在年初的時候,就一直在想,將圈內的幾個流行的網絡框架的源碼分析分析,可是又可是水平不夠,有些分析的很差,那就尷尬了....因此花了點時間好好看了一下,走了一遍這些源碼,決定試一試,至關於作個筆記吧。今天就從一個相對輕量級的網絡請求框架下手--Volley。面試
提起這個Volley,不少同窗應該都很熟悉,可是我面試過蠻多人,問起,對volley的瞭解,基本上就說,裏面對圖片作了緩存,在2.3以前用的是HTTPClient, 2.3後用的是HttpURLConnection,而後就沒了.... 雖然這沒什麼錯,可是對於一個有經驗的開發人員來講,這樣的認識,太過於表面了。咱們知道Volley是 在2013年Google I/O大會上推出了一個新的網絡通訊框架,他的設計目的就是爲了那些請求數據量不是特別大,可是又是特別頻繁的網絡操做很是適合。可是對於 數據量較大的請求,好比說下載一個較大的文件,Volley可能相比於其餘的框架,就有點不足了....緩存
我這裏是以依賴架包的形式 ,你們也能夠以gradle的形式進行依賴。bash
好了,接下來上代碼了.....1 //獲取volley的請求對象
2 RequestQueue requestQueue = Volley.newRequestQueue(getApplicationContext());
3 StringRequest stringRequest = new StringRequest(StringRequest.Method.GET, "http://www.baidu.com", new Response.Listener<String>() {
4 @Override
5 public void onResponse(String s) {
6 Log.d("MainActivity", "----->" + s);
7
8 }
9 }, new Response.ErrorListener() {
10 @Override
11 public void onErrorResponse(VolleyError volleyError) {
12 Log.d("MainActivity", "---volleyError-->" + volleyError);
13 }
14 });
15 requestQueue.add(stringRequest);
從代碼能夠看出,首先newRequestQueue來獲取到一個請求隊列,而後在將StringRequest這個請求添加到請求隊列中,就能夠了,就是這麼簡單。固然請求不值
StringRequest,還有JsonObjectRequest ,ImageRequest等等可是用法都是同樣的,這裏就不貼代碼了。接着...就沒了,Volley的簡單使用就這樣能夠進行請
求了。是否是很簡單....
咱們先看看newRequestQueue這個內部是怎麼執行的,代碼一開始連續執行了幾個重載方法,最後走到newRequestQueue
1 public static RequestQueue newRequestQueue(Context context, HttpStack stack, int maxDiskCacheBytes) {
2 File cacheDir = new File(context.getCacheDir(), "volley");
3 String userAgent = "volley/0";
4
5 try {
6 String packageName = context.getPackageName();
7 PackageInfo info = context.getPackageManager().getPackageInfo(packageName, 0);
8 userAgent = packageName + "/" + info.versionCode;
9 } catch (NameNotFoundException var7) {
10 ;
11 }
12
13 //這裏進行了一個版本的判斷 2.3以前用的是HTTPClient,2.3以後使用的是HttpURLConnection
14 if (stack == null) {
15 if (VERSION.SDK_INT >= 9) {
16 stack = new HurlStack();
17 } else {
18 stack = new HttpClientStack(AndroidHttpClient.newInstance(userAgent));
19 }
20 }
21
22 Network network = new BasicNetwork((HttpStack)stack);
23 RequestQueue queue;
24 if (maxDiskCacheBytes <= -1) {
25 queue = new RequestQueue(new DiskBasedCache(cacheDir), network);
26 } else {
27 queue = new RequestQueue(new DiskBasedCache(cacheDir, maxDiskCacheBytes), network);
28 }
29
30 queue.start();
31 return queue;
32 }
在這裏,咱們看到了一個版本判斷,是否是瞬間感受有點熟悉,沒錯,咱們前面說的,volley2.3以前用的是HTTPClient,2.3以後使用的是HttpURLConnection
就是在這裏進行判斷的。接着看queue.start();
1 public void start() {
2 this.stop();
3 this.mCacheDispatcher = new CacheDispatcher(this.mCacheQueue, this.mNetworkQueue, this.mCache, this.mDelivery);
4 this.mCacheDispatcher.start();
5
6 for(int i = 0; i < this.mDispatchers.length; ++i) {
7 NetworkDispatcher networkDispatcher = new NetworkDispatcher(this.mNetworkQueue, this.mNetwork, this.mCache, this.mDelivery);
8 this.mDispatchers[i] = networkDispatcher;
9 networkDispatcher.start();
10 }
11
12 }
mCacheDispatcher是緩存調度線程,NetworkDispatcher是網絡調度線程,而這個this.mDispatchers.length系統默認的大小爲4,也就是說,在這裏總共啓動了5個線程在後臺運行。
好了,到這裏,就能夠了,看源碼不要每一行都弄懂,否則,出不來了。到這裏就拿到了這個RequestQueue對象。回過頭來看前面使用的代碼
1 //獲取volley的請求對象
2 RequestQueue requestQueue = Volley.newRequestQueue(getApplicationContext());
