Unity3D求向量間的夾角

以下圖c# Vector3 srcPos = new Vector3(0,0,0); Vector3 tarPos = new Vector3(0,0,-1); Vector3 srcRot = new Vector3(0,90,0); Quaternion srcQua = Quaternion.Euler(srcRot); Vector3 direction = tarPos
相關文章
相關標籤/搜索