當你在開發flutter應用的時候,有時會須要調用native的api,每每遇到flutter並無相應的package, 這時候flutter plugin就開始發揮做用了,這篇文章將會講解開發一個簡單flutter plugin的步驟和方法,好了,讓咱們開始動手吧。前端
1.在Android Studio 中建立一個Flutter Plugin 項目,以下圖java
上圖中你能看到項目描述中寫到,若是須要暴露Andorid或iOS的API給開發者時,選擇"Plugin"項目類型。
這個項目咱們命名爲:flutter_native_log_plugin, 當咱們完成建立項目後,有兩個文件咱們須要看一看, 一個是位於android/src下的FlutterNativeLogPlugin.java, 這段代碼是用來和本地設備交互,而後將交互結果返回供flutter前端調用, 以下所示:android
package com.cube8.flutter_native_log_plugin; import io.flutter.plugin.common.MethodCall; import io.flutter.plugin.common.MethodChannel; import io.flutter.plugin.common.MethodChannel.MethodCallHandler; import io.flutter.plugin.common.MethodChannel.Result; import io.flutter.plugin.common.PluginRegistry.Registrar; /** FlutterNativeLogPlugin */ public class FlutterNativeLogPlugin implements MethodCallHandler { /** Plugin registration. */ public static void registerWith(Registrar registrar) { final MethodChannel channel = new MethodChannel(registrar.messenger(), "flutter_native_log_plugin"); channel.setMethodCallHandler(new FlutterNativeLogPlugin()); } @Override public void onMethodCall(MethodCall call, Result result) { if (call.method.equals("getPlatformVersion")) { result.success("Android " + android.os.Build.VERSION.RELEASE); } else { result.notImplemented(); } } }
另外一個 /lib/mian.dart文件,這段代碼是主要用來和native代碼交互, 以下所示:api
import 'dart:async'; import 'package:flutter/services.dart'; class FlutterNativeLogPlugin { static const MethodChannel _channel = const MethodChannel('flutter_native_log_plugin'); static Future<String> get platformVersion async { final String version = await _channel.invokeMethod('getPlatformVersion'); return version; } }
2.如今咱們開始編寫咱們的Plugin. app
在lib/flutter_native_log_plugin.dart 文件中,咱們先建立一個新的方法,代碼以下:async
import 'dart:async'; import 'package:flutter/material.dart'; import 'package:flutter/services.dart'; enum Log { DEBUG, WARNING, ERROR } class FlutterNativeLogPlugin { static const MethodChannel _channel = const MethodChannel('flutter_native_log_plugin'); static Future<String> printLog( {Log logType, @required String tag, @required String msg}) async { String log = "debug"; if (logType == Log.WARNING) { log = "warning"; } else if (logType == Log.ERROR) { log = "error"; } else { log = "debug"; } final Map<String, dynamic> params = <String, dynamic>{ 'tag': tag, 'msg': msg, 'logType': log }; final String result = await _channel.invokeMethod('printLog', params); return result; } }
在Android端,咱們將android/src下的FlutterNativePlugin.java改寫以下:ide
package com.cube8.flutter_native_log_plugin; import android.util.Log; import io.flutter.plugin.common.MethodCall; import io.flutter.plugin.common.MethodChannel; import io.flutter.plugin.common.MethodChannel.MethodCallHandler; import io.flutter.plugin.common.MethodChannel.Result; import io.flutter.plugin.common.PluginRegistry.Registrar; /** * FlutterNativeLogPlugin */ public class FlutterNativeLogPlugin implements MethodCallHandler { /** * Plugin registration. */ public static void registerWith(Registrar registrar) { final MethodChannel channel = new MethodChannel(registrar.messenger(), "flutter_native_log_plugin"); channel.setMethodCallHandler(new FlutterNativeLogPlugin()); } @Override public void onMethodCall(MethodCall call, Result result) { if (call.method.equals("printLog")) { String msg = call.argument("msg"); String tag = call.argument("tag"); String logType = call.argument("logType"); if (logType.equals("warning")) { Log.w(tag, msg); } else if (logType.equals("error")) { Log.e(tag, msg); } else { Log.d(tag, msg); } result.success("Logged Successfully!"); } else { result.notImplemented(); } } }
3.測試plugin。當開發完了咱們的plugin以後,咱們須要測試這個新plugin是否可用,因而對example/lib的main.dart文件做以下修改:測試
import 'package:flutter/material.dart'; import 'package:flutter_native_log_plugin/flutter_native_log_plugin.dart'; void main() => runApp(MyApp()); class MyApp extends StatefulWidget { @override _MyAppState createState() => _MyAppState(); } class _MyAppState extends State<MyApp> { @override void initState() { super.initState(); } void printLogs() async { print(await FlutterNativeLogPlugin.printLog( tag: "Debug", msg: "This is ordinary Log")); // default logType print(await FlutterNativeLogPlugin.printLog( tag: "Debug", msg: "This is warning Log", logType: Log.WARNING)); // logType = warning print(await FlutterNativeLogPlugin.printLog( tag: "Debug", msg: "This is error Log", logType: Log.ERROR)); // logType = error print(await FlutterNativeLogPlugin.printLog( tag: "Debug", msg: "This is debug Log", logType: Log.DEBUG)); // logType = debug } @override Widget build(BuildContext context) { return MaterialApp( home: Scaffold( appBar: AppBar( title: const Text('Plugin example app'), ), body: Center( child: RaisedButton( child: Text("PrintLogs"), onPressed: printLogs, ), ), ), ); } }
點擊app中的按鈕,控制檯將看到以下輸出,說明plugin能夠順利運行了。ui
4.最後一步就是將咱們開發的plugin發佈到dart pub供之後直接調用。打開控制檯,須要確認定位到plugin項目的根目錄,而後輸入以下命令:spa
flutter packages pub publish --dry-run
這段命令會作一個程序相關文件和信息的檢查,確保待發布的plugin信息完整,根據控制檯的提示完善信息後,與下圖類似:
接着輸入以下命令,正式將plugin發佈到dart pub中:
flutter packages pub publish
若是你喜歡這篇文章或者認爲有收穫,請給這篇文章點個贊,你的支持就是筆者繼續努力寫文章的動力。