3 StringRequest stringRequest = new StringRequest(StringRequest.Method.GET, "http://www.baidu.com", new Response.Listener<String>() {
4 @Override
5 public void onResponse(String s) {
6 Log.d("MainActivity", "----->" + s);
7
8 }
9 }, new Response.ErrorListener() {
10 @Override
11 public void onErrorResponse(VolleyError volleyError) {
12 Log.d("MainActivity", "---volleyError-->" + volleyError);
13 }
14 });
15 requestQueue.add(stringRequest);
咱們拿到這個RequestQueue對象之後,而後就把這個請求經過add方法添加到隊列中,咱們看看這個add()方法是怎麼執行的。
1 public <T> Request<T> add(Request<T> request) {
2 request.setRequestQueue(this);
3 Set var2 = this.mCurrentRequests;
4 synchronized(this.mCurrentRequests) {
5 this.mCurrentRequests.add(request);
6 }
7
8 request.setSequence(this.getSequenceNumber());
9 request.addMarker("add-to-queue");
10 if (!request.shouldCache()) { //若是不能緩存
11 this.mNetworkQueue.add(request);
12 return request;
13 } else {
14 Map var7 = this.mWaitingRequests;
15 synchronized(this.mWaitingRequests) {
16 String cacheKey = request.getCacheKey();
17 if (this.mWaitingRequests.containsKey(cacheKey)) { //判斷以前是否執行過,可是尚未返回結果
18 Queue<Request<?>> stagedRequests = (Queue)this.mWaitingRequests.get(cacheKey);
19 if (stagedRequests == null) {
20 stagedRequests = new LinkedList();
21 }
22
23 ((Queue)stagedRequests).add(request);
24 this.mWaitingRequests.put(cacheKey, stagedRequests);
25 if (VolleyLog.DEBUG) {
26 VolleyLog.v("Request for cacheKey=%s is in flight, putting on hold.", new Object[]{cacheKey});
27 }
28 } else {
29 //沒有的話就將請求加入緩存隊列mCacheQueue,同時加入mWaitingRequests中用來作下次一樣請求來時的重複判斷依據
30 this.mWaitingRequests.put(cacheKey, (Object)null);
31 this.mCacheQueue.add(request);
32 }
33
34 return request;
35 }
36 }
37 }
從代碼中能夠看出,首先判斷是否能夠緩存,固然,默認是能夠緩存的。若是不能緩存的話,則經過this.mNetworkQueue.add(request);將請求添加到網絡請求隊列中。若是能夠緩存
則還會判斷一次這個請求是否請求,若是執行過就就經過this.mWaitingRequests.put(cacheKey, stagedRequests);添加到mWaitingRequests隊列,不在重複請求。不然就加入到緩存隊列。
大致的流程是這樣。如今咱們看看緩存的,和網絡的是怎麼執行的。咱們找到start()方法
1 public void start() {
2 this.stop();
3 this.mCacheDispatcher = new CacheDispatcher(this.mCacheQueue, this.mNetworkQueue, this.mCache, this.mDelivery);
4 this.mCacheDispatcher.start();
5
6 for(int i = 0; i < this.mDispatchers.length; ++i) {
7 NetworkDispatcher networkDispatcher = new NetworkDispatcher(this.mNetworkQueue, this.mNetwork, this.mCache, this.mDelivery);
8 this.mDispatchers[i] = networkDispatcher;
9 networkDispatcher.start();
10 }
11
12 }
先看CacheDispatcher,找到run()方法
1 public void run() {
2 if (DEBUG) {
3 VolleyLog.v("start new dispatcher", new Object[0]);
4 }
5
6 Process.setThreadPriority(10);
7 this.mCache.initialize();
8
9 while(true) {
10 while(true) {
11 while(true) {
12 while(true) {
13 try {
14 while(true) {
15 final Request<?> request = (Request)this.mCacheQueue.take(); //從緩存隊列中獲取到一個請求
16 request.addMarker("cache-queue-take");
17 if (request.isCanceled()) { //判斷請求是否取消,若是取消了,那就將該請求finish掉
18 request.finish("cache-discard-canceled");
19 } else {
20 Entry entry = this.mCache.get(request.getCacheKey());
21 if (entry == null) {//若是從緩存中取出來的內容爲空,則將請求加入到網絡線程中再次請求
22 request.addMarker("cache-miss");
23 this.mNetworkQueue.put(request);
24 } else if (entry.isExpired()) { //若是請求過時了,則將請求加入到網絡線程中再次請求
25 request.addMarker("cache-hit-expired");
26 request.setCacheEntry(entry);
