float speed=1000f;orm
void Update ()
{form
if (Input.GetMouseButton (0)) {
transform.Rotate (0,-Input.GetAxis ("Mouse X") * Time.deltaTime * speed,0);
}transform
}date
讓UI上面的3D模型根據鼠標拖動繞Y軸旋轉。float
後面發現一個問題:兩個物體同時放到UI界面的時候,會同時跟着鼠標轉動。後面添加了OnMouseDown()來解決這個問題;im
public float speed = 1000f;
private bool isTouch = false;call
// Update is called once per frame
void Update ()
{界面
if (Input.GetMouseButton (0) && isTouch) {
transform.Rotate (0, -Input.GetAxis ("Mouse X") * Time.deltaTime * speed, 0);
}
if (Input.GetMouseButtonUp (0)) {
isTouch = false;
}void
}模型
public void OnMouseDown ()
{
isTouch = true;
}