一、棧和隊列node
(1)棧spa
(2)隊列指針
(3)運算規則code
二、順序棧blog
(1)順序棧的表示隊列
#define MAXSIZE 100 typedef struct { SElemType *base; SElemType *top; int stacksize; }SqStack;
(2)初始化it
Status InitStack( SqStack &S ) { S.base =new SElemType[MAXSIZE]; if( !S.base ) return OVERFLOW; S.top = S.base; S.stackSize = MAXSIZE; return OK; }
分配空間並檢查空間是否分配失敗,若失敗則返回錯誤class
設置棧底和棧頂指針:S.top = S.base;循環
設置大小im
(3)判斷是否爲空
bool StackEmpty( SqStack S ) { if(S.top == S.base) return true; else return false; }
(4)長度
int StackLength( SqStack S ) { return S.top – S.base; }
(5)清空
Status ClearStack( SqStack S ) { if( S.base ) S.top = S.base; return OK; }
(6)銷燬
Status DestroyStack( SqStack &S ) { if( S.base ) { delete S.base ; S.stacksize = 0; S.base = S.top = NULL; } return OK; }
(7)進棧
Status Push( SqStack &S, SElemType e) { if( S.top - S.base== S.stacksize ) // 棧滿 return ERROR; *S.top++=e; return OK; }
(8)出棧
Status Pop( SqStack &S, SElemType &e) { if( S.top == S.base ) // 棧空 return ERROR; e= *--S.top; return OK; }
(9)取棧頂元素
Status GetTop( SqStack S, SElemType &e) { if( S.top == S.base ) return ERROR; // 棧空 e = *( S.top – 1 ); return OK; }
三、鏈棧
(1)鏈棧的表示
typedef struct StackNode { SElemType data; struct StackNode *next; } StackNode, *LinkStack; LinkStack S;
(2)初始化
void InitStack(LinkStack &S ) { S=NULL; }
(3)判斷是否爲空
Status StackEmpty(LinkStack S){ if (S==NULL) return TRUE; else return FALSE; }
(4)進棧
Status Push(LinkStack &S , SElemType e){ p=new StackNode; //生成新結點p if (!p) exit(OVERFLOW); p->data=e; p->next=S; S=p; return OK; }
(5)出棧
Status Pop (LinkStack &S,SElemType &e) { if (S==NULL) return ERROR; e = S-> data; p = S; S = S-> next; delete p; return OK; }
(6)取棧頂元素
Teletype GetTop(LinkStack S) { if (S==NULL) exit(1); else return S–>data; }
四、隊列的順序表示
(1)定義
#define M 100 //最大隊列長度 Typedef struct { QElemType *base; //初始化的動態分配存儲空間 int front; //頭指針 int rear; //尾指針 }SqQueue;
五、循環隊列
(1)定義
#define MAXQSIZE 100 //最大長度 Typedef struct { QElemType *base; //初始化的動態分配存儲空間 int front; //頭指針 int rear; //尾指針 }SqQueue;
(2)初始化
Status InitQueue (SqQueue &Q){ Q.base =new QElemType[MAXQSIZE] if(!Q.base) exit(OVERFLOW); Q.front=Q.rear=0; return OK; }
(3)長度
int QueueLength (SqQueue Q){ return (Q.rear-Q.front+MAXQSIZE)%MAXQSIZE; }
(4)入隊
Status EnQueue(SqQueue &Q,QElemType e){ if((Q.rear+1)%MAXQSIZE==Q.front) return ERROR; Q.base[Q.rear]=e; Q.rear=(Q.rear+1)%MAXQSIZE; return OK; }
(5)出隊
Status DeQueue (LinkQueue &Q,QElemType &e){ if(Q.front==Q.rear) return ERROR; e=Q.base[Q.front]; Q.front=(Q.front+1)%MAXQSIZE; return OK; }
六、鏈隊列
(1)定義
typedef struct QNode{ QElemType data; struct Qnode *next; }Qnode, *QueuePtr; typedef struct { QueuePtr front; //隊頭指針 QueuePtr rear; //隊尾指針 }LinkQueue;
(2)初始化
Status InitQueue (LinkQueue &Q){ Q.front=Q.rear=(QueuePtr) malloc(sizeof(QNode)); if(!Q.front) exit(OVERFLOW); Q.front->next=NULL; return OK; }
(3)銷燬
Status DestroyQueue (LinkQueue &Q){ while(Q.front){ Q.rear=Q.front->next; free(Q.front); Q.front=Q.rear; } return OK; }
(4)是否爲空
Status QueueEmpty (LinkQueue Q) { return (Q.front==Q.rear); }
(5)求隊頭元素
Status GetHead (LinkQueue Q, QElemType &e){ if(Q.front==Q.rear) return ERROR; e=Q.front->next->data; return OK; }
(6)入隊
Status EnQueue(LinkQueue &Q,QElemType e){ p=(QueuePtr)malloc(sizeof(QNode)); if(!p) exit(OVERFLOW); p->data=e; p->next=NULL; Q.rear->next=p; Q.rear=p; return OK; }
(7)出隊
Status DeQueue (LinkQueue &Q,QElemType &e){ if(Q.front==Q.rear) return ERROR; p=Q.front->next; e=p->data; Q.front->next=p->next; if(Q.rear==p) Q.rear=Q.front; delete p; return OK; }