27 this.mNetworkQueue.put(request);
28 } else { //將數據回調到主線程
29 request.addMarker("cache-hit");
30 Response<?> response = request.parseNetworkResponse(new NetworkResponse(entry.data, entry.responseHeaders));
31 request.addMarker("cache-hit-parsed");
32 if (entry.refreshNeeded()) {
33 request.addMarker("cache-hit-refresh-needed");
34 request.setCacheEntry(entry);
35 response.intermediate = true;
36 this.mDelivery.postResponse(request, response, new Runnable() {
37 public void run() {
38 try {
39 CacheDispatcher.this.mNetworkQueue.put(request);
40 } catch (InterruptedException var2) {
41 ;
42 }
43
44 }
45 });
46 } else {
47 this.mDelivery.postResponse(request, response);
48 }
49 }
50 }
51 }
52 } catch (InterruptedException var4) {
53 if (this.mQuit) {
54 return;
55 }
56 }
57 }
58 }
59 }
60 }
61 }
這裏嵌套了幾個循環,有點凌亂啊,可是慢慢分析的話,就會發現,其實很清晰。我在註釋上面寫了,這裏就不重複了
咱們在看看NetworkDispatcher,看看網絡線程是怎麼執行的。同樣找到run()方法
1 public void run() {
2 Process.setThreadPriority(10);
3
4 while(true) {
5 long startTimeMs;
6 Request request;
7 while(true) {
8 startTimeMs = SystemClock.elapsedRealtime();
9
10 try {
11 request = (Request)this.mQueue.take(); //獲取到一個請求
12 break;
13 } catch (InterruptedException var6) {
14 if (this.mQuit) {
15 return;
16 }
17 }
18 }
19
20 try {
21 request.addMarker("network-queue-take");
22 if (request.isCanceled()) { //若是請求取消了,則將請求finish掉
23 request.finish("network-discard-cancelled");
24 } else {//進行網絡請求
25 this.addTrafficStatsTag(request);
26 NetworkResponse networkResponse = this.mNetwork.performRequest(request);
27 request.addMarker("network-http-complete");
28 if (networkResponse.notModified && request.hasHadResponseDelivered()) {
29 request.finish("not-modified");
30 } else {
31 Response<?> response = request.parseNetworkResponse(networkResponse);
32 request.addMarker("network-parse-complete");
33 if (request.shouldCache() && response.cacheEntry != null) {
34 this.mCache.put(request.getCacheKey(), response.cacheEntry);
35 request.addMarker("network-cache-written");
36 }
37
38 request.markDelivered();
39 this.mDelivery.postResponse(request, response);
40 }
41 }
42 } catch (VolleyError var7) {
43 var7.setNetworkTimeMs(SystemClock.elapsedRealtime() - startTimeMs);
44 this.parseAndDeliverNetworkError(request, var7);
45 } catch (Exception var8) {
46 VolleyLog.e(var8, "Unhandled exception %s", new Object[]{var8.toString()});
47 VolleyError volleyError = new VolleyError(var8);
48 volleyError.setNetworkTimeMs(SystemClock.elapsedRealtime() - startTimeMs);
49 this.mDelivery.postError(request, volleyError);
50 }
51 }
52 }
代碼比較多,咱們直接找到NetworkResponse networkResponse = this.mNetwork.performRequest(request);這句代碼,這句代碼就是請求網絡的代碼,最核心的。performRequest是一個接口,咱們看看這個
performRequest()方法。Network在最開始說版本判斷的時候裏面有一句代碼Network network = new BasicNetwork((HttpStack)stack); 從這句代碼,咱們能夠知道BasicNetwork纔是最終
實現網絡請求的類,咱們找到performRequest方法
1 public NetworkResponse performRequest(Request<?> request) throws VolleyError {
2 long requestStart = SystemClock.elapsedRealtime();
3
4 while(true) {
5 HttpResponse httpResponse = null;
6 byte[] responseContents = null;
7 Map responseHeaders = Collections.emptyMap();
8
9 try {
10 Map<String, String> headers = new HashMap();
11 this.addCacheHeaders(headers, request.getCacheEntry());
12 httpResponse = this.mHttpStack.performRequest(request, headers);
13 StatusLine statusLine = httpResponse.getStatusLine();
14 int statusCode = statusLine.getStatusCode();
15 responseHeaders = convertHeaders(httpResponse.getAllHeaders());
16 if (statusCode == 304) {
17 Entry entry = request.getCacheEntry();
18 if (entry == null) {
19 return new NetworkResponse(304, (byte[])null, responseHeaders, true, SystemClock.elapsedRealtime() - requestStart);
20 }
21
22 entry.responseHeaders.putAll(responseHeaders);
23 return new NetworkResponse(304, entry.data, entry.responseHeaders, true, SystemClock.elapsedRealtime() - requestStart);
24 }
25
26 if (statusCode == 301 || statusCode == 302) {
27 String newUrl = (String)responseHeaders.get("Location");
28 request.setRedirectUrl(newUrl);
29 }
30
31 byte[] responseContents;
32 if (httpResponse.getEntity() != null) {
33 responseContents = this.entityToBytes(httpResponse.getEntity());
34 } else {
35 responseContents = new byte[0];
36 }
37
38 long requestLifetime = SystemClock.elapsedRealtime() - requestStart;
39 this.logSlowRequests(requestLifetime, request, responseContents, statusLine);
40 if (statusCode >= 200 && statusCode <= 299) {
41 return new NetworkResponse(statusCode, responseContents, responseHeaders, false, SystemClock.elapsedRealtime() - requestStart);
42 }
43
44 throw new IOException();
45 } catch (SocketTimeoutException var12) {
46 attemptRetryOnException("socket", request, new TimeoutError());
47 } catch (ConnectTimeoutException var13) {
48 attemptRetryOnException("connection", request, new TimeoutError());
49 } catch (MalformedURLException var14) {
50 throw new RuntimeException("Bad URL " + request.getUrl(), var14);
51 } catch (IOException var15) {
52 int statusCode = false;
53 NetworkResponse networkResponse = null;
54 if (httpResponse == null) {
55 throw new NoConnectionError(var15);
56 }
57
58 int statusCode = httpResponse.getStatusLine().getStatusCode();
59 if (statusCode != 301 && statusCode != 302) {
60 VolleyLog.e("Unexpected response code %d for %s", new Object[]{statusCode, request.getUrl()});
61 } else {
62 VolleyLog.e("Request at %s has been redirected to %s", new Object[]{request.getOriginUrl(), request.getUrl()});
63 }
64
65 if (responseContents == null) {
66 throw new NetworkError(networkResponse);
67 }
68
69 networkResponse = new NetworkResponse(statusCode, (byte[])responseContents, responseHeaders, false, SystemClock.elapsedRealtime() - requestStart);
70 if (statusCode != 401 && statusCode != 403) {
71 if (statusCode != 301 && statusCode != 302) {
72 throw new ServerError(networkResponse);
73 }
74
75 attemptRetryOnException("redirect", request, new AuthFailureError(networkResponse));
76 } else {
77 attemptRetryOnException("auth", request, new AuthFailureError(networkResponse));
78 }
79 }
80 }
81 }
代碼比較多,可是大多數代碼是判斷狀態返回碼的,不須要理會。咱們直接看httpResponse = this.mHttpStack.performRequest(request, headers);這一句代碼,HttpStack這個有沒有很熟悉。沒有??不要緊我在複製一次代碼
1 if (stack == null) {
2 if (VERSION.SDK_INT >= 9) {
3 stack = new HurlStack();
4 } else {
5 stack = new HttpClientStack(AndroidHttpClient.newInstance(userAgent));
6 }
7 }
仍是在這個版本判斷這裏,這裏就是HurlStack就是真正的網絡請求的類了,網絡請求,就是寫在這個類裏面的。好了,volley整個流程大概就是這樣了。
複製代碼