本篇博客主要講解一下如何處理對一個Bitmap對象進行處理,包括:縮放、旋轉、位移、傾斜等。在最後將以一個簡單的Demo來演示圖片特效的變換。html
對於一個圖片變換的處理,須要Matrix類的支持,它位於"android.graphics.Matrix"包下,是Android提供的一個3*3 矩陣工具類:java
它自己不能對圖像或View進行變換,但它可與其餘API結合來控制圖形、View的變換,如Canvas。Matrix提供了一些方法來控制圖片變換:android
以前有提過,圖片在內存中存放的就是一個一個的像素點,而對於圖片的變換主要是處理圖片的每一個像素點,對每一個像素點進行相應的變換,便可完成對圖像的變換。上面已經列舉了Matrix進行變換的經常使用方法,下面以幾個Demo來說解一下如何經過Matrix進行變換。 canvas
private void bitmapScale(Bitmap bitmap, float x, float y) { Bitmap afterBitmap = Bitmap.createBitmap((int) (bitmap.getWidth() * x), (int) (bitmap.getHeight() * y), bitmap.getConfig()); Canvas canvas = new Canvas(afterBitmap); Matrix matrix = new Matrix(); matrix.setScale(x, y); printMatrixValue(matrix, "bitmapScale"); Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG); canvas.drawBitmap(bitmap, matrix, paint); iv_preview.setImageBitmap(afterBitmap); }
private void bitmapRotate(Bitmap bitmap, float degree) { Bitmap afterBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), bitmap.getConfig()); Canvas canvas = new Canvas(afterBitmap); Matrix matrix = new Matrix(); // degree: 角度 // px: 中心點的X // py: 中心點的Y matrix.setRotate(degree, (float) bitmap.getWidth() / 2, (float) bitmap.getHeight() / 2); printMatrixValue(matrix, "bitmapRotate"); Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG); canvas.drawBitmap(bitmap, matrix, paint); iv_preview.setImageBitmap(afterBitmap); }
private void bitmapTranslate(Bitmap bitmap, float dx, float dy) { // 須要根據移動的距離來建立圖片的拷貝圖大小 Bitmap afterBitmap = Bitmap.createBitmap((int) (bitmap.getWidth() + dx), (int) (bitmap.getHeight() + dy), bitmap.getConfig()); Canvas canvas = new Canvas(afterBitmap); Matrix matrix = new Matrix(); matrix.setTranslate(dx, dy); printMatrixValue(matrix, "bitmapTranslate"); Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG); canvas.drawBitmap(bitmap, matrix, paint); iv_preview.setImageBitmap(afterBitmap); }
private void bitmapSkew(Bitmap bitmap, float dx, float dy) { // 根據圖片的傾斜比例,計算變換後圖片的大小, Bitmap afterBitmap = Bitmap.createBitmap(bitmap.getWidth() + (int) (bitmap.getWidth() * dx), bitmap.getHeight() + (int) (bitmap.getHeight() * dy), bitmap.getConfig()); Canvas canvas = new Canvas(afterBitmap); Matrix matrix = new Matrix(); // 設置圖片傾斜的比例 matrix.setSkew(dx, dy); printMatrixValue(matrix, "bitmapSkew"); Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG); canvas.drawBitmap(bitmap, matrix, paint); iv_preview.setImageBitmap(afterBitmap); }
上面幾個小方法演示瞭如何使用Matrix進行變換,可是還有幾點須要額外注意一下:api
package com.yongdaimi.android.ffapitest; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Matrix; import android.graphics.Paint; import android.graphics.drawable.BitmapDrawable; import android.os.Bundle; import android.support.annotation.Nullable; import android.support.v7.app.AppCompatActivity; import android.util.Log; import android.view.View; import android.widget.Button; import android.widget.ImageView; import java.util.Arrays; import javax.security.auth.login.LoginException; public class MatrixDemoActivity extends AppCompatActivity implements View.OnClickListener { private ImageView iv_preview; private ImageView iv_origin_view; private Button bt_scale; private Button bt_rotate; private Button bt_translate; private Button bt_skew; @Override protected void onCreate(@Nullable Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_matrix_demo); initView(); } private void initView() { iv_preview = findViewById(R.id.iv_preview); iv_origin_view = findViewById(R.id.iv_origin_view); bt_scale = findViewById(R.id.bt_scale); bt_scale.setOnClickListener(this); bt_rotate = findViewById(R.id.bt_rotate); bt_rotate.setOnClickListener(this); bt_translate = findViewById(R.id.bt_translate); bt_translate.setOnClickListener(this); bt_skew = findViewById(R.id.bt_skew); bt_skew.setOnClickListener(this); } @Override public void onClick(View view) { // Bitmap bitmap = ((BitmapDrawable) iv_origin_view.getDrawable()).getBitmap(); Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.mipmap.ic_launcher); switch (view.getId()) { case R.id.bt_scale: bitmapScale(bitmap, 4, 4); break; case R.id.bt_rotate: bitmapRotate(bitmap, 180); break; case R.id.bt_translate: bitmapTranslate(bitmap, 200, 200); break; case R.id.bt_skew: bitmapSkew(bitmap, 0.2f, 0.4f); break; default: break; } } private void bitmapScale(Bitmap bitmap, float x, float y) { Bitmap afterBitmap = Bitmap.createBitmap((int) (bitmap.getWidth() * x), (int) (bitmap.getHeight() * y), bitmap.getConfig()); Canvas canvas = new Canvas(afterBitmap); Matrix matrix = new Matrix(); matrix.setScale(x, y); printMatrixValue(matrix, "bitmapScale"); Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG); canvas.drawBitmap(bitmap, matrix, paint); iv_preview.setImageBitmap(afterBitmap); } private void bitmapRotate(Bitmap bitmap, float degree) { Bitmap afterBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), bitmap.getConfig()); Canvas canvas = new Canvas(afterBitmap); Matrix matrix = new Matrix(); // degree: 角度 // px: 中心點的X // py: 中心點的Y matrix.setRotate(degree, (float) bitmap.getWidth() / 2, (float) bitmap.getHeight() / 2); printMatrixValue(matrix, "bitmapRotate"); Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG); canvas.drawBitmap(bitmap, matrix, paint); iv_preview.setImageBitmap(afterBitmap); } private void bitmapTranslate(Bitmap bitmap, float dx, float dy) { // 須要根據移動的距離來建立圖片的拷貝圖大小 Bitmap afterBitmap = Bitmap.createBitmap((int) (bitmap.getWidth() + dx), (int) (bitmap.getHeight() + dy), bitmap.getConfig()); Canvas canvas = new Canvas(afterBitmap); Matrix matrix = new Matrix(); matrix.setTranslate(dx, dy); printMatrixValue(matrix, "bitmapTranslate"); Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG); canvas.drawBitmap(bitmap, matrix, paint); iv_preview.setImageBitmap(afterBitmap); } private void bitmapSkew(Bitmap bitmap, float dx, float dy) { // 根據圖片的傾斜比例,計算變換後圖片的大小, Bitmap afterBitmap = Bitmap.createBitmap(bitmap.getWidth() + (int) (bitmap.getWidth() * dx), bitmap.getHeight() + (int) (bitmap.getHeight() * dy), bitmap.getConfig()); Canvas canvas = new Canvas(afterBitmap); Matrix matrix = new Matrix(); // 設置圖片傾斜的比例 matrix.setSkew(dx, dy); printMatrixValue(matrix, "bitmapSkew"); Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG); canvas.drawBitmap(bitmap, matrix, paint); iv_preview.setImageBitmap(afterBitmap); } public void printMatrixValue(Matrix matrix, String methodName) { float[] empty_matrix = new float[9]; matrix.getValues(empty_matrix); Log.i("xp.chen", "methodName: "+methodName + ", " +Arrays.toString(empty_matrix)); } }
運行結果: app
2019-05-09 16:16:40.142 8279-8279/com.yongdaimi.android.ffapitest I/xp.chen: methodName: bitmapScale, [4.0, 0.0, 0.0, 0.0, 4.0, 0.0, 0.0, 0.0, 1.0]
2019-05-09 16:16:44.015 8279-8279/com.yongdaimi.android.ffapitest I/xp.chen: methodName: bitmapRotate, [-1.0, -0.0, 192.0, 0.0, -1.0, 192.0, 0.0, 0.0, 1.0]
2019-05-09 16:16:50.593 8279-8279/com.yongdaimi.android.ffapitest I/xp.chen: methodName: bitmapTranslate, [1.0, 0.0, 200.0, 0.0, 1.0, 200.0, 0.0, 0.0, 1.0]
2019-05-09 16:16:53.470 8279-8279/com.yongdaimi.android.ffapitest I/xp.chen: methodName: bitmapSkew, [1.0, 0.2, 0.0, 0.4, 1.0, 0.0, 0.0, 0.0, 1.0]ide
本文轉自:工具