Cocos2d-x Json用法

Cocos2d-x 3.0 Json用法

Cocos2d-x 3.0 加入了rapidjson庫用於json解析。位於external/json下。json

rapidjson 項目地址:http://code.google.com/p/rapidjson/ wiki:http://code.google.com/p/rapidjson/wiki/UserGuideapi

下面就經過實例代碼講解rapidjson的用法。ide

使用rapidjson解析json串

  1. 引入頭文件ui

    #include "json/rapidjson.h"
    #include "json/document.h"
  2. json解析google

    std::string str = "{\"hello\" : \"word\"}";
    CCLOG("%s\n", str.c_str());
    rapidjson::Document d;
    d.Parse<0>(str.c_str());
    if (d.HasParseError())  //打印解析錯誤
    {
        CCLOG("GetParseError %s\n",d.GetParseError());
    }
    
    if (d.IsObject() && d.HasMember("hello")) {
    
        CCLOG("%s\n", d["hello"].GetString());//打印獲取hello的值
    }
  3. 打印結果spa

    cocos2d: {"hello" : "word"}
    
    cocos2d: word

注意:只支持標準的json格式,一些非標準的json格式不支持。code

一些經常使用的解析方法須要本身封裝。注意判斷解析節點是否存在。get

使用rapidjson生成json串

  1. 引入頭文件string

    #include "json/document.h"
    #include "json/writer.h"
    #include "json/stringbuffer.h"
    using namespace  rapidjson;
  2. 生成json串it

    rapidjson::Document document;
    document.SetObject();
    rapidjson::Document::AllocatorType& allocator = document.GetAllocator();
    rapidjson::Value array(rapidjson::kArrayType);
    rapidjson::Value object(rapidjson::kObjectType);
    object.AddMember("int", 1, allocator);
    object.AddMember("double", 1.0, allocator);
    object.AddMember("bool", true, allocator);
    object.AddMember("hello", "你好", allocator);
    array.PushBack(object, allocator);
    
    document.AddMember("json", "json string", allocator);
    document.AddMember("array", array, allocator);
    
    StringBuffer buffer;
    rapidjson::Writer<StringBuffer> writer(buffer);
    document.Accept(writer);
    
    CCLOG("%s",buffer.GetString());
  3. 打印結果

    cocos2d: {"json":"json string","array":[{"int":1,"double":1,"bool":true,"hello":"你好"}]}
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