1、基礎篇--1.3進程和線程-CountDownLatch、CyclicBarrier 和 Semaphore

下面對上面說的三個輔助類進行一個總結:dom

  1)CountDownLatch和CyclicBarrier都可以實現線程之間的等待,只不過它們側重點不一樣:ide

    CountDownLatch通常用於某個線程A等待若干個其餘線程執行完任務以後,它才執行;ui

    而CyclicBarrier通常用於一組線程互相等待至某個狀態,而後這一組線程再同時執行;this

    另外,CountDownLatch是不可以重用的,而CyclicBarrier是能夠重用的。spa

  2)Semaphore其實和鎖有點相似,它通常用於控制對某組資源的訪問權限或者限流等等。線程

下面是幾個小例子code

public class CountDownLatchDemo {

    public static void main(String[] args) {
        final CountDownLatch latch = new CountDownLatch(2);
        System.out.println("等爸爸媽媽都來了就吃飯");
        new Thread(new Runnable() {
            @Override
            public void run() {
                try {
                    System.out.println("爸爸過來了");
                    Thread.sleep(3000);
                    latch.countDown();
                } catch (InterruptedException e) {
                    e.printStackTrace();
                }

            }
        }).start();
        new Thread(new Runnable() {
            @Override
            public void run() {
                try {
                    System.out.println("媽媽過來了");
                    Thread.sleep(3000);
                    latch.countDown();
                } catch (InterruptedException e) {
                    e.printStackTrace();
                }
            }
        }).start();
        try {
            latch.await();
            System.out.println("開飯了");
        } catch (InterruptedException e) {
            e.printStackTrace();
        }
    }
}
public class CyclicbarrierDemo {
    public static void main(String[] args) {
        int no = 3;
        final CyclicBarrier cyclicBarrier = new CyclicBarrier(no, new Runnable() {
            @Override
            public void run() {
                System.out.println(Thread.currentThread().getName()+"發令員:3---2---1,跑!");
            }
        });
        for (int i = 0; i < no; i++) {
            new Thread(new Sportsman(cyclicBarrier)).start();
        }


    }
    static class Sportsman implements Runnable{
        CyclicBarrier cyclicBarrier;

        public Sportsman(CyclicBarrier cyclicBarrier) {
            this.cyclicBarrier = cyclicBarrier;
        }
        @Override
        public void run() {
            try {
                Thread.sleep((int)(Math.random()*1000));
                System.out.println(Thread.currentThread().getName()+"準備好了,等待發令槍");
                cyclicBarrier.await();
            } catch (Exception e) {
                e.printStackTrace();
            }
            System.out.println(Thread.currentThread().getName()+"突突突");
        }
    }
}
public class SemaphoreDemo {
    public static void main(String[] args) {
        final Semaphore semaphore = new Semaphore(3);
        new Thread(new Runnable() {
            @Override
            public void run() {
                try {
                    semaphore.acquire(3);
                    System.out.println(Thread.currentThread().getName()+"獲取3個許可證");
                    Thread.sleep(2000L);
                }catch (Exception e){
                    e.printStackTrace();
                }finally {
                    semaphore.release(3);
                }
            }
        }).start();
        new Thread(new Runnable() {
            @Override
            public void run() {
                boolean flag = false;
                try {
                    flag = semaphore.tryAcquire(1, 1, TimeUnit.SECONDS);
                    if(flag){
                        System.out.println(Thread.currentThread().getName()+"獲取一個許可證");
                    }else {
                        System.out.println(Thread.currentThread().getName()+"獲取失敗!不能進入");
                    }
                }catch (Exception e){
                    e.printStackTrace();
                }finally {
                    if(flag){
                        //能夠釋放其餘線程的信號量,若是沒有獲取到,不要釋放,否則會有問題
                        semaphore.release();
                    }

                }
            }
        }).start();
    }
}
相關文章
相關標籤/搜索