ThreadPoolExecutor是全部線程池實現的父類,咱們先看看構造函數函數
//32爲,前3位做爲線程池的狀態,後三位是線程數 private final AtomicInteger ctl = new AtomicInteger(ctlOf(RUNNING, 0)); private static final int COUNT_BITS = Integer.SIZE - 3;//28 private static final int CAPACITY = (1 << COUNT_BITS) - 1;00011111 11111111 11111111 11111110 //-1的二進制是11111111 11111111 11111111 11111111 private static final int RUNNING = -1 << COUNT_BITS;//-1如上,左移28位後,就是111000000 00000000 00000000 00000000 private static final int SHUTDOWN = 0 << COUNT_BITS;//0左移28位,仍是0,00000000 00000000 00000000 00000000 private static final int STOP = 1 << COUNT_BITS;//00100000 00000000 00000000 00000000 private static final int TIDYING = 2 << COUNT_BITS;//01000000 00000000 00000000 00000000 private static final int TERMINATED = 3 << COUNT_BITS;//01100000 00000000 00000000 00000000 private static int runStateOf(int c) { return c & ~CAPACITY; }//~CAPACITY爲11100000000000000000000000000000,與完就是線程的狀態 private static int workerCountOf(int c) { return c & CAPACITY; }//與完,是線程的數量 private static int ctlOf(int rs, int wc) { return rs | wc; } private static boolean isRunning(int c) { return c < SHUTDOWN;//小於0,說明是RUNNING,RUNNING=-1 }
public void execute(Runnable command) { if (command == null) throw new NullPointerException(); int c = ctl.get(); if (workerCountOf(c) < corePoolSize) {//若是線程數少於線程核心數 if (addWorker(command, true))//增長任務成功,返回true,沒成功,繼續往下 return; c = ctl.get(); } //判斷隊列 if (isRunning(c) && workQueue.offer(command)) {//若是線程池還在跑,而且能夠插入隊列 int recheck = ctl.get(); if (! isRunning(recheck) && remove(command))//線程池不是運行狀態,就移除剛剛插入的任務 reject(command);//執行策略 else if (workerCountOf(recheck) == 0)// addWorker(null, false); } //隊列也滿了,判斷最大線程數 else if (!addWorker(command, false)) reject(command);//執行策略 }
private boolean addWorker(Runnable firstTask, boolean core) {//core爲true,使用corePoolSize判斷,不然使用maximumPoolSize retry: for (;;) { int c = ctl.get(); int rs = runStateOf(c);//獲取當前線程狀態 // Check if queue empty only if necessary. if (rs >= SHUTDOWN && // 就是STOP、TIDYING、TERMINATED,此時不讓任務進來 ! (rs == SHUTDOWN && firstTask == null && ! workQueue.isEmpty()))// return false; for (;;) { int wc = workerCountOf(c); if (wc >= CAPACITY || wc >= (core ? corePoolSize : maximumPoolSize)) return false;//超過了線程核心數或最大線程數,不讓新增 if (compareAndIncrementWorkerCount(c))//返回true,說明成功了,跳出retry循環 break retry; //失敗了,說明被其餘符號條件的線程佔了,就再判斷線程狀態是否跟以前同樣,不同從新獲取,跳到retry c = ctl.get(); // Re-read ctl if (runStateOf(c) != rs) continue retry; // else CAS failed due to workerCount change; retry inner loop } } boolean workerStarted = false; boolean workerAdded = false; Worker w = null; try { w = new Worker(firstTask); final Thread t = w.thread; if (t != null) { final ReentrantLock mainLock = this.mainLock; mainLock.lock();//獲取鎖 try { int rs = runStateOf(ctl.get());//獲取線程池的狀態 if (rs < SHUTDOWN || (rs == SHUTDOWN && firstTask == null)) { if (t.isAlive()) // 沒經過start來啓動run的 throw new IllegalThreadStateException(); workers.add(w);//加點hashset int s = workers.size(); if (s > largestPoolSize) largestPoolSize = s;//更新當前最大值 workerAdded = true;//增長成功 } } finally { mainLock.unlock(); } if (workerAdded) { t.start();//啓動線程 workerStarted = true;//啓動成功 } } } finally { if (! workerStarted) addWorkerFailed(w);//失敗,線程數-1,從hashset移除,並嘗試Terminate } return workerStarted; }
上面執行 t.start();的時候,就會經過run方法調用下面的方法oop
final void runWorker(Worker w) { Thread wt = Thread.currentThread(); Runnable task = w.firstTask; w.firstTask = null; w.unlock(); // allow interrupts boolean completedAbruptly = true; try { while (task != null || (task = getTask()) != null) {//任務不爲空或者獲取的任務也不爲空 w.lock(); if ((runStateAtLeast(ctl.get(), STOP) || (Thread.interrupted() && runStateAtLeast(ctl.get(), STOP))) && !wt.isInterrupted()) wt.interrupt(); try { beforeExecute(wt, task); Throwable thrown = null; try { task.run();//調用run方法,這裏沒有經過start,也就是說沒有啓動新線程 } catch (RuntimeException x) { thrown = x; throw x; } catch (Error x) { thrown = x; throw x; } catch (Throwable x) { thrown = x; throw new Error(x); } finally { afterExecute(task, thrown); } } finally { task = null; w.completedTasks++;//完成任務數加1 w.unlock();//釋放 } } completedAbruptly = false; } finally { processWorkerExit(w, completedAbruptly);//移除w,在task爲空的時候,好比線程池狀態中止或者啓動的線程太多 } }
getTask方法
當Worker第一次啓動的時候,調用run方法,後面就一直從隊列裏獲取任務this
private Runnable getTask() { boolean timedOut = false; // Did the last poll() time out? for (;;) { int c = ctl.get(); int rs = runStateOf(c);//獲取當前線程池狀態 // Check if queue empty only if necessary. if (rs >= SHUTDOWN && (rs >= STOP || workQueue.isEmpty())) {// decrementWorkerCount();//線程數量-1 return null; } int wc = workerCountOf(c);//線程數 //allowCoreThreadTimeOut爲true,說明線程數要根據是否超過核心線程數判斷keepAliveTime boolean timed = allowCoreThreadTimeOut || wc > corePoolSize;//是否超過核心線程數 if ((wc > maximumPoolSize || (timed && timedOut))//超過了最大線程數 && (wc > 1 || workQueue.isEmpty())) { if (compareAndDecrementWorkerCount(c))//線程數-1 return null;//返回空 continue; } try { Runnable r = timed ? workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) : workQueue.take();//獲取任務 if (r != null) return r; timedOut = true; } catch (InterruptedException retry) { timedOut = false; } } }