麼調用info.mLoader.abandon()
,再把它加入到跟蹤列表,而後會新建一個全新的LoaderInfo
放入mLoaders
。LoaderInfo
還處在被跟蹤的狀態,那麼再去判斷它內部的狀態:info.destroy()
,info.mLoader.abandon()
,並繼續跟蹤。info.destroy()
,直接在mLoaders
中把對應id
的位置置爲null
。info.cancel()
,而後把新建的Loader
賦值給LoaderInfo.mPendingLoader
,這時候mLoaders
中就有兩個Loader
了,這是惟一沒有新建LoaderInfo
的狀況,即但願替換可是尚未執行完畢的Loader
以及這個新建立的Loader
。destroyLoader
的實現public void destroyLoader(int id) {
if (mCreatingLoader) {
throw new IllegalStateException("Called while creating a loader");
}
if (DEBUG) Log.v(TAG, "destroyLoader in " + this + " of " + id);
int idx = mLoaders.indexOfKey(id);
if (idx >= 0) {
LoaderInfo info = mLoaders.valueAt(idx);
mLoaders.removeAt(idx);
info.destroy();
}
idx = mInactiveLoaders.indexOfKey(id);
if (idx >= 0) {
LoaderInfo info = mInactiveLoaders.valueAt(idx);
mInactiveLoaders.removeAt(idx);
info.destroy();
}
if (mHost != null && !hasRunningLoaders()) {
mHost.mFragmentManager.startPendingDeferredFragments();
}
}
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