圖片拉伸和尺寸變換ios
圖片拉伸 :api
- (UIImage *)stretchableImageWithLeftCapWidth:(NSInteger)leftCapWidth topCapHeight:(NSInteger)topCapHeight;
通常 leftCapWidth = imageWidth *.5f, topCapHeight = imageWidth * .5f;app
尺寸變換: //resize圖片 - (UIImage *)reSizeImage:(UIImage *)image toSize:(CGSize)reSize{ UIGraphicsBeginImageContext(CGSizeMake(reSize.width, reSize.height)); [image drawInRect:CGRectMake(0, 0, reSize.width, reSize.height)]; UIImage *reSizeImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return reSizeImage; }
圖片的處理大概分 截圖(capture), 縮放(scale), 設定大小(resize), 存儲(save)ide
1.等比率縮放函數
- (UIImage *)scaleImage:(UIImage *)image toScale:(float)scaleSize{ UIGraphicsBeginImageContext(CGSizeMake(image.size.width * scaleSize, image.size.height * scaleSize); [image drawInRect:CGRectMake(0, 0, image.size.width * scaleSize, image.size.height * scaleSize)]; UIImage *scaledImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return scaledImage; }
2.自定長寬atom
- (UIImage *)reSizeImage:(UIImage *)image toSize:(CGSize)reSize{ UIGraphicsBeginImageContext(CGSizeMake(reSize.width, reSize.height)); [image drawInRect:CGRectMake(0, 0, reSize.width, reSize.height)]; UIImage *reSizeImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return reSizeImage; }
3.處理某個特定View只要是繼承UIView的object 均可以處理必須先import QuzrtzCore.frameworkspa
-(UIImage*)captureView:(UIView *)theView { CGRect rect = theView.frame;UIGraphicsBeginImageContext(rect.size); CGContextRef context = UIGraphicsGetCurrentContext(); [theView.layer renderInContext:context]; UIImage *img = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return img; }
4.儲存圖片儲存圖片這裏分紅儲存到app的文件裏和儲存到手機的圖片庫裏code
//1) 儲存到app的文件裏 NSString *path = [[NSHomeDirectory()stringByAppendingPathComponent:@"Documents"]stringByAppendingPathComponent:@"image.png"]; [UIImagePNGRepresentation(image) writeToFile:pathatomically:YES]; //把要處理的圖片, 以image.png名稱存到app home下的Documents目錄裏
//2)儲存到手機的圖片庫裏(必須在真機使用,模擬器沒法使用) CGImageRef screen = UIGetScreenImage();UIImage* image = [UIImage imageWithCGImage:screen]; CGImageRelease(screen); UIImageWriteToSavedPhotosAlbum(image, self, nil, nil); UIGetScreenImage(); // 原來是private(私有)api, 用來截取整個畫面,不過SDK 4.0後apple就開放了
//====================================================================================繼承
如下代碼用到了Quartz Framework 和 Core Graphics Framework. 在workspace的framework目錄裏添加這兩個framework.在UIKit裏,圖像類UIImage和CGImageRef的畫圖操做都是經過Graphics Context來完成。Graphics Context封裝了變換的參數,使得在不一樣的座標系裏操做圖像很是方便。缺點就是,獲取圖像的數據不是那麼方便。下面會給出獲取數據區的代碼。圖片
1. 從UIView中獲取圖像至關於窗口截屏。
(ios提供全局的全屏截屏函數UIGetScreenView(). 若是須要特定區域的圖像,能夠crop一下)
CGImageRef screen = UIGetScreenImage(); UIImage* image = [UIImage imageWithCGImage:screen];
2. 對於特定UIView的截屏。
(能夠把當前View的layer,輸出到一個ImageContext中,而後利用這個ImageContext獲得UIImage)
-(UIImage*)captureView: (UIView *)theView { CGRect rect = theView.frame; UIGraphicsBeginImageContext(rect.size); CGContextRef context =UIGraphicsGetCurrentContext(); [theView.layer renderInContext:context]; UIImage *img = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return img; }
3. 若是須要裁剪指定區域。
(能夠path & clip,如下例子是建一個200x200的圖像上下文,再截取出左上角)
UIGraphicsBeginImageContext(CGMakeSize(200,200)); CGContextRefcontext=UIGraphicsGetCurrentContext(); UIGraphicsPushContext(context); // ...把圖寫到context中,省略[indent]CGContextBeginPath(); CGContextAddRect(CGMakeRect(0,0,100,100)); CGContextClosePath();[/indent]CGContextDrawPath(); CGContextFlush(); // 強制執行上面定義的操做 UIImage* image = UIGraphicGetImageFromCurrentImageContext(); UIGraphicsPopContext();
4. 存儲圖像。
(分別存儲到home目錄文件和圖片庫文件。)
存儲到目錄文件是這樣
NSString *path = [[NSHomeDirectory() stringByAppendingPathComponent:@"Documents"] stringByAppendingPathComponent:@"image.png"]; [UIImagePNGRepresentation(image) writeToFile:path atomically:YES];
若要存儲到圖片庫裏面
UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil);
5. 互相轉換UImage和CGImage。
//(UImage封裝了CGImage, 互相轉換很容易) UIImage* imUI=nil; CGImageRef imCG=nil; imUI = [UIImage initWithCGImage:imCG]; imCG = imUI.CGImage;
6. 從CGImage上獲取圖像數據區。
(在apple dev上有QA, 不過好像還不支持ios)
下面給出一個在ios上反色的例子
-(id)invertContrast:(UIImage*)img{ CGImageRef inImage = img.CGImage; CGContextRef ctx; CFDataRef m_DataRef; m_DataRef = CGDataProviderCopyData(CGImageGetDataProvider(inImage)); int width = CGImageGetWidth( inImage ); int height = CGImageGetHeight( inImage ); int bpc = CGImageGetBitsPerComponent(inImage); int bpp = CGImageGetBitsPerPixel(inImage); int bpl = CGImageGetBytesPerRow(inImage); UInt8 * m_PixelBuf = (UInt8 *) CFDataGetBytePtr(m_DataRef); int length = CFDataGetLength(m_DataRef); NSLog(@"len %d", length); NSLog(@"width=%d, height=%d", width, height); NSLog(@"1=%d, 2=%d, 3=%d", bpc, bpp,bpl); for (int index = 0; index < length; index += 4) { m_PixelBuf[index + 0] = 255 - m_PixelBuf[index + 0];// b m_PixelBuf[index + 1] = 255 - m_PixelBuf[index + 1];// g m_PixelBuf[index + 2] = 255 - m_PixelBuf[index + 2];// r } ctx = CGBitmapContextCreate(m_PixelBuf, width, height, bpb, bpl, CGImageGetColorSpace( inImage ), kCGImageAlphaPremultipliedFirst ); CGImageRef imageRef = CGBitmapContextCreateImage (ctx); UIImage* rawImage = [UIImage imageWithCGImage:imageRef]; CGContextRelease(ctx); return rawImage; }
7. 顯示圖像數據區。
(顯示圖像數據區,也就是unsigned char*轉爲graphics context或者UIImage或和CGImageRef) CGContextRef ctx = CGBitmapContextCreate(pixelBuf,width,height, bitsPerComponent,bypesPerLine, colorSpace,kCGImageAlphaPremultipliedLast ); CGImageRef imageRef = CGBitmapContextCreateImage (ctx); UIImage* image = [UIImage imageWithCGImage:imageRef]; NSString* path = [[NSHomeDirectory() stringByAppendingPathComponent:@"Documents"] stringByAppendingPathComponent:@"ss.png"]; [UIImagePNGRepresentation(self.image) writeToFile:path atomically:YES]; CGContextRelease(ctx);