最簡單的連接沒有箭頭指示方向。
該模板只包含一個形狀爲主要元素,由於這是在節點之間繪製的線條。連接的路線被計算後將獲得一個路徑的點。javascript
diagram.nodeTemplate = g( go.Node, 'Auto', new go.Binding('location', 'loc', go.Point.Parse), g( go.Shape, 'RoundedRectangle', { fill: '#ddd' } ), g( go.TextBlock, { margin: 5 }, new go.Binding('text', 'key') ) ); diagram.linkTemplate = g( go.Link, g( go.Shape ) ); var nodeDateArray = [ { key: 'apple', loc: '0 0'}, { key: 'object-c', loc: '0 150'} ]; var linkDataArray = [ { from: 'apple', to: 'object-c'} ];
許多節點都須要用指示的方向性。 GoJS能夠很容易地創建方向,只需添加一個形狀並設置其Shape.toArrow屬性。固然你也能夠設置其它形狀的屬性,如Shape.fill以自定義箭頭的外觀。java
var diagram = new go.Diagram('diagram'); var g = go.GraphObject.make; diagram.nodeTemplate = g( go.Node, 'Auto', new go.Binding('location', 'loc', go.Point.Parse), g( go.Shape, 'RoundedRectangle', { fill: '#ddd' } ), g( go.TextBlock, { margin: 5 }, new go.Binding('text', 'key') ) ); diagram.linkTemplate = g( go.Link, g( go.Shape g( go.Shape, { toArrow: 'OpenTriangle', fill: null } ) ) ); var nodeDateArray = [ { key: 'apple', loc: '0 0'}, { key: 'object-c', loc: '0 150'} ]; var linkDataArray = [ { from: 'apple', to: 'object-c'} ];
目前也就只能先寫這麼多吧!!入門的話問題不大了node