JavaShuo
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Unity中模型比例單位引發的NavMeshAgent導航報錯"SetDestination" can only be called on an active agent
時間 2020-12-25
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Unity3d
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在導入的角色模型比例單位爲1時,發現Unity中模型太大。縮放爲1時模型大小爲100m,將模型縮放成0.01,導致了後面出現的尋路報「SetDestination can only be called on an active agent " 錯問題。 查找資料,分析是模型離地面NavMesh太遠,導航失效。通過調整模型和地面NavMesh距離解決過類似問題,就沒深入探究
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1.
導航報錯SetDestination() can only be called on an active agent that has been placed on a NavMesh
2.
Compressor detection can only be called on some ……
3.
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起thread時,運行報錯terminate called without an active exception
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Unity NavMeshAgent參數及API
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gridview導出exe處理時遇到RegisterForEventValidation can only be called during Render();錯誤
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std::thread 「terminate called without an active exception」